fix(display): Vegas resumes after live priority, and six smaller runtime fixes (#644)

- Vegas: a live-priority pause was only lifted from inside run_frame(),
  which returns before that check while paused, so the ticker never came
  back until a restart. run_iteration() now resumes it (the controller
  only calls it when nothing preempts Vegas); start()/stop() clear the
  pause state. Iteration length is timed with the monotonic clock.
- Dim schedule: a per-day disabled day now updates the minute-gate cache,
  so brightness no longer flips back to dim within each minute.
- On-demand: a second request no longer overwrites the rotation resume
  index with the first request's mode.
- Render pipeline: reset() drops the prepared group and deferred queue,
  and a prefetch in flight across a reset discards its result.
- Sync: stop() removes the status file (and the controller's cleanup now
  calls it), standalone removes a stale one at startup, and writes use a
  unique mkstemp temp file.
- render_gate.swap_releases_gil() delegates to frame_timing.
- Stale docstrings/comments corrected.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-28 08:25:26 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent bcef1957a9
commit 6bc13a8934
14 changed files with 401 additions and 32 deletions
+20 -1
View File
@@ -52,6 +52,12 @@ class RenderPipeline:
# A panel measured within this fraction of its cap is keeping up with it.
REFRESH_TOLERANCE = 0.03
# Bumped by reset(). A prefetch thread records the value it started under
# and drops its group if a reset happened meanwhile, so a fetch still in
# flight when Vegas stops cannot land in the next run. Class-level so
# pipelines built without __init__ (tests) still have it.
_prefetch_generation = 0
def __init__(
self,
config: VegasModeConfig,
@@ -373,6 +379,7 @@ class RenderPipeline:
return
if self._prepared_group is not None:
return # already have one waiting
generation = self._prefetch_generation
def _work():
# Deprioritise against the render loop. Linux applies nice
@@ -394,6 +401,8 @@ class RenderPipeline:
logger.exception("Background prefetch failed")
group = []
with self._prefetch_lock:
if generation != self._prefetch_generation:
return # Vegas was reset while this was fetching
self._prepared_group = group
self._prefetch_thread = threading.Thread(
@@ -602,7 +611,8 @@ class RenderPipeline:
"""
Render a single frame to the display.
Should be called at ~125 FPS (8ms intervals).
Called once per frame by the coordinator, which paces the calls by
frame_interval (see that property) rather than a fixed rate.
Returns:
True if frame was rendered, False if no content
@@ -917,6 +927,15 @@ class RenderPipeline:
self._segments_in_scroll = []
self._frame_times = deque(maxlen=100)
# Content lined up for the old run belongs to it. Left in place, the
# first extension after Vegas is switched back on appended that stale
# group -- including plugins disabled in the meantime -- and the
# deferred queue went on fetching the old run's plugins.
with self._prefetch_lock:
self._prefetch_generation += 1
self._prepared_group = None
self._deferred_queue = []
self.display_manager.set_scrolling_state(False)
logger.info("RenderPipeline reset")