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Feature/vegas scroll mode (#215)
* feat(display): add Vegas-style continuous scroll mode Implement an opt-in Vegas ticker mode that composes all enabled plugin content into a single continuous horizontal scroll. Includes a modular package (src/vegas_mode/) with double-buffered streaming, 125 FPS render pipeline using the existing ScrollHelper, live priority interruption support, and a web UI for configuration with drag-drop plugin ordering. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(vegas): add three-mode display system (SCROLL, FIXED_SEGMENT, STATIC) Adds a flexible display mode system for Vegas scroll mode that allows plugins to control how their content appears in the continuous scroll: - SCROLL: Content scrolls continuously (multi-item plugins like sports) - FIXED_SEGMENT: Fixed block that scrolls by (clock, weather) - STATIC: Scroll pauses, plugin displays, then resumes (alerts) Changes: - Add VegasDisplayMode enum to base_plugin.py with backward-compatible mapping from legacy get_vegas_content_type() - Add static pause handling to coordinator with scroll position save/restore - Add mode-aware content composition to stream_manager - Add vegas_mode info to /api/v3/plugins/installed endpoint - Add mode indicators to Vegas settings UI - Add comprehensive plugin developer documentation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas,widgets): address validation, thread safety, and XSS issues Vegas mode fixes: - config.py: align validation limits with UI (scroll_speed max 200, separator_width max 128) - coordinator.py: fix race condition by properly initializing _pending_config - plugin_adapter.py: remove unused import - render_pipeline.py: preserve deque type in reset() method - stream_manager.py: fix lock handling and swap_buffers to truly swap API fixes: - api_v3.py: normalize boolean checkbox values, validate numeric fields, ensure JSON arrays Widget fixes: - day-selector.js: remove escapeHtml from JSON.stringify to prevent corruption - password-input.js: use deterministic color class mapping for Tailwind JIT - radio-group.js: replace inline onchange with addEventListener to prevent XSS - select-dropdown.js: guard global registry access - slider.js: add escapeAttr for attributes, fix null dereference in setValue Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): improve exception handling and static pause state management coordinator.py: - _check_live_priority: use logger.exception for full traceback - _end_static_pause: guard scroll resume on interruption (stop/live priority) - _update_static_mode_plugins: log errors instead of silently swallowing render_pipeline.py: - compose_scroll_content: use specific exceptions and logger.exception - render_frame: use specific exceptions and logger.exception - hot_swap_content: use specific exceptions and logger.exception Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): add interrupt mechanism and improve config/exception handling - Add interrupt checker callback to Vegas coordinator for responsive handling of on-demand requests and wifi status during Vegas mode - Fix config.py update() to include dynamic duration fields - Fix is_plugin_included() consistency with get_ordered_plugins() - Update _apply_pending_config to propagate config to StreamManager - Change _fetch_plugin_content to use logger.exception for traceback - Replace bare except in _refresh_plugin_list with specific exceptions - Add aria-label accessibility to Vegas toggle checkbox - Fix XSS vulnerability in plugin metadata rendering with escapeHtml Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): improve logging, validation, lock handling, and config updates - display_controller.py: use logger.exception for Vegas errors with traceback - base_plugin.py: validate vegas_panel_count as positive integer with warning - coordinator.py: fix _apply_pending_config to avoid losing concurrent updates by clearing _pending_config while holding lock - plugin_adapter.py: remove broad catch-all, use narrower exception types (AttributeError, TypeError, ValueError, OSError, RuntimeError) and logger.exception for traceback preservation - api_v3.py: only update vegas_config['enabled'] when key is present in data to prevent incorrect disabling when checkbox is omitted Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): improve cycle advancement, logging, and accessibility - Add advance_cycle() method to StreamManager for clearing buffer between cycles - Call advance_cycle() in RenderPipeline.start_new_cycle() for fresh content - Use logger.exception() for interrupt check and static pause errors (full tracebacks) - Add id="vegas_scroll_label" to h3 for aria-labelledby reference - Call updatePluginConfig() after rendering plugin list for proper initialization Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): add thread-safety, preserve updates, and improve logging - display_controller.py: Use logger.exception() for Vegas import errors - plugin_adapter.py: Add thread-safe cache lock, remove unused exception binding - stream_manager.py: In-place merge in process_updates() preserves non-updated plugins - api_v3.py: Change vegas_scroll_enabled default from False to True Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): add debug logging and narrow exception types - stream_manager.py: Log when get_vegas_display_mode() is unavailable - stream_manager.py: Narrow exception type from Exception to (AttributeError, TypeError) - api_v3.py: Log exceptions when reading Vegas display metadata with plugin context Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): fix method call and improve exception logging - Fix _check_vegas_interrupt() calling nonexistent _check_wifi_status(), now correctly calls _check_wifi_status_message() - Update _refresh_plugin_list() exception handler to use logger.exception() with plugin_id and class name for remote debugging Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(web): replace complex toggle with standard checkbox for Vegas mode The Tailwind pseudo-element toggle (after:content-[''], etc.) wasn't rendering because these classes weren't in the CSS bundle. Replaced with a simple checkbox that matches other form controls in the template. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * debug(vegas): add detailed logging to _refresh_plugin_list Track why plugins aren't being found for Vegas scroll: - Log count of loaded plugins - Log enabled status for each plugin - Log content_type and display_mode checks - Log when plugin_manager lacks loaded_plugins Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): use correct attribute name for plugin manager StreamManager and VegasModeCoordinator were checking for plugin_manager.loaded_plugins but PluginManager stores active plugins in plugin_manager.plugins. This caused Vegas scroll to find zero plugins despite plugins being available. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): convert scroll_speed from px/sec to px/frame correctly The config scroll_speed is in pixels per second, but ScrollHelper in frame_based_scrolling mode interprets it as pixels per frame. Previously this caused the speed to be clamped to max 5.0 regardless of the configured value. Now properly converts: pixels_per_frame = scroll_speed * scroll_delay With defaults (50 px/s, 0.02s delay), this gives 1 px/frame = 50 px/s. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(vegas): add FPS logging every 5 seconds Logs actual FPS vs target FPS to help diagnose performance issues. Shows frame count in each 5-second interval. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): improve plugin content capture reliability - Call update_data() before capture to ensure fresh plugin data - Try display() without force_clear first, fallback if TypeError - Retry capture with force_clear=True if first attempt is blank - Use histogram-based blank detection instead of point sampling (more reliable for content positioned anywhere in frame) This should help capture content from plugins that don't implement get_vegas_content() natively. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): handle callable width/height on display_manager DisplayManager.width and .height may be methods or properties depending on the implementation. Use callable() check to call them if needed, ensuring display_width and display_height are always integers. Fixes potential TypeError when width/height are methods. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): use logger.exception for display mode errors Replace logger.error with logger.exception to capture full stack trace when get_vegas_display_mode() fails on a plugin. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): protect plugin list updates with buffer lock Move assignment of _ordered_plugins and index resets under _buffer_lock to prevent race conditions with _prefetch_content() which reads these variables under the same lock. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): catch all exceptions in get_vegas_display_mode Broaden exception handling from AttributeError/TypeError to Exception so any plugin error in get_vegas_display_mode() doesn't abort the entire plugin list refresh. The loop continues with the default FIXED_SEGMENT mode. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(vegas): refresh stream manager when config updates After updating stream_manager.config, force a refresh to pick up changes to plugin_order, excluded_plugins, and buffer_ahead settings. Also use logger.exception to capture full stack traces on config update errors. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * debug(vegas): add detailed logging for blank image detection * feat(vegas): extract full scroll content from plugins using ScrollHelper Plugins like ledmatrix-stocks and odds-ticker use ScrollHelper with a cached_image that contains their full scrolling content. Instead of falling back to single-frame capture, now check for scroll_helper.cached_image first to get the complete scrolling content for Vegas mode. * debug(vegas): add comprehensive INFO-level logging for plugin content flow - Log each plugin being processed with class name - Log which content methods are tried (native, scroll_helper, fallback) - Log success/failure of each method with image dimensions - Log brightness check results for blank image detection - Add visual separators in logs for easier debugging - Log plugin list refresh with enabled/excluded status Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(vegas): trigger scroll content generation when cache is empty When a plugin has a scroll_helper but its cached_image is not yet populated, try to trigger content generation by: 1. Calling _create_scrolling_display() if available (stocks pattern) 2. Calling display(force_clear=True) as a fallback This allows plugins like stocks to provide their full scroll content even when Vegas mode starts before the plugin has run its normal display cycle. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: improve exception handling in plugin_adapter scroll content retrieval Replace broad except Exception handlers with narrow exception types (AttributeError, TypeError, ValueError, OSError) and use logger.exception instead of logger.warning/info to capture full stack traces for better diagnosability. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: narrow exception handling in coordinator and plugin_adapter - coordinator.py: Replace broad Exception catch around get_vegas_display_mode() with (AttributeError, TypeError) and use logger.exception for stack traces - plugin_adapter.py: Narrow update_data() exception handler to (AttributeError, RuntimeError, OSError) and use logger.exception Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: improve Vegas mode robustness and API validation - display_controller: Guard against None plugin_manager in Vegas init - coordinator: Restore scrolling state in resume() to match pause() - api_v3: Validate Vegas numeric fields with range checks and 400 errors Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
399
src/vegas_mode/render_pipeline.py
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src/vegas_mode/render_pipeline.py
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"""
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Render Pipeline for Vegas Mode
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Handles high-FPS (125 FPS) rendering with double-buffering for smooth scrolling.
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Uses the existing ScrollHelper for numpy-optimized scroll operations.
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"""
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import logging
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import time
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import threading
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from collections import deque
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from typing import Optional, List, Any, Dict, Deque, TYPE_CHECKING
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from PIL import Image
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import numpy as np
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from src.common.scroll_helper import ScrollHelper
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from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.stream_manager import StreamManager, ContentSegment
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if TYPE_CHECKING:
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pass
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logger = logging.getLogger(__name__)
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class RenderPipeline:
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"""
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High-performance render pipeline for Vegas scroll mode.
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Key responsibilities:
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- Compose content segments into scrollable image
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- Manage scroll position and velocity
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- Handle 125 FPS rendering loop
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- Double-buffer for hot-swap during updates
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- Track scroll cycle completion
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"""
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def __init__(
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self,
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config: VegasModeConfig,
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display_manager: Any,
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stream_manager: StreamManager
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):
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"""
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Initialize the render pipeline.
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Args:
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config: Vegas mode configuration
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display_manager: DisplayManager for rendering
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stream_manager: StreamManager for content
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"""
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self.config = config
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self.display_manager = display_manager
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self.stream_manager = stream_manager
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# Display dimensions (handle both property and method access patterns)
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self.display_width = (
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display_manager.width() if callable(display_manager.width)
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else display_manager.width
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)
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self.display_height = (
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display_manager.height() if callable(display_manager.height)
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else display_manager.height
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)
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# ScrollHelper for optimized scrolling
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self.scroll_helper = ScrollHelper(
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self.display_width,
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self.display_height,
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logger
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)
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# Configure scroll helper
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self._configure_scroll_helper()
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# Double-buffer for composed images
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self._active_scroll_image: Optional[Image.Image] = None
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self._staging_scroll_image: Optional[Image.Image] = None
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self._buffer_lock = threading.Lock()
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# Render state
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self._is_rendering = False
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self._cycle_complete = False
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self._segments_in_scroll: List[str] = [] # Plugin IDs in current scroll
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# Timing
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self._last_frame_time = 0.0
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self._frame_interval = config.get_frame_interval()
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self._cycle_start_time = 0.0
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# Statistics
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self.stats = {
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'frames_rendered': 0,
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'scroll_cycles': 0,
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'composition_count': 0,
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'hot_swaps': 0,
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'avg_frame_time_ms': 0.0,
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}
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self._frame_times: Deque[float] = deque(maxlen=100) # Efficient fixed-size buffer
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logger.info(
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"RenderPipeline initialized: %dx%d @ %d FPS",
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self.display_width, self.display_height, config.target_fps
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)
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def _configure_scroll_helper(self) -> None:
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"""Configure ScrollHelper with current settings."""
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self.scroll_helper.set_frame_based_scrolling(self.config.frame_based_scrolling)
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self.scroll_helper.set_scroll_delay(self.config.scroll_delay)
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# Config scroll_speed is always pixels per second, but ScrollHelper
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# interprets it differently based on frame_based_scrolling mode:
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# - Frame-based: pixels per frame step
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# - Time-based: pixels per second
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if self.config.frame_based_scrolling:
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# Convert pixels/second to pixels/frame
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# pixels_per_frame = pixels_per_second * seconds_per_frame
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pixels_per_frame = self.config.scroll_speed * self.config.scroll_delay
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self.scroll_helper.set_scroll_speed(pixels_per_frame)
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else:
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self.scroll_helper.set_scroll_speed(self.config.scroll_speed)
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self.scroll_helper.set_dynamic_duration_settings(
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enabled=self.config.dynamic_duration_enabled,
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min_duration=self.config.min_cycle_duration,
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max_duration=self.config.max_cycle_duration,
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buffer=0.1 # 10% buffer
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)
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def compose_scroll_content(self) -> bool:
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"""
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Compose content from stream manager into scrollable image.
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Returns:
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True if composition successful
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"""
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try:
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# Get all buffered content
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images = self.stream_manager.get_all_content_for_composition()
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if not images:
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logger.warning("No content available for composition")
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return False
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# Add separator gaps between images
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content_with_gaps = []
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for i, img in enumerate(images):
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content_with_gaps.append(img)
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# Create scrolling image via ScrollHelper
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self.scroll_helper.create_scrolling_image(
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content_items=content_with_gaps,
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item_gap=self.config.separator_width,
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element_gap=0
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)
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# Verify scroll image was created successfully
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if not self.scroll_helper.cached_image:
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logger.error("ScrollHelper failed to create cached image")
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return False
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# Store reference to composed image
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with self._buffer_lock:
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self._active_scroll_image = self.scroll_helper.cached_image
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# Track which plugins are in this scroll (get safely via buffer status)
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self._segments_in_scroll = self.stream_manager.get_active_plugin_ids()
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self.stats['composition_count'] += 1
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self._cycle_start_time = time.time()
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self._cycle_complete = False
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logger.info(
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"Composed scroll image: %dx%d, %d plugins, %d items",
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self.scroll_helper.cached_image.width if self.scroll_helper.cached_image else 0,
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self.display_height,
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len(self._segments_in_scroll),
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len(images)
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)
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return True
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except (ValueError, TypeError, OSError, RuntimeError):
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# Expected errors from image operations, scroll helper, or bad data
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logger.exception("Error composing scroll content")
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return False
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def render_frame(self) -> bool:
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"""
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Render a single frame to the display.
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Should be called at ~125 FPS (8ms intervals).
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Returns:
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True if frame was rendered, False if no content
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"""
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frame_start = time.time()
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try:
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if not self.scroll_helper.cached_image:
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return False
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# Update scroll position
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self.scroll_helper.update_scroll_position()
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# Check if cycle is complete
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if self.scroll_helper.is_scroll_complete():
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if not self._cycle_complete:
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self._cycle_complete = True
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self.stats['scroll_cycles'] += 1
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logger.info(
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"Scroll cycle complete after %.1fs",
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time.time() - self._cycle_start_time
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)
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# Get visible portion
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visible_frame = self.scroll_helper.get_visible_portion()
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if not visible_frame:
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return False
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# Render to display
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self.display_manager.image = visible_frame
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self.display_manager.update_display()
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# Update scrolling state
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self.display_manager.set_scrolling_state(True)
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# Track statistics
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self.stats['frames_rendered'] += 1
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frame_time = time.time() - frame_start
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self._track_frame_time(frame_time)
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return True
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except (ValueError, TypeError, OSError, RuntimeError):
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# Expected errors from scroll helper or display manager operations
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logger.exception("Error rendering frame")
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return False
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def _track_frame_time(self, frame_time: float) -> None:
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"""Track frame timing for statistics."""
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self._frame_times.append(frame_time) # deque with maxlen auto-removes old entries
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if self._frame_times:
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self.stats['avg_frame_time_ms'] = (
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sum(self._frame_times) / len(self._frame_times) * 1000
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)
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def is_cycle_complete(self) -> bool:
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"""Check if current scroll cycle is complete."""
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return self._cycle_complete
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def should_recompose(self) -> bool:
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"""
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Check if scroll content should be recomposed.
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Returns True when:
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- Cycle is complete and we should start fresh
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- Staging buffer has new content
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"""
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if self._cycle_complete:
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return True
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# Check if we need more content in the buffer
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buffer_status = self.stream_manager.get_buffer_status()
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if buffer_status['staging_count'] > 0:
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return True
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return False
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def hot_swap_content(self) -> bool:
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"""
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Hot-swap to new composed content.
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Called when staging buffer has updated content.
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Swaps atomically to prevent visual glitches.
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Returns:
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True if swap occurred
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"""
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try:
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# Process any pending updates
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self.stream_manager.process_updates()
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self.stream_manager.swap_buffers()
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# Recompose with updated content
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if self.compose_scroll_content():
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self.stats['hot_swaps'] += 1
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logger.debug("Hot-swap completed")
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return True
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return False
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except (ValueError, TypeError, OSError, RuntimeError):
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# Expected errors from stream manager or composition operations
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logger.exception("Error during hot-swap")
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return False
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def start_new_cycle(self) -> bool:
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"""
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Start a new scroll cycle.
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Fetches fresh content and recomposes.
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Returns:
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True if new cycle started successfully
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"""
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# Reset scroll position
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self.scroll_helper.reset_scroll()
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self._cycle_complete = False
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# Clear buffer from previous cycle so new content is fetched
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self.stream_manager.advance_cycle()
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# Refresh stream content (picks up plugin list changes)
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self.stream_manager.refresh()
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# Reinitialize stream (fills buffer with fresh content)
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if not self.stream_manager.initialize():
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logger.warning("Failed to reinitialize stream for new cycle")
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return False
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# Compose new scroll content
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return self.compose_scroll_content()
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def get_current_scroll_info(self) -> Dict[str, Any]:
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"""Get current scroll state information."""
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scroll_info = self.scroll_helper.get_scroll_info()
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return {
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**scroll_info,
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'cycle_complete': self._cycle_complete,
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'plugins_in_scroll': self._segments_in_scroll,
|
||||
'stats': self.stats.copy(),
|
||||
}
|
||||
|
||||
def get_scroll_position(self) -> int:
|
||||
"""
|
||||
Get current scroll position.
|
||||
|
||||
Used by coordinator to save position before static pause.
|
||||
|
||||
Returns:
|
||||
Current scroll position in pixels
|
||||
"""
|
||||
return int(self.scroll_helper.scroll_position)
|
||||
|
||||
def set_scroll_position(self, position: int) -> None:
|
||||
"""
|
||||
Set scroll position.
|
||||
|
||||
Used by coordinator to restore position after static pause.
|
||||
|
||||
Args:
|
||||
position: Scroll position in pixels
|
||||
"""
|
||||
self.scroll_helper.scroll_position = float(position)
|
||||
|
||||
def update_config(self, new_config: VegasModeConfig) -> None:
|
||||
"""
|
||||
Update render pipeline configuration.
|
||||
|
||||
Args:
|
||||
new_config: New configuration to apply
|
||||
"""
|
||||
old_fps = self.config.target_fps
|
||||
self.config = new_config
|
||||
self._frame_interval = new_config.get_frame_interval()
|
||||
|
||||
# Reconfigure scroll helper
|
||||
self._configure_scroll_helper()
|
||||
|
||||
if old_fps != new_config.target_fps:
|
||||
logger.info("FPS target updated: %d -> %d", old_fps, new_config.target_fps)
|
||||
|
||||
def reset(self) -> None:
|
||||
"""Reset the render pipeline state."""
|
||||
self.scroll_helper.reset_scroll()
|
||||
self.scroll_helper.clear_cache()
|
||||
|
||||
with self._buffer_lock:
|
||||
self._active_scroll_image = None
|
||||
self._staging_scroll_image = None
|
||||
|
||||
self._cycle_complete = False
|
||||
self._segments_in_scroll = []
|
||||
self._frame_times = deque(maxlen=100)
|
||||
|
||||
self.display_manager.set_scrolling_state(False)
|
||||
|
||||
logger.info("RenderPipeline reset")
|
||||
|
||||
def cleanup(self) -> None:
|
||||
"""Clean up resources."""
|
||||
self.reset()
|
||||
self.display_manager.set_scrolling_state(False)
|
||||
logger.debug("RenderPipeline cleanup complete")
|
||||
|
||||
def get_dynamic_duration(self) -> float:
|
||||
"""Get the calculated dynamic duration for current content."""
|
||||
return float(self.scroll_helper.get_dynamic_duration())
|
||||
Reference in New Issue
Block a user