mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-05 06:45:09 +00:00
feat(vegas): live elements -- a plugin API for content that changes while it scrolls
Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -387,6 +387,79 @@ The width Vegas wants this plugin's content to occupy, from the plugin's
|
||||
`display_manager` while it asks for content, so a plugin that sizes itself
|
||||
from `display_manager.width` does not need to read this.
|
||||
|
||||
#### Live Vegas elements
|
||||
|
||||
*New in core 3.8.0.* Content from `get_vegas_content()` is baked into the
|
||||
ticker's strip when the plugin's turn is prefetched, so a score drawn then
|
||||
scrolls past with that score however many goals are scored while it crosses
|
||||
the panel. A plugin that returns **live elements** instead gets them updated
|
||||
in place: after its `update()` the ticker asks again, compares each element
|
||||
with what the strip holds, and swaps the changed ones in between two frames
|
||||
-- on screen included -- without anything next to them moving.
|
||||
|
||||
```python
|
||||
try:
|
||||
from src.plugin_system.vegas_elements import VegasElement
|
||||
except ImportError: # core older than 3.8.0: the hook is never called
|
||||
VegasElement = None
|
||||
|
||||
class MyScoreboard(BasePlugin):
|
||||
def get_vegas_elements(self):
|
||||
if VegasElement is None:
|
||||
return None
|
||||
return [VegasElement(key=f"game:{g['id']}",
|
||||
image=self._card(g), # cache by fingerprint
|
||||
version=self._fingerprint(g)) # changes iff pixels would
|
||||
for g in self.games]
|
||||
```
|
||||
|
||||
`VegasElement(key, image, version=None, live=True, refresh_hz=0.0)`:
|
||||
|
||||
| Field | Meaning |
|
||||
|---|---|
|
||||
| `key` | Names the element across redraws; unique in the list, stable for the same logical item (`"game:nfl:401547417"`, `"map"`). |
|
||||
| `image` | The element now, at the display's height. A live element's **width must not depend on its data**: a redraw at another width is never swapped in (it appears the next time the plugin comes round), because nothing on screen may move. |
|
||||
| `version` | Anything hashable that changes exactly when the pixels would; lets the ticker skip unchanged elements. `None` means "compare pixels". |
|
||||
| `live` | `False` places it as plain content (trimmed, never refreshed): separators, decoration. |
|
||||
| `refresh_hz` | For content that changes with **time** rather than data (an aircraft moving between position reports): the ticker calls `redraw_vegas_element()` about this often while the element is on or near the screen, capped by `vegas_scroll.live_max_hz` and at 1 Hz without the rebuilt rgbmatrix binding. |
|
||||
|
||||
**`get_vegas_elements() -> Optional[List[VegasElement]]`** — called on the
|
||||
ticker's background thread under the plugin's lock (never while `update()`
|
||||
runs), on a canvas of its own and told its render width, exactly like
|
||||
`get_vegas_content()`. It is called after every `update()` while any of the
|
||||
plugin's elements is on or ahead of the screen, so it must be cheap when
|
||||
nothing changed (cache images by version), idempotent, and must not fetch.
|
||||
Return `None` to use `get_vegas_content()`, which a plugin must keep working
|
||||
for older cores and for the paths that do not ask for elements (the ticker's
|
||||
first strip, multi-display sync, the `live_refresh` switch).
|
||||
|
||||
**`redraw_vegas_element(key, width, height, at) -> Optional[PIL.Image]`** —
|
||||
only for elements with `refresh_hz`. Called **without** the plugin's lock,
|
||||
possibly while `update()` runs, so read only state `update()` replaces in one
|
||||
assignment (an immutable snapshot), never state it mutates in place. `at` is
|
||||
the `time.monotonic()` the pixels are expected on the panel: draw the element
|
||||
as it should look then. Return exactly `width` x `height`, or `None` to skip
|
||||
the tick.
|
||||
|
||||
**`notify_vegas_data_changed()`** — data that arrives outside `update()` (a
|
||||
background thread, a push callback) calls this so the ticker redraws without
|
||||
waiting for the next `update()`. Safe from any thread.
|
||||
|
||||
Live elements are never trimmed to their ink: the ticker pads each with
|
||||
`content_padding` black columns either side, the margin trimming would have
|
||||
left. A single element wider than the plugin's width budget
|
||||
(`vegas_max_width_screens`, not counting that padding) is cropped like any
|
||||
other content and scrolls by as plain, no longer live. The user can turn them off per plugin with `vegas_live: false` (a
|
||||
core-owned property) or for the whole ticker with
|
||||
`display.vegas_scroll.live_refresh: false`; they are always off under
|
||||
multi-display sync.
|
||||
|
||||
`scripts/check_plugin.py` checks the contract for any plugin that implements
|
||||
the hook (unique keys, height, width stable with no new data, redraw size,
|
||||
slow calls) and prints a `vegas elements` row; the checks are in
|
||||
`src/plugin_system/testing/vegas.py`. `test/fixtures/plugins/vegas-live-stub`
|
||||
is a small working example.
|
||||
|
||||
#### Legacy: `get_vegas_content_type()` and `get_vegas_display_mode()`
|
||||
|
||||
Superseded by participation, and still read to derive it when neither the
|
||||
|
||||
Reference in New Issue
Block a user