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Merge remote-tracking branch 'origin/main' into claude/offscreen-rendering
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@@ -105,6 +105,7 @@ logical image to multiple chained physical panels.
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| `display_durations` | object, `{}` | Per-plugin display duration in seconds, keyed by plugin id (e.g. `"clock": 15`) | `DisplayController._get_display_duration()` (`src/display_controller.py`) |
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| `plugin_rotation_order` | array, `[]` | Explicit rotation order of plugin ids; empty = all enabled plugins in discovery order | `DisplayController._apply_plugin_rotation_order()` (`src/display_controller.py`) |
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| `use_short_date_format` | bool, `true` | Compact date rendering in sports scoreboards | Nothing since `src/base_classes` was removed; scoreboards read `display.use_short_date_format` from their own plugin config |
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| `scan_order_compensation` | string, `"auto"` | `"auto"` shows one half of each panel a refresh behind while something scrolls at one frame per refresh, which removes the 1px step a 1:N-scan panel shows across its middle; `"off"` disables it. Applies only to layouts whose row order is known: plain or parallel chains, 0 or 180 degree orientation, `multiplexing` 0, `scan_mode` 0, and not in the emulator | `DisplayManager._setup_scan_order_compensation()` (`src/display_manager.py`, `src/scan_order.py`) |
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| `dynamic_duration.max_duration_seconds` | int, optional | Cap for plugins that request dynamic display time | `DisplayController._get_global_dynamic_cap()` (`src/display_controller.py`) |
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## `display.vegas_scroll` — continuous scroll mode
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@@ -495,10 +495,9 @@ of roughly
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offset ≈ scroll speed × refresh period
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```
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Each frame already reaches the panel whole (`SwapOnVSync` swaps complete frames
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between refreshes), so there is nothing to fix in the render path; the shift is
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created inside a single refresh. Other panel heights show it too, at the point
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where their two scan halves meet.
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Each frame reaches the panel whole (`SwapOnVSync` swaps complete frames between
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refreshes); the shift is created inside a single refresh. Other panel heights
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show it too, at the point where their two scan halves meet.
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On the 2×128×64 chain above, which refreshes at about 130 Hz flat out
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(7.7 ms per pass):
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@@ -509,7 +508,37 @@ On the 2×128×64 chain above, which refreshes at about 130 Hz flat out
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| 100 px/s | ~0.8 px |
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| 150 px/s | ~1.2 px, plainly visible |
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### What changes it
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### What the display does about it
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At one pixel per refresh, the fastest crisp speed, the step is exactly one
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refresh's worth of motion, so it can be cancelled: show one half of the panel
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a refresh behind the other -- the half whose row at the seam lights at the
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start of each refresh. The two rows either side of the seam then show the same
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moment again. What is left is a
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lean of one pixel per half from top to bottom, continuous across the panel,
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which reads as nothing where the step read as a tear. `DisplayManager` does
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this while something scrolls at one frame per refresh
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(`display.scan_order_compensation`, `"auto"` by default, `"off"` to disable;
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the geometry is in `src/scan_order.py`). The lagging rows come from the
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previous frame the display presented, so it works for Vegas and every plugin
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ticker without knowing how they scroll.
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Checked on hdpi (4×128×64 on one chain, rotated 180, 2026-09-24) before it was
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written: `scan_mode: 1` (interlaced) made the step vanish but turned moving
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edges grainy, and halving the speed halved it, so it is the scan and not a torn
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frame. With the compensation the step is gone at 90 px/s.
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It is left off where the row order is unknown or the maths does not hold:
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- **Slower speeds**, where each frame is held for two or more refreshes. The
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offset there is half a pixel or less, and cancelling it would need a lag of
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a fraction of a frame.
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- **Other layouts:** pixel mappers other than a 0 or 180 degree rotation
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(U-mapper, 90/270), non-zero `multiplexing`, interlaced `scan_mode`, and a
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canvas remapped to another height (double-sided mode).
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- **The emulator,** which has no scan order.
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### When it cannot apply
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Only a shorter scan period (a faster refresh) or a slower scroll. Measure what
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the panel actually achieves first. The library prints the rate with a carriage
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@@ -540,7 +569,7 @@ on its own output and set `parallel` to the number of outputs used and
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should roughly double the refresh rate and halve the offset. That is a cable
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change, so measure again afterwards.
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Short of rewiring, keep fast scrolls moderate: at the default 50 px/s the
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Short of rewiring, keep fast scrolls moderate on those layouts: at 50 px/s the
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offset is under half a pixel.
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## Rebuilding the binding
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