feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-30 18:36:39 -04:00
co-authored by Claude Opus 5.5
parent 1160eb5efe
commit 701c220ad0
25 changed files with 2578 additions and 31 deletions
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"""Offline checks for a plugin's live Vegas elements.
A plugin that implements ``get_vegas_elements()`` promises the ticker a few
things it cannot check for itself until they go wrong on a panel: unique,
stable keys; images at the display's height; the same width for the same key
until the data changes; the same result when nothing changed; and, for an
element with ``refresh_hz``, a ``redraw_vegas_element()`` that returns exactly
the size asked for, quickly. :func:`check_vegas_elements` exercises each of
those the way the Vegas ticker calls the hooks -- on a canvas of the plugin's
own, told its render width -- and says what failed.
``scripts/check_plugin.py`` runs it for every plugin that implements the hook.
See "Live Vegas elements" in docs/PLUGIN_API_REFERENCE.md.
"""
from __future__ import annotations
import time
from contextlib import contextmanager, nullcontext
from dataclasses import dataclass, field
from typing import Any, Iterator, List, Optional
from PIL import Image
#: A warm get_vegas_elements() slower than this holds the ticker's single
#: background worker, and the plugin's lock, for longer than it should.
SLOW_ELEMENTS_SECONDS = 0.2
#: A redraw_vegas_element() slower than this cannot keep up with a few Hz.
SLOW_REDRAW_SECONDS = 0.02
#: The narrowed render width the check also tries, as a share of the panel.
NARROW_PCT = 60
@dataclass
class VegasElementReport:
"""What :func:`check_vegas_elements` found."""
implemented: bool
elements: int = 0
live: int = 0
errors: List[str] = field(default_factory=list)
warnings: List[str] = field(default_factory=list)
@property
def ok(self) -> bool:
return not self.errors
def implements_vegas_elements(plugin: Any) -> bool:
"""Whether the plugin's class overrides BasePlugin.get_vegas_elements."""
from src.plugin_system.base_plugin import BasePlugin
method = getattr(type(plugin), 'get_vegas_elements', None)
return method is not None and method is not getattr(
BasePlugin, 'get_vegas_elements', None)
@contextmanager
def _as_vegas_canvas(plugin: Any, display_manager: Any, width: int) -> Iterator[None]:
"""Run a hook the way Vegas does: told its width, on a canvas of its own."""
plugin._vegas_render_width = width
try:
offscreen = getattr(display_manager, 'offscreen', None)
with offscreen(width) if offscreen is not None else nullcontext():
yield
finally:
plugin._vegas_render_width = None
def render_vegas_elements(plugin: Any, display_manager: Any,
width: Optional[int] = None) -> Optional[list]:
"""Call ``plugin.get_vegas_elements()`` as the Vegas ticker does."""
render_width = int(width or display_manager.width)
with _as_vegas_canvas(plugin, display_manager, render_width):
return plugin.get_vegas_elements()
def redraw_vegas_element(plugin: Any, display_manager: Any, key: str,
width: int, height: int, at: Optional[float] = None,
render_width: Optional[int] = None) -> Any:
"""Call ``plugin.redraw_vegas_element()`` as the Vegas ticker does."""
with _as_vegas_canvas(plugin, display_manager,
int(render_width or display_manager.width)):
return plugin.redraw_vegas_element(
key, width, height, time.monotonic() if at is None else at)
def _refresh_hz(element: Any) -> Optional[float]:
"""An element's refresh_hz as a number (None counts as 0), or None if it is not one."""
try:
return float(element.refresh_hz or 0.0)
except (TypeError, ValueError):
return None
def _usable(element: Any) -> bool:
"""A VegasElement the checks can read: a str key and an image."""
from src.plugin_system.vegas_elements import VegasElement
return (isinstance(element, VegasElement) and isinstance(element.key, str)
and bool(element.key) and isinstance(element.image, Image.Image))
def check_vegas_elements(plugin: Any, display_manager: Any) -> VegasElementReport:
"""Exercise a plugin's live-element hooks and report what breaks the contract.
Errors are what the ticker would refuse or show wrongly; warnings are what
it would cope with but should not have to (slow calls, an element wider
than the width the plugin was asked to render at).
"""
report = VegasElementReport(implemented=implements_vegas_elements(plugin))
if not report.implemented:
return report
from src.plugin_system.vegas_elements import VegasElement
height = int(display_manager.height)
full = int(display_manager.width)
def fetch(width: int, label: str):
started = time.perf_counter()
try:
result = render_vegas_elements(plugin, display_manager, width)
except Exception as exc: # noqa: BLE001 - a plugin hook can raise anything
report.errors.append(f"get_vegas_elements() raised {exc!r} ({label})")
return None, 0.0
return result, time.perf_counter() - started
first, _ = fetch(full, "full width")
if first is None:
if not report.errors:
report.warnings.append(
"get_vegas_elements() returned None: the ticker will use "
"get_vegas_content() instead")
return report
if not isinstance(first, (list, tuple)):
report.errors.append(
f"get_vegas_elements() returned {type(first).__name__}, expected a list")
return report
seen = set()
widths = {}
for index, element in enumerate(first):
where = f"element[{index}]"
if not isinstance(element, VegasElement):
report.errors.append(f"{where} is a {type(element).__name__}, not a VegasElement")
continue
key = element.key
if not isinstance(key, str) or not key:
report.errors.append(f"{where} has no key (a non-empty str is required)")
continue
where = f"element {key!r}"
if key in seen:
report.errors.append(f"{where} appears twice; keys must be unique")
continue
seen.add(key)
if not isinstance(element.image, Image.Image):
report.errors.append(f"{where} image is a {type(element.image).__name__}")
continue
if element.image.height != height:
report.errors.append(
f"{where} is {element.image.height}px tall; the display is {height}px")
if element.image.width <= 0 or element.image.height <= 0:
report.errors.append(f"{where} image is empty ({element.image.width}x"
f"{element.image.height})")
continue
if element.image.width > full:
report.warnings.append(
f"{where} is {element.image.width}px wide, wider than the "
f"{full}px it was asked to render at")
hz = _refresh_hz(element)
if hz is None:
report.errors.append(
f"{where} refresh_hz {element.refresh_hz!r} is not a number")
elif hz < 0:
report.errors.append(f"{where} has a negative refresh_hz")
report.elements += 1
if element.live:
report.live += 1
widths[key] = element.image.width
if report.errors:
return report
# The same data twice must give the same keys, widths and versions: the
# ticker redraws on every update and swaps in only what changed.
second, warm = fetch(full, "second call")
if second is not None and not isinstance(second, (list, tuple)):
report.errors.append(
f"get_vegas_elements() returned {type(second).__name__} on a second "
"call, expected a list")
elif isinstance(second, (list, tuple)):
again = {e.key: e for e in second if _usable(e)}
for element in first:
other = again.get(element.key)
if other is None:
report.errors.append(
f"element {element.key!r} disappeared on a second call with "
"no new data")
continue
if element.live and other.image.width != element.image.width:
report.errors.append(
f"element {element.key!r} changed width with no new data "
f"({element.image.width} -> {other.image.width}px); a live "
"element's width must not depend on when it is drawn")
if element.version is not None and other.version != element.version \
and not _refresh_hz(element):
report.warnings.append(
f"element {element.key!r} changed version with no new data; "
"every update will redraw it")
if warm > SLOW_ELEMENTS_SECONDS:
report.warnings.append(
f"get_vegas_elements() took {warm * 1000:.0f}ms with nothing new "
f"(over {SLOW_ELEMENTS_SECONDS * 1000:.0f}ms); cache what has not "
"changed")
narrow = max(1, full * NARROW_PCT // 100)
if narrow < full:
narrowed, _ = fetch(narrow, f"{NARROW_PCT}% width")
if isinstance(narrowed, (list, tuple)):
for element in narrowed:
if isinstance(element, VegasElement) and isinstance(element.image, Image.Image) \
and element.image.width > narrow:
report.warnings.append(
f"element {element.key!r} is {element.image.width}px wide at "
f"a {narrow}px render width; read get_vegas_render_width() "
"or display_manager.width when sizing it")
break
has_redraw = type(plugin).redraw_vegas_element is not _base_redraw()
for element in first:
hz = _refresh_hz(element) or 0.0
if not (element.live and hz > 0):
continue
if not has_redraw:
report.warnings.append(
f"element {element.key!r} asks for {hz:g}Hz but "
"redraw_vegas_element() is not implemented; the ticker re-runs "
"get_vegas_elements() under the plugin's lock instead")
continue
w, h = element.image.width, element.image.height
started = time.perf_counter()
try:
redrawn = redraw_vegas_element(plugin, display_manager, element.key, w, h)
except Exception as exc: # noqa: BLE001 - a plugin hook can raise anything
report.errors.append(f"redraw_vegas_element({element.key!r}) raised {exc!r}")
continue
took = time.perf_counter() - started
if redrawn is not None:
if not isinstance(redrawn, Image.Image):
report.errors.append(
f"redraw_vegas_element({element.key!r}) returned "
f"{type(redrawn).__name__}, expected an Image or None")
elif redrawn.size != (w, h):
report.errors.append(
f"redraw_vegas_element({element.key!r}) returned "
f"{redrawn.width}x{redrawn.height}, asked for {w}x{h}")
if took > SLOW_REDRAW_SECONDS:
report.warnings.append(
f"redraw_vegas_element({element.key!r}) took {took * 1000:.1f}ms "
f"(over {SLOW_REDRAW_SECONDS * 1000:.0f}ms); the ticker will "
"slow its refresh")
return report
def _base_redraw():
from src.plugin_system.base_plugin import BasePlugin
return BasePlugin.redraw_vegas_element
def check_plugin_vegas_elements(plugin_id: str, plugin_dir: Any, config: dict,
mock_data: dict, width: int, height: int,
run_update: bool = True) -> VegasElementReport:
"""Load a plugin from its directory at one panel size and check its elements.
What ``scripts/check_plugin.py`` runs: the plugin gets the same mocked
managers as the rendering harness, and its update() is run first (a
network error there is tolerated, as in the harness) so the elements are
drawn from data rather than from an empty start.
"""
from pathlib import Path
from src.plugin_system.testing.harness import _TOLERATED_UPDATE_ERRORS, _instantiate
from src.plugin_system.testing.loading import load_manifest
from src.plugin_system.testing.visual_display_manager import VisualTestDisplayManager
plugin_dir = Path(plugin_dir)
display_manager = VisualTestDisplayManager(width=width, height=height)
try:
plugin = _instantiate(plugin_id, load_manifest(plugin_dir), plugin_dir,
config, mock_data, display_manager)
except Exception as exc: # noqa: BLE001 - the matrix run reports load errors
report = VegasElementReport(implemented=False)
report.warnings.append(f"not checked: the plugin did not load ({exc!r})")
return report
report = VegasElementReport(implemented=implements_vegas_elements(plugin))
if not report.implemented:
return report
if run_update:
try:
plugin.update()
except _TOLERATED_UPDATE_ERRORS as exc:
report.warnings.append(f"update() had no network ({exc!r}); checked "
"with whatever data the plugin starts with")
except Exception as exc: # noqa: BLE001 - a plugin's update can raise anything
report.errors.append(f"update() raised {exc!r}")
return report
checked = check_vegas_elements(plugin, display_manager)
checked.warnings[:0] = report.warnings
return checked