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https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-04-11 21:33:00 +00:00
Adjust matrix settings to reduce artifacting while maintaining performance
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@@ -36,18 +36,18 @@ class DisplayManager:
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options.parallel = hardware_config.get('parallel', 1)
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options.parallel = hardware_config.get('parallel', 1)
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options.hardware_mapping = hardware_config.get('hardware_mapping', 'adafruit-hat-pwm')
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options.hardware_mapping = hardware_config.get('hardware_mapping', 'adafruit-hat-pwm')
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# Optimize display settings for performance
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# Balance performance and stability
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options.brightness = 100
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options.brightness = 100
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options.pwm_bits = 8 # Reduced for better performance
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options.pwm_bits = 10 # Increased from 8 for better color depth
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options.pwm_lsb_nanoseconds = 100 # Reduced for faster updates
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options.pwm_lsb_nanoseconds = 150 # Increased for better stability
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options.led_rgb_sequence = 'RGB'
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options.led_rgb_sequence = 'RGB'
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options.pixel_mapper_config = ''
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options.pixel_mapper_config = ''
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options.row_address_type = 0
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options.row_address_type = 0
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options.multiplexing = 0
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options.multiplexing = 0
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options.disable_hardware_pulsing = True # Disable pulsing for better performance
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options.disable_hardware_pulsing = False # Re-enable hardware pulsing for stability
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options.show_refresh_rate = False
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options.show_refresh_rate = False
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options.limit_refresh_rate_hz = 120 # Increased refresh rate
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options.limit_refresh_rate_hz = 90 # Reduced from 120Hz for better stability
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options.gpio_slowdown = 1 # Reduced slowdown for better performance
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options.gpio_slowdown = 2 # Increased for better stability
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# Initialize the matrix
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# Initialize the matrix
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self.matrix = RGBMatrix(options=options)
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self.matrix = RGBMatrix(options=options)
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@@ -94,13 +94,14 @@ class DisplayManager:
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# Copy the current image to the offscreen canvas
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# Copy the current image to the offscreen canvas
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self.offscreen_canvas.SetImage(self.image)
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self.offscreen_canvas.SetImage(self.image)
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# Swap buffers immediately without waiting for vsync
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# Wait for the next vsync before swapping
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self.matrix.SwapOnVSync(self.offscreen_canvas, False)
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self.matrix.SwapOnVSync(self.offscreen_canvas)
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# Swap our canvas references
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# Swap our canvas references
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self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
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self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
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# No delay needed since we're not waiting for vsync
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# Small delay to ensure stable refresh
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time.sleep(0.001)
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except Exception as e:
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except Exception as e:
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logger.error(f"Error updating display: {e}")
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logger.error(f"Error updating display: {e}")
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