mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-04-10 21:03:01 +00:00
more robust font loading for OTD manager
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@@ -37,14 +37,40 @@ class OfTheDayManager:
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self.last_rotation_time = time.time()
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self.last_category_rotation_time = time.time()
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# Load fonts using freetype
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font_dir = os.path.join(os.path.dirname(__file__), '..', 'assets', 'fonts')
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self.title_font = freetype.Face(os.path.join(font_dir, 'ic8x8u.bdf'))
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self.body_font = freetype.Face(os.path.join(font_dir, 'MatrixLight6.bdf'))
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# Log font properties for debugging
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logger.debug(f"Title font properties: height={self.title_font.size.height}, ascender={self.title_font.size.ascender}, descender={self.title_font.size.descender}")
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logger.debug(f"Body font properties: height={self.body_font.size.height}, ascender={self.body_font.size.ascender}, descender={self.body_font.size.descender}")
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# Load fonts with robust path resolution and fallbacks
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try:
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script_dir = os.path.dirname(os.path.abspath(__file__))
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font_dir = os.path.abspath(os.path.join(script_dir, '..', 'assets', 'fonts'))
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def _safe_load_bdf_font(filename):
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try:
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font_path = os.path.abspath(os.path.join(font_dir, filename))
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if not os.path.exists(font_path):
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raise FileNotFoundError(f"Font file not found: {font_path}")
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return freetype.Face(font_path)
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except Exception as e:
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logger.error(f"Failed to load BDF font '{filename}': {e}")
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return None
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self.title_font = _safe_load_bdf_font('ic8x8u.bdf')
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self.body_font = _safe_load_bdf_font('MatrixLight6.bdf')
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# Fallbacks if BDF fonts aren't available
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if self.title_font is None:
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self.title_font = getattr(self.display_manager, 'bdf_5x7_font', None) or getattr(self.display_manager, 'small_font', ImageFont.load_default())
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logger.warning("Using fallback font for title in OfTheDayManager")
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if self.body_font is None:
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self.body_font = getattr(self.display_manager, 'bdf_5x7_font', None) or getattr(self.display_manager, 'small_font', ImageFont.load_default())
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logger.warning("Using fallback font for body in OfTheDayManager")
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# Log font types for debugging
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logger.debug(f"Title font type: {type(self.title_font).__name__}")
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logger.debug(f"Body font type: {type(self.body_font).__name__}")
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except Exception as e:
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logger.error(f"Unexpected error during font initialization: {e}")
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# Last-resort fallback
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self.title_font = ImageFont.load_default()
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self.body_font = ImageFont.load_default()
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# Load categories and their data
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self.categories = self.of_the_day_config.get('categories', {})
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@@ -170,31 +196,34 @@ class OfTheDayManager:
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self.last_update = current_time
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def _draw_bdf_text(self, draw, face, text, x, y, color=(255,255,255)):
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"""Draw text using a BDF font loaded with freetype."""
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for char in text:
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# Load the glyph
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face.load_char(char)
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bitmap = face.glyph.bitmap
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# Draw the glyph
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for i in range(bitmap.rows):
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for j in range(bitmap.width):
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try:
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# Get the byte containing the pixel
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byte_index = i * bitmap.pitch + (j // 8)
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if byte_index < len(bitmap.buffer):
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byte = bitmap.buffer[byte_index]
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# Check if the specific bit is set
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if byte & (1 << (7 - (j % 8))):
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draw_y = y - face.glyph.bitmap_top + i
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draw_x = x + face.glyph.bitmap_left + j
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draw.point((draw_x, draw_y), fill=color)
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except IndexError:
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logger.warning(f"Index out of range for char '{char}' at position ({i}, {j})")
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continue
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# Move to next character position
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x += face.glyph.advance.x >> 6
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"""Draw text for both BDF (FreeType Face) and PIL TTF fonts."""
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try:
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# If we have a PIL font, use native text rendering
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if not isinstance(face, freetype.Face):
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draw.text((x, y), text, fill=color, font=face)
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return
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# Otherwise, render BDF glyphs manually
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for char in text:
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face.load_char(char)
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bitmap = face.glyph.bitmap
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for i in range(bitmap.rows):
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for j in range(bitmap.width):
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try:
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byte_index = i * bitmap.pitch + (j // 8)
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if byte_index < len(bitmap.buffer):
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byte = bitmap.buffer[byte_index]
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if byte & (1 << (7 - (j % 8))):
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draw_y = y - face.glyph.bitmap_top + i
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draw_x = x + face.glyph.bitmap_left + j
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draw.point((draw_x, draw_y), fill=color)
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except IndexError:
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logger.warning(f"Index out of range for char '{char}' at position ({i}, {j})")
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continue
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x += face.glyph.advance.x >> 6
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except Exception as e:
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logger.error(f"Error in _draw_bdf_text: {e}", exc_info=True)
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def draw_item(self, category_name, item):
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try:
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@@ -207,21 +236,24 @@ class OfTheDayManager:
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title_font = self.title_font
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body_font = self.body_font
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# Get font heights - simplified
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title_font.load_char('A')
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title_height = title_font.glyph.bitmap.rows
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body_font.load_char('A')
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body_height = body_font.glyph.bitmap.rows
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# Get font heights using DisplayManager helpers (handles BDF and PIL fonts)
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try:
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title_height = self.display_manager.get_font_height(title_font)
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except Exception:
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title_height = 8
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try:
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body_height = self.display_manager.get_font_height(body_font)
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except Exception:
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body_height = 8
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# --- Draw Title (always at top) ---
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title_y = title_height # Position title so its bottom is at title_height
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# Calculate title width for centering
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title_width = 0
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for c in title:
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title_font.load_char(c)
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title_width += title_font.glyph.advance.x
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title_width = title_width // 64
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# Calculate title width for centering (robust to font type)
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try:
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title_width = self.display_manager.get_text_width(title, title_font)
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except Exception:
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title_width = len(title) * 6
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# Center the title
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title_x = (matrix_width - title_width) // 2
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@@ -246,11 +278,10 @@ class OfTheDayManager:
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for i, line in enumerate(wrapped):
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if line.strip(): # Only draw non-empty lines
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# Center each line of body text
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line_width = 0
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for c in line:
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body_font.load_char(c)
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line_width += body_font.glyph.advance.x
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line_width = line_width // 64
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try:
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line_width = self.display_manager.get_text_width(line, body_font)
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except Exception:
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line_width = len(line) * 6
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line_x = (matrix_width - line_width) // 2
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# Add one pixel buffer between lines
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line_y = y_start + i * (body_height + 1)
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@@ -261,11 +292,10 @@ class OfTheDayManager:
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for i, line in enumerate(wrapped):
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if line.strip(): # Only draw non-empty lines
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# Center each line of body text
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line_width = 0
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for c in line:
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body_font.load_char(c)
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line_width += body_font.glyph.advance.x
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line_width = line_width // 64
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try:
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line_width = self.display_manager.get_text_width(line, body_font)
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except Exception:
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line_width = len(line) * 6
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line_x = (matrix_width - line_width) // 2
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# Add one pixel buffer between lines
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line_y = y_start + i * (body_height + 1)
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@@ -284,11 +314,10 @@ class OfTheDayManager:
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words = text.split()
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for word in words:
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test_line = ' '.join(current_line + [word]) if current_line else word
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text_width = 0
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for c in test_line:
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face.load_char(c)
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text_width += face.glyph.advance.x
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text_width = text_width // 64
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try:
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text_width = self.display_manager.get_text_width(test_line, face)
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except Exception:
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text_width = len(test_line) * 6
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if text_width <= max_width:
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current_line.append(word)
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else:
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@@ -298,11 +327,10 @@ class OfTheDayManager:
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else:
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truncated = word
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while len(truncated) > 0:
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test_width = 0
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for c in (truncated + "..."):
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face.load_char(c)
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test_width += face.glyph.advance.x
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test_width = test_width // 64
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try:
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test_width = self.display_manager.get_text_width(truncated + "...", face)
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except Exception:
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test_width = len(truncated) * 6
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if test_width <= max_width:
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lines.append(truncated + "...")
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break
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