Feature/vegas scroll mode (#215)

* feat(display): add Vegas-style continuous scroll mode

Implement an opt-in Vegas ticker mode that composes all enabled plugin
content into a single continuous horizontal scroll. Includes a modular
package (src/vegas_mode/) with double-buffered streaming, 125 FPS
render pipeline using the existing ScrollHelper, live priority
interruption support, and a web UI for configuration with drag-drop
plugin ordering.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(vegas): add three-mode display system (SCROLL, FIXED_SEGMENT, STATIC)

Adds a flexible display mode system for Vegas scroll mode that allows
plugins to control how their content appears in the continuous scroll:

- SCROLL: Content scrolls continuously (multi-item plugins like sports)
- FIXED_SEGMENT: Fixed block that scrolls by (clock, weather)
- STATIC: Scroll pauses, plugin displays, then resumes (alerts)

Changes:
- Add VegasDisplayMode enum to base_plugin.py with backward-compatible
  mapping from legacy get_vegas_content_type()
- Add static pause handling to coordinator with scroll position save/restore
- Add mode-aware content composition to stream_manager
- Add vegas_mode info to /api/v3/plugins/installed endpoint
- Add mode indicators to Vegas settings UI
- Add comprehensive plugin developer documentation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas,widgets): address validation, thread safety, and XSS issues

Vegas mode fixes:
- config.py: align validation limits with UI (scroll_speed max 200, separator_width max 128)
- coordinator.py: fix race condition by properly initializing _pending_config
- plugin_adapter.py: remove unused import
- render_pipeline.py: preserve deque type in reset() method
- stream_manager.py: fix lock handling and swap_buffers to truly swap

API fixes:
- api_v3.py: normalize boolean checkbox values, validate numeric fields, ensure JSON arrays

Widget fixes:
- day-selector.js: remove escapeHtml from JSON.stringify to prevent corruption
- password-input.js: use deterministic color class mapping for Tailwind JIT
- radio-group.js: replace inline onchange with addEventListener to prevent XSS
- select-dropdown.js: guard global registry access
- slider.js: add escapeAttr for attributes, fix null dereference in setValue

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): improve exception handling and static pause state management

coordinator.py:
- _check_live_priority: use logger.exception for full traceback
- _end_static_pause: guard scroll resume on interruption (stop/live priority)
- _update_static_mode_plugins: log errors instead of silently swallowing

render_pipeline.py:
- compose_scroll_content: use specific exceptions and logger.exception
- render_frame: use specific exceptions and logger.exception
- hot_swap_content: use specific exceptions and logger.exception

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): add interrupt mechanism and improve config/exception handling

- Add interrupt checker callback to Vegas coordinator for responsive
  handling of on-demand requests and wifi status during Vegas mode
- Fix config.py update() to include dynamic duration fields
- Fix is_plugin_included() consistency with get_ordered_plugins()
- Update _apply_pending_config to propagate config to StreamManager
- Change _fetch_plugin_content to use logger.exception for traceback
- Replace bare except in _refresh_plugin_list with specific exceptions
- Add aria-label accessibility to Vegas toggle checkbox
- Fix XSS vulnerability in plugin metadata rendering with escapeHtml

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): improve logging, validation, lock handling, and config updates

- display_controller.py: use logger.exception for Vegas errors with traceback
- base_plugin.py: validate vegas_panel_count as positive integer with warning
- coordinator.py: fix _apply_pending_config to avoid losing concurrent updates
  by clearing _pending_config while holding lock
- plugin_adapter.py: remove broad catch-all, use narrower exception types
  (AttributeError, TypeError, ValueError, OSError, RuntimeError) and
  logger.exception for traceback preservation
- api_v3.py: only update vegas_config['enabled'] when key is present in data
  to prevent incorrect disabling when checkbox is omitted

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): improve cycle advancement, logging, and accessibility

- Add advance_cycle() method to StreamManager for clearing buffer between cycles
- Call advance_cycle() in RenderPipeline.start_new_cycle() for fresh content
- Use logger.exception() for interrupt check and static pause errors (full tracebacks)
- Add id="vegas_scroll_label" to h3 for aria-labelledby reference
- Call updatePluginConfig() after rendering plugin list for proper initialization

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): add thread-safety, preserve updates, and improve logging

- display_controller.py: Use logger.exception() for Vegas import errors
- plugin_adapter.py: Add thread-safe cache lock, remove unused exception binding
- stream_manager.py: In-place merge in process_updates() preserves non-updated plugins
- api_v3.py: Change vegas_scroll_enabled default from False to True

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): add debug logging and narrow exception types

- stream_manager.py: Log when get_vegas_display_mode() is unavailable
- stream_manager.py: Narrow exception type from Exception to (AttributeError, TypeError)
- api_v3.py: Log exceptions when reading Vegas display metadata with plugin context

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): fix method call and improve exception logging

- Fix _check_vegas_interrupt() calling nonexistent _check_wifi_status(),
  now correctly calls _check_wifi_status_message()
- Update _refresh_plugin_list() exception handler to use logger.exception()
  with plugin_id and class name for remote debugging

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(web): replace complex toggle with standard checkbox for Vegas mode

The Tailwind pseudo-element toggle (after:content-[''], etc.) wasn't
rendering because these classes weren't in the CSS bundle. Replaced
with a simple checkbox that matches other form controls in the template.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* debug(vegas): add detailed logging to _refresh_plugin_list

Track why plugins aren't being found for Vegas scroll:
- Log count of loaded plugins
- Log enabled status for each plugin
- Log content_type and display_mode checks
- Log when plugin_manager lacks loaded_plugins

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): use correct attribute name for plugin manager

StreamManager and VegasModeCoordinator were checking for
plugin_manager.loaded_plugins but PluginManager stores active
plugins in plugin_manager.plugins. This caused Vegas scroll
to find zero plugins despite plugins being available.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): convert scroll_speed from px/sec to px/frame correctly

The config scroll_speed is in pixels per second, but ScrollHelper
in frame_based_scrolling mode interprets it as pixels per frame.
Previously this caused the speed to be clamped to max 5.0 regardless
of the configured value.

Now properly converts: pixels_per_frame = scroll_speed * scroll_delay

With defaults (50 px/s, 0.02s delay), this gives 1 px/frame = 50 px/s.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(vegas): add FPS logging every 5 seconds

Logs actual FPS vs target FPS to help diagnose performance issues.
Shows frame count in each 5-second interval.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): improve plugin content capture reliability

- Call update_data() before capture to ensure fresh plugin data
- Try display() without force_clear first, fallback if TypeError
- Retry capture with force_clear=True if first attempt is blank
- Use histogram-based blank detection instead of point sampling
  (more reliable for content positioned anywhere in frame)

This should help capture content from plugins that don't implement
get_vegas_content() natively.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): handle callable width/height on display_manager

DisplayManager.width and .height may be methods or properties depending
on the implementation. Use callable() check to call them if needed,
ensuring display_width and display_height are always integers.

Fixes potential TypeError when width/height are methods.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): use logger.exception for display mode errors

Replace logger.error with logger.exception to capture full stack trace
when get_vegas_display_mode() fails on a plugin.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): protect plugin list updates with buffer lock

Move assignment of _ordered_plugins and index resets under _buffer_lock
to prevent race conditions with _prefetch_content() which reads these
variables under the same lock.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): catch all exceptions in get_vegas_display_mode

Broaden exception handling from AttributeError/TypeError to Exception
so any plugin error in get_vegas_display_mode() doesn't abort the
entire plugin list refresh. The loop continues with the default
FIXED_SEGMENT mode.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(vegas): refresh stream manager when config updates

After updating stream_manager.config, force a refresh to pick up changes
to plugin_order, excluded_plugins, and buffer_ahead settings. Also use
logger.exception to capture full stack traces on config update errors.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* debug(vegas): add detailed logging for blank image detection

* feat(vegas): extract full scroll content from plugins using ScrollHelper

Plugins like ledmatrix-stocks and odds-ticker use ScrollHelper with a
cached_image that contains their full scrolling content. Instead of
falling back to single-frame capture, now check for scroll_helper.cached_image
first to get the complete scrolling content for Vegas mode.

* debug(vegas): add comprehensive INFO-level logging for plugin content flow

- Log each plugin being processed with class name
- Log which content methods are tried (native, scroll_helper, fallback)
- Log success/failure of each method with image dimensions
- Log brightness check results for blank image detection
- Add visual separators in logs for easier debugging
- Log plugin list refresh with enabled/excluded status

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(vegas): trigger scroll content generation when cache is empty

When a plugin has a scroll_helper but its cached_image is not yet
populated, try to trigger content generation by:
1. Calling _create_scrolling_display() if available (stocks pattern)
2. Calling display(force_clear=True) as a fallback

This allows plugins like stocks to provide their full scroll content
even when Vegas mode starts before the plugin has run its normal
display cycle.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: improve exception handling in plugin_adapter scroll content retrieval

Replace broad except Exception handlers with narrow exception types
(AttributeError, TypeError, ValueError, OSError) and use logger.exception
instead of logger.warning/info to capture full stack traces for better
diagnosability.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: narrow exception handling in coordinator and plugin_adapter

- coordinator.py: Replace broad Exception catch around get_vegas_display_mode()
  with (AttributeError, TypeError) and use logger.exception for stack traces
- plugin_adapter.py: Narrow update_data() exception handler to
  (AttributeError, RuntimeError, OSError) and use logger.exception

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: improve Vegas mode robustness and API validation

- display_controller: Guard against None plugin_manager in Vegas init
- coordinator: Restore scrolling state in resume() to match pause()
- api_v3: Validate Vegas numeric fields with range checks and 400 errors

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Chuck <chuck@example.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-01-29 10:23:56 -05:00
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# Vegas Scroll Mode - Plugin Developer Guide
Vegas scroll mode displays content from multiple plugins in a continuous horizontal scroll, similar to the news tickers seen in Las Vegas casinos. This guide explains how to integrate your plugin with Vegas mode.
## Overview
When Vegas mode is enabled, the display controller composes content from all enabled plugins into a single continuous scroll. Each plugin can control how its content appears in the scroll using one of three **display modes**:
| Mode | Behavior | Best For |
|------|----------|----------|
| **SCROLL** | Content scrolls continuously within the stream | Multi-item plugins (sports scores, odds, news) |
| **FIXED_SEGMENT** | Fixed-width block that scrolls by | Static info (clock, weather, current temp) |
| **STATIC** | Scroll pauses, plugin displays for duration, then resumes | Important alerts, detailed views |
## Quick Start
### Minimal Integration (Zero Code Changes)
If you do nothing, your plugin will work with Vegas mode using these defaults:
- Plugins with `get_vegas_content_type() == 'multi'` use **SCROLL** mode
- Plugins with `get_vegas_content_type() == 'static'` use **FIXED_SEGMENT** mode
- Content is captured by calling your plugin's `display()` method
### Basic Integration
To provide optimized Vegas content, implement `get_vegas_content()`:
```python
from PIL import Image
class MyPlugin(BasePlugin):
def get_vegas_content(self):
"""Return content for Vegas scroll mode."""
# Return a single image for fixed content
return self._render_current_view()
# OR return multiple images for multi-item content
# return [self._render_item(item) for item in self.items]
```
### Full Integration
For complete control over Vegas behavior, implement these methods:
```python
from src.plugin_system.base_plugin import BasePlugin, VegasDisplayMode
class MyPlugin(BasePlugin):
def get_vegas_content_type(self) -> str:
"""Legacy method - determines default mode mapping."""
return 'multi' # or 'static' or 'none'
def get_vegas_display_mode(self) -> VegasDisplayMode:
"""Specify how this plugin behaves in Vegas scroll."""
return VegasDisplayMode.SCROLL
def get_supported_vegas_modes(self) -> list:
"""Return list of modes users can configure."""
return [VegasDisplayMode.SCROLL, VegasDisplayMode.FIXED_SEGMENT]
def get_vegas_content(self):
"""Return PIL Image(s) for the scroll."""
return [self._render_game(g) for g in self.games]
def get_vegas_segment_width(self) -> int:
"""For FIXED_SEGMENT: width in panels (optional)."""
return 2 # Use 2 panels width
```
## Display Modes Explained
### SCROLL Mode
Content scrolls continuously within the Vegas stream. Best for plugins with multiple items.
```python
def get_vegas_display_mode(self):
return VegasDisplayMode.SCROLL
def get_vegas_content(self):
# Return list of images - each scrolls individually
images = []
for game in self.games:
img = Image.new('RGB', (200, 32))
# ... render game info ...
images.append(img)
return images
```
**When to use:**
- Sports scores with multiple games
- Stock/odds tickers with multiple items
- News feeds with multiple headlines
### FIXED_SEGMENT Mode
Content is rendered as a fixed-width block that scrolls by with other content.
```python
def get_vegas_display_mode(self):
return VegasDisplayMode.FIXED_SEGMENT
def get_vegas_content(self):
# Return single image at your preferred width
img = Image.new('RGB', (128, 32)) # 2 panels wide
# ... render clock/weather/etc ...
return img
def get_vegas_segment_width(self):
# Optional: specify width in panels
return 2
```
**When to use:**
- Clock display
- Current weather/temperature
- System status indicators
- Any "at a glance" information
### STATIC Mode
Scroll pauses completely, your plugin displays using its normal `display()` method for its configured duration, then scroll resumes.
```python
def get_vegas_display_mode(self):
return VegasDisplayMode.STATIC
def get_display_duration(self):
# How long to pause and show this plugin
return 10.0 # 10 seconds
```
**When to use:**
- Important alerts that need attention
- Detailed information that's hard to read while scrolling
- Interactive or animated content
- Content that requires the full display
## User Configuration
Users can override the default display mode per-plugin in their config:
```json
{
"my_plugin": {
"enabled": true,
"vegas_mode": "static", // Override: "scroll", "fixed", or "static"
"vegas_panel_count": 2, // Width in panels for fixed mode
"display_duration": 10 // Duration for static mode
}
}
```
The `get_vegas_display_mode()` method checks config first, then falls back to your implementation.
## Content Rendering Guidelines
### Image Dimensions
- **Height**: Must match display height (typically 32 pixels)
- **Width**:
- SCROLL: Any width, content will scroll
- FIXED_SEGMENT: `panels × single_panel_width` (e.g., 2 × 64 = 128px)
### Color Mode
Always use RGB mode for images:
```python
img = Image.new('RGB', (width, 32), color=(0, 0, 0))
```
### Performance Tips
1. **Cache rendered images** - Don't re-render on every call
2. **Pre-render on update()** - Render images when data changes, not when Vegas requests them
3. **Keep images small** - Memory adds up with multiple plugins
```python
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self._cached_vegas_images = None
self._cache_valid = False
def update(self):
# Fetch new data
self.data = self._fetch_data()
# Invalidate cache so next Vegas request re-renders
self._cache_valid = False
def get_vegas_content(self):
if not self._cache_valid:
self._cached_vegas_images = self._render_all_items()
self._cache_valid = True
return self._cached_vegas_images
```
## Fallback Behavior
If your plugin doesn't implement `get_vegas_content()`, Vegas mode will:
1. Create a temporary canvas matching display dimensions
2. Call your `display()` method
3. Capture the resulting image
4. Use that image in the scroll
This works but is less efficient than providing native Vegas content.
## Excluding from Vegas Mode
To exclude your plugin from Vegas scroll entirely:
```python
def get_vegas_content_type(self):
return 'none'
```
Or users can exclude via config:
```json
{
"display": {
"vegas_scroll": {
"excluded_plugins": ["my_plugin"]
}
}
}
```
## Complete Example
Here's a complete example of a weather plugin with full Vegas integration:
```python
from PIL import Image, ImageDraw
from src.plugin_system.base_plugin import BasePlugin, VegasDisplayMode
class WeatherPlugin(BasePlugin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.temperature = None
self.conditions = None
self._vegas_image = None
def update(self):
"""Fetch weather data."""
data = self._fetch_weather_api()
self.temperature = data['temp']
self.conditions = data['conditions']
self._vegas_image = None # Invalidate cache
def display(self, force_clear=False):
"""Standard display for normal rotation."""
if force_clear:
self.display_manager.clear()
# Full weather display with details
self.display_manager.draw_text(
f"{self.temperature}°F",
x=10, y=8, color=(255, 255, 255)
)
self.display_manager.draw_text(
self.conditions,
x=10, y=20, color=(200, 200, 200)
)
self.display_manager.update_display()
# --- Vegas Mode Integration ---
def get_vegas_content_type(self):
"""Legacy compatibility."""
return 'static'
def get_vegas_display_mode(self):
"""Use FIXED_SEGMENT for compact weather display."""
# Allow user override via config
return super().get_vegas_display_mode()
def get_supported_vegas_modes(self):
"""Weather can work as fixed or static."""
return [VegasDisplayMode.FIXED_SEGMENT, VegasDisplayMode.STATIC]
def get_vegas_segment_width(self):
"""Weather needs 2 panels to show clearly."""
return self.config.get('vegas_panel_count', 2)
def get_vegas_content(self):
"""Render compact weather for Vegas scroll."""
if self._vegas_image is not None:
return self._vegas_image
# Create compact display (2 panels = 128px typical)
panel_width = 64 # From display.hardware.cols
panels = self.get_vegas_segment_width() or 2
width = panel_width * panels
height = 32
img = Image.new('RGB', (width, height), color=(0, 0, 40))
draw = ImageDraw.Draw(img)
# Draw compact weather
temp_text = f"{self.temperature}°"
draw.text((10, 8), temp_text, fill=(255, 255, 255))
draw.text((60, 8), self.conditions[:10], fill=(200, 200, 200))
self._vegas_image = img
return img
```
## API Reference
### VegasDisplayMode Enum
```python
from src.plugin_system.base_plugin import VegasDisplayMode
VegasDisplayMode.SCROLL # "scroll" - continuous scrolling
VegasDisplayMode.FIXED_SEGMENT # "fixed" - fixed block in scroll
VegasDisplayMode.STATIC # "static" - pause scroll to display
```
### BasePlugin Vegas Methods
| Method | Returns | Description |
|--------|---------|-------------|
| `get_vegas_content()` | `Image` or `List[Image]` or `None` | Content for Vegas scroll |
| `get_vegas_content_type()` | `str` | Legacy: 'multi', 'static', or 'none' |
| `get_vegas_display_mode()` | `VegasDisplayMode` | How plugin behaves in Vegas |
| `get_supported_vegas_modes()` | `List[VegasDisplayMode]` | Modes available for user config |
| `get_vegas_segment_width()` | `int` or `None` | Width in panels for FIXED_SEGMENT |
### Configuration Options
**Per-plugin config:**
```json
{
"plugin_id": {
"vegas_mode": "scroll|fixed|static",
"vegas_panel_count": 2,
"display_duration": 15
}
}
```
**Global Vegas config:**
```json
{
"display": {
"vegas_scroll": {
"enabled": true,
"scroll_speed": 50,
"separator_width": 32,
"plugin_order": ["clock", "weather", "sports"],
"excluded_plugins": ["debug_plugin"],
"target_fps": 125,
"buffer_ahead": 2
}
}
}
```
## Troubleshooting
### Plugin not appearing in Vegas scroll
1. Check `get_vegas_content_type()` doesn't return `'none'`
2. Verify plugin is not in `excluded_plugins` list
3. Ensure plugin is enabled
### Content looks wrong in scroll
1. Verify image height matches display height (32px typical)
2. Check image mode is 'RGB'
3. Test with `get_vegas_content()` returning a simple test image
### STATIC mode not pausing
1. Verify `get_vegas_display_mode()` returns `VegasDisplayMode.STATIC`
2. Check user hasn't overridden with `vegas_mode` in config
3. Ensure `display()` method works correctly
### Performance issues
1. Implement image caching in `get_vegas_content()`
2. Pre-render images in `update()` instead of on-demand
3. Reduce image dimensions if possible