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160
rpi-rgb-led-matrix-master/examples-api-use/image-example.cc
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160
rpi-rgb-led-matrix-master/examples-api-use/image-example.cc
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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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//
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// Example how to display an image, including animated images using
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// ImageMagick. For a full utility that does a few more things, have a look
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// at the led-image-viewer in ../utils
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//
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// Showing an image is not so complicated, essentially just copy all the
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// pixels to the canvas. How to get the pixels ? In this example we're using
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// the graphicsmagick library as universal image loader library that
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// can also deal with animated images.
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// You can of course do your own image loading or use some other library.
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//
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// This requires an external dependency, so install these first before you
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// can call `make image-example`
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// sudo apt-get update
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// sudo apt-get install libgraphicsmagick++-dev libwebp-dev -y
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// make image-example
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#include "led-matrix.h"
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#include <math.h>
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#include <signal.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <exception>
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#include <Magick++.h>
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#include <magick/image.h>
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using rgb_matrix::Canvas;
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using rgb_matrix::RGBMatrix;
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using rgb_matrix::FrameCanvas;
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// Make sure we can exit gracefully when Ctrl-C is pressed.
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volatile bool interrupt_received = false;
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static void InterruptHandler(int signo) {
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interrupt_received = true;
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}
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using ImageVector = std::vector<Magick::Image>;
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// Given the filename, load the image and scale to the size of the
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// matrix.
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// // If this is an animated image, the resutlting vector will contain multiple.
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static ImageVector LoadImageAndScaleImage(const char *filename,
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int target_width,
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int target_height) {
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ImageVector result;
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ImageVector frames;
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try {
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readImages(&frames, filename);
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} catch (std::exception &e) {
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if (e.what())
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fprintf(stderr, "%s\n", e.what());
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return result;
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}
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if (frames.empty()) {
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fprintf(stderr, "No image found.");
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return result;
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}
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// Animated images have partial frames that need to be put together
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if (frames.size() > 1) {
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Magick::coalesceImages(&result, frames.begin(), frames.end());
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} else {
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result.push_back(frames[0]); // just a single still image.
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}
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for (Magick::Image &image : result) {
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image.scale(Magick::Geometry(target_width, target_height));
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}
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return result;
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}
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// Copy an image to a Canvas. Note, the RGBMatrix is implementing the Canvas
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// interface as well as the FrameCanvas we use in the double-buffering of the
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// animted image.
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void CopyImageToCanvas(const Magick::Image &image, Canvas *canvas) {
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const int offset_x = 0, offset_y = 0; // If you want to move the image.
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// Copy all the pixels to the canvas.
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for (size_t y = 0; y < image.rows(); ++y) {
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for (size_t x = 0; x < image.columns(); ++x) {
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const Magick::Color &c = image.pixelColor(x, y);
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if (c.alphaQuantum() < 256) {
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canvas->SetPixel(x + offset_x, y + offset_y,
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ScaleQuantumToChar(c.redQuantum()),
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ScaleQuantumToChar(c.greenQuantum()),
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ScaleQuantumToChar(c.blueQuantum()));
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}
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}
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}
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}
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// An animated image has to constantly swap to the next frame.
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// We're using double-buffering and fill an offscreen buffer first, then show.
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void ShowAnimatedImage(const ImageVector &images, RGBMatrix *matrix) {
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FrameCanvas *offscreen_canvas = matrix->CreateFrameCanvas();
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while (!interrupt_received) {
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for (const auto &image : images) {
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if (interrupt_received) break;
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CopyImageToCanvas(image, offscreen_canvas);
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offscreen_canvas = matrix->SwapOnVSync(offscreen_canvas);
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usleep(image.animationDelay() * 10000); // 1/100s converted to usec
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}
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}
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}
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int usage(const char *progname) {
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fprintf(stderr, "Usage: %s [led-matrix-options] <image-filename>\n",
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progname);
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rgb_matrix::PrintMatrixFlags(stderr);
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return 1;
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}
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int main(int argc, char *argv[]) {
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Magick::InitializeMagick(*argv);
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// Initialize the RGB matrix with
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RGBMatrix::Options matrix_options;
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rgb_matrix::RuntimeOptions runtime_opt;
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if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv,
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&matrix_options, &runtime_opt)) {
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return usage(argv[0]);
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}
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if (argc != 2)
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return usage(argv[0]);
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const char *filename = argv[1];
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signal(SIGTERM, InterruptHandler);
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signal(SIGINT, InterruptHandler);
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RGBMatrix *matrix = RGBMatrix::CreateFromOptions(matrix_options, runtime_opt);
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if (matrix == NULL)
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return 1;
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ImageVector images = LoadImageAndScaleImage(filename,
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matrix->width(),
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matrix->height());
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switch (images.size()) {
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case 0: // failed to load image.
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break;
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case 1: // Simple example: one image to show
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CopyImageToCanvas(images[0], matrix);
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while (!interrupt_received) sleep(1000); // Until Ctrl-C is pressed
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break;
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default: // More than one image: this is an animation.
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ShowAnimatedImage(images, matrix);
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break;
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}
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matrix->Clear();
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delete matrix;
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return 0;
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}
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