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address bitmap baseline in text rednering
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@@ -171,15 +171,14 @@ class OfTheDayManager:
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for char in text:
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face.load_char(char)
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bitmap = face.glyph.bitmap
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# Adjust y position to account for BDF baseline
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baseline_offset = face.glyph.bitmap_top
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# Use direct positioning without bitmap_top offset
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for i in range(bitmap.rows):
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for j in range(bitmap.width):
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byte_index = i * bitmap.pitch + (j // 8)
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if byte_index < len(bitmap.buffer):
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byte = bitmap.buffer[byte_index]
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if byte & (1 << (7 - (j % 8))):
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draw.point((x + j, y + baseline_offset + i), fill=color)
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draw.point((x + j, y + i), fill=color)
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x += face.glyph.advance.x >> 6
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return x - orig_x
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@@ -193,10 +192,11 @@ class OfTheDayManager:
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matrix_height = self.display_manager.matrix.height
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title_face = self.title_face
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body_face = self.body_face
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# Get font heights for BDF (bitmap) fonts
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# Get font heights and set consistent positioning
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title_height = title_face.height
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body_height = body_face.height
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# --- Draw Title (always at top, ic8x8u.bdf) ---
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title_y = 0 # Start at top
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self._draw_bdf_text(draw, title_face, title, 1, title_y, color=self.title_color)
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@@ -209,12 +209,12 @@ class OfTheDayManager:
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title_width = title_width // 64
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# Underline below title
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underline_y = title_height + 1 # Just below the title
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underline_y = title_height # Just below the title
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draw.line([(1, underline_y), (1 + title_width, underline_y)], fill=self.title_color, width=1)
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# --- Draw Subtitle or Description (rotating, cozette.bdf) ---
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# Start subtitle/description below the title with proper spacing
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y_start = title_height + 3 # Leave space between title and subtitle
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y_start = title_height + 2 # Leave space between title and subtitle
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available_height = matrix_height - y_start
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available_width = matrix_width - 2
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