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Consolidate Baseball leagues to completely use Baseball class (#84)
* Consolidate MLB to completely use Baseball class * typos * add OT period number * Add new live class and abstracts * NCAA BB is consolidated * MLB Working * NCAA Hockey and NHL working * didn't need wrapper function * Add hockey shots on goal * cleanup --------- Co-authored-by: Alex Resnick <adr8282@gmail.com>
This commit is contained in:
@@ -5,142 +5,676 @@ This module provides baseball-specific base classes that extend the core sports
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with baseball-specific logic for innings, outs, bases, strikes, balls, etc.
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"""
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from typing import Dict, Any, Optional, List
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from src.base_classes.sports import SportsCore
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from src.base_classes.api_extractors import ESPNBaseballExtractor
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from src.base_classes.data_sources import ESPNDataSource, MLBAPIDataSource
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import logging
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import random
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import time
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from typing import Any, Dict, Optional
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from PIL import Image, ImageDraw
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from src.base_classes.data_sources import ESPNDataSource
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from src.base_classes.sports import SportsCore, SportsLive
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class Baseball(SportsCore):
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"""Base class for baseball sports with common functionality."""
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def __init__(self, config: Dict[str, Any], display_manager, cache_manager, logger: logging.Logger, sport_key: str):
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def __init__(
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self,
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config: Dict[str, Any],
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display_manager,
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cache_manager,
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logger: logging.Logger,
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sport_key: str,
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):
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super().__init__(config, display_manager, cache_manager, logger, sport_key)
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# Initialize baseball-specific architecture components
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self.api_extractor = ESPNBaseballExtractor(logger)
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# Choose data source based on sport (MLB uses MLB API, others use ESPN)
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if sport_key == 'mlb':
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self.data_source = MLBAPIDataSource(logger)
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else:
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self.data_source = ESPNDataSource(logger)
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# Baseball-specific configuration
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self.show_innings = self.mode_config.get("show_innings", True)
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self.show_outs = self.mode_config.get("show_outs", True)
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self.show_bases = self.mode_config.get("show_bases", True)
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self.show_count = self.mode_config.get("show_count", True)
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self.show_pitcher_batter = self.mode_config.get("show_pitcher_batter", False)
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self.data_source = ESPNDataSource(logger)
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self.sport = "baseball"
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def _get_baseball_display_text(self, game: Dict) -> str:
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"""Get baseball-specific display text."""
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try:
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display_parts = []
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# Inning information
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if self.show_innings:
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inning = game.get('inning', '')
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inning = game.get("inning", "")
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if inning:
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display_parts.append(f"Inning: {inning}")
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# Outs information
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if self.show_outs:
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outs = game.get('outs', 0)
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outs = game.get("outs", 0)
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if outs is not None:
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display_parts.append(f"Outs: {outs}")
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# Bases information
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if self.show_bases:
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bases = game.get('bases', '')
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bases = game.get("bases", "")
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if bases:
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display_parts.append(f"Bases: {bases}")
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# Count information
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if self.show_count:
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strikes = game.get('strikes', 0)
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balls = game.get('balls', 0)
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strikes = game.get("strikes", 0)
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balls = game.get("balls", 0)
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if strikes is not None and balls is not None:
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display_parts.append(f"Count: {balls}-{strikes}")
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# Pitcher/Batter information
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if self.show_pitcher_batter:
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pitcher = game.get('pitcher', '')
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batter = game.get('batter', '')
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pitcher = game.get("pitcher", "")
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batter = game.get("batter", "")
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if pitcher:
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display_parts.append(f"Pitcher: {pitcher}")
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if batter:
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display_parts.append(f"Batter: {batter}")
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return " | ".join(display_parts) if display_parts else ""
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except Exception as e:
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self.logger.error(f"Error getting baseball display text: {e}")
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return ""
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def _is_baseball_game_live(self, game: Dict) -> bool:
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"""Check if a baseball game is currently live."""
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try:
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# Check if game is marked as live
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is_live = game.get('is_live', False)
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is_live = game.get("is_live", False)
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if is_live:
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return True
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# Check inning to determine if game is active
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inning = game.get('inning', '')
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if inning and inning != 'Final':
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inning = game.get("inning", "")
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if inning and inning != "Final":
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return True
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return False
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except Exception as e:
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self.logger.error(f"Error checking if baseball game is live: {e}")
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return False
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def _get_baseball_game_status(self, game: Dict) -> str:
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"""Get baseball-specific game status."""
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try:
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status = game.get('status_text', '')
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inning = game.get('inning', '')
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status = game.get("status_text", "")
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inning = game.get("inning", "")
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if self._is_baseball_game_live(game):
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if inning:
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return f"Live - {inning}"
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else:
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return "Live"
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elif game.get('is_final', False):
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elif game.get("is_final", False):
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return "Final"
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elif game.get('is_upcoming', False):
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elif game.get("is_upcoming", False):
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return "Upcoming"
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else:
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return status
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except Exception as e:
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self.logger.error(f"Error getting baseball game status: {e}")
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return ""
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class BaseballLive(Baseball):
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"""Base class for live baseball games."""
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def __init__(self, config: Dict[str, Any], display_manager, cache_manager, logger: logging.Logger, sport_key: str):
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super().__init__(config, display_manager, cache_manager, logger, sport_key)
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self.logger.info(f"{sport_key.upper()} Live Manager initialized")
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def _should_show_baseball_game(self, game: Dict) -> bool:
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"""Determine if a baseball game should be shown."""
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def _extract_game_details(self, game_event: Dict) -> Optional[Dict]:
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"""Extract relevant game details from ESPN NCAA FB API response."""
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details, home_team, away_team, status, situation = (
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self._extract_game_details_common(game_event)
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)
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if details is None or home_team is None or away_team is None or status is None:
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return
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try:
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# Only show live games
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if not self._is_baseball_game_live(game):
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return False
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# Check if game meets display criteria
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return self._should_show_game(game)
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# print(status["type"]["state"])
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# exit()
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game_status = status["type"]["name"].lower()
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status_state = status["type"]["state"].lower()
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# Get team abbreviations
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home_abbr = home_team["team"]["abbreviation"]
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away_abbr = away_team["team"]["abbreviation"]
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# Check if this is a favorite team game
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is_favorite_game = (
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home_abbr in self.favorite_teams or away_abbr in self.favorite_teams
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)
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# Log all teams found for debugging
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self.logger.debug(
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f"Found game: {away_abbr} @ {home_abbr} (Status: {game_status}, State: {status_state})"
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)
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# Only log detailed information for favorite teams
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if is_favorite_game:
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self.logger.debug(f"Full status data: {game_event['status']}")
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self.logger.debug(f"Status type: {game_status}, State: {status_state}")
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self.logger.debug(f"Status detail: {status['type'].get('detail', '')}")
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self.logger.debug(
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f"Status shortDetail: {status['type'].get('shortDetail', '')}"
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)
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# Get game state information
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if status_state == "in":
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# For live games, get detailed state
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inning = game_event["status"].get(
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"period", 1
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) # Get inning from status period
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# Get inning information from status
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status_detail = status["type"].get("detail", "").lower()
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status_short = status["type"].get("shortDetail", "").lower()
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if is_favorite_game:
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self.logger.debug(
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f"Raw status detail: {status['type'].get('detail')}"
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)
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self.logger.debug(
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f"Raw status short: {status['type'].get('shortDetail')}"
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)
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# Determine inning half from status information
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inning_half = "top" # Default
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# Handle end of inning: next inning is top
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if "end" in status_detail or "end" in status_short:
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inning_half = "top"
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inning = (
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game_event["status"].get("period", 1) + 1
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) # Use period and increment for next inning
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if is_favorite_game:
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self.logger.debug(
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f"Detected end of inning. Setting to Top {inning}"
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)
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# Handle middle of inning: next is bottom of current inning
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elif "mid" in status_detail or "mid" in status_short:
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inning_half = "bottom"
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if is_favorite_game:
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self.logger.debug(
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f"Detected middle of inning. Setting to Bottom {inning}"
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)
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# Handle bottom of inning
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elif (
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"bottom" in status_detail
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or "bot" in status_detail
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or "bottom" in status_short
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or "bot" in status_short
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):
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inning_half = "bottom"
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if is_favorite_game:
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self.logger.debug(f"Detected bottom of inning: {inning}")
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# Handle top of inning
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elif "top" in status_detail or "top" in status_short:
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inning_half = "top"
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if is_favorite_game:
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self.logger.debug(f"Detected top of inning: {inning}")
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if is_favorite_game:
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self.logger.debug(f"Status detail: {status_detail}")
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self.logger.debug(f"Status short: {status_short}")
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self.logger.debug(f"Determined inning: {inning_half} {inning}")
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# Get count and bases from situation
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situation = game_event["competitions"][0].get("situation", {})
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if is_favorite_game:
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self.logger.debug(f"Full situation data: {situation}")
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# Get count from the correct location in the API response
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count = situation.get("count", {})
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balls = count.get("balls", 0)
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strikes = count.get("strikes", 0)
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outs = situation.get("outs", 0)
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# Add detailed logging for favorite team games
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if is_favorite_game:
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self.logger.debug(f"Full situation data: {situation}")
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self.logger.debug(f"Count object: {count}")
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self.logger.debug(
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f"Raw count values - balls: {balls}, strikes: {strikes}"
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)
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self.logger.debug(f"Raw outs value: {outs}")
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# Try alternative locations for count data
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if balls == 0 and strikes == 0:
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# First try the summary field
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if "summary" in situation:
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try:
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count_summary = situation["summary"]
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balls, strikes = map(int, count_summary.split("-"))
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if is_favorite_game:
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self.logger.debug(
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f"Using summary count: {count_summary}"
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)
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except (ValueError, AttributeError):
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if is_favorite_game:
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self.logger.debug("Could not parse summary count")
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else:
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# Check if count is directly in situation
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balls = situation.get("balls", 0)
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strikes = situation.get("strikes", 0)
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if is_favorite_game:
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self.logger.debug(
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f"Using direct situation count: balls={balls}, strikes={strikes}"
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)
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self.logger.debug(
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f"Full situation keys: {list(situation.keys())}"
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)
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if is_favorite_game:
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self.logger.debug(f"Final count: balls={balls}, strikes={strikes}")
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# Get base runners
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bases_occupied = [
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situation.get("onFirst", False),
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situation.get("onSecond", False),
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situation.get("onThird", False),
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]
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if is_favorite_game:
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self.logger.debug(f"Bases occupied: {bases_occupied}")
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else:
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# Default values for non-live games
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inning = 1
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inning_half = "top"
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balls = 0
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strikes = 0
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outs = 0
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bases_occupied = [False, False, False]
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details.update(
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{
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"status": game_status,
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"status_state": status_state,
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"inning": inning,
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"inning_half": inning_half,
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"balls": balls,
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"strikes": strikes,
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"outs": outs,
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"bases_occupied": bases_occupied,
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"start_time": game_event["date"],
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}
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)
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# Basic validation (can be expanded)
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if not details["home_abbr"] or not details["away_abbr"]:
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self.logger.warning(
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f"Missing team abbreviation in event: {details['id']}"
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)
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return None
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self.logger.debug(
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f"Extracted: {details['away_abbr']}@{details['home_abbr']}, Status: {status['type']['name']}, Live: {details['is_live']}, Final: {details['is_final']}, Upcoming: {details['is_upcoming']}"
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)
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return details
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except Exception as e:
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self.logger.error(f"Error checking if baseball game should be shown: {e}")
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return False
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# Log the problematic event structure if possible
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self.logger.error(
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f"Error extracting game details: {e} from event: {game_event.get('id')}",
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exc_info=True,
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)
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return None
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class BaseballLive(Baseball, SportsLive):
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"""Base class for live baseball games."""
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def __init__(
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self,
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config: Dict[str, Any],
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display_manager,
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cache_manager,
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logger: logging.Logger,
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sport_key: str,
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):
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super().__init__(config, display_manager, cache_manager, logger, sport_key)
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def _test_mode_update(self):
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if self.current_game and self.current_game["is_live"]:
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# self.current_game["bases_occupied"] = [
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# random.choice([True, False]) for _ in range(3)
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# ]
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# self.current_game["balls"] = random.choice([1, 2, 3])
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# self.current_game["strikes"] = random.choice([1, 2])
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# self.current_game["outs"] = random.choice([1, 2])
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if self.current_game["inning_half"] == "top": self.current_game["inning_half"] = "bottom"
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else: self.current_game["inning_half"] = "top"; self.current_game["inning"] += 1
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self.current_game["balls"] = (self.current_game["balls"] + 1) % 4
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self.current_game["strikes"] = (self.current_game["strikes"] + 1) % 3
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self.current_game["outs"] = (self.current_game["outs"] + 1) % 3
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self.current_game["bases_occupied"] = [not b for b in self.current_game["bases_occupied"]]
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if self.current_game["inning"] % 2 == 0: self.current_game["home_score"] = str(int(self.current_game["home_score"]) + 1)
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else: self.current_game["away_score"] = str(int(self.current_game["away_score"]) + 1)
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def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
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"""Draw the detailed scorebug layout for a live NCAA FB game.""" # Updated docstring
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try:
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main_img = Image.new(
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"RGBA", (self.display_width, self.display_height), (0, 0, 0, 255)
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)
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overlay = Image.new(
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"RGBA", (self.display_width, self.display_height), (0, 0, 0, 0)
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)
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draw_overlay = ImageDraw.Draw(
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overlay
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) # Draw text elements on overlay first
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home_logo = self._load_and_resize_logo(
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game["home_id"],
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game["home_abbr"],
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game["home_logo_path"],
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game.get("home_logo_url"),
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)
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away_logo = self._load_and_resize_logo(
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game["away_id"],
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game["away_abbr"],
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game["away_logo_path"],
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game.get("away_logo_url"),
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)
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if not home_logo or not away_logo:
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self.logger.error(
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f"Failed to load logos for live game: {game.get('id')}"
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) # Changed log prefix
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# Draw placeholder text if logos fail
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draw_final = ImageDraw.Draw(main_img.convert("RGB"))
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self._draw_text_with_outline(
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draw_final, "Logo Error", (5, 5), self.fonts["status"]
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)
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self.display_manager.image.paste(main_img.convert("RGB"), (0, 0))
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self.display_manager.update_display()
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return
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center_y = self.display_height // 2
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# Draw logos (shifted slightly more inward than NHL perhaps)
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home_x = (
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self.display_width - home_logo.width + 10
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) # adjusted from 18 # Adjust position as needed
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home_y = center_y - (home_logo.height // 2)
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main_img.paste(home_logo, (home_x, home_y), home_logo)
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away_x = -10 # adjusted from 18 # Adjust position as needed
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away_y = center_y - (away_logo.height // 2)
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main_img.paste(away_logo, (away_x, away_y), away_logo)
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||||
|
||||
# --- Live Game Specific Elements ---
|
||||
|
||||
# Define default text color
|
||||
text_color = (255, 255, 255)
|
||||
|
||||
# Draw Inning (Top Center)
|
||||
inning_half = game["inning_half"]
|
||||
inning_num = game["inning"]
|
||||
if game["is_final"]:
|
||||
inning_text = "FINAL"
|
||||
else:
|
||||
inning_half_indicator = (
|
||||
"▲" if game["inning_half"].lower() == "top" else "▼"
|
||||
)
|
||||
inning_num = game["inning"]
|
||||
inning_text = f"{inning_half_indicator}{inning_num}"
|
||||
|
||||
inning_bbox = draw_overlay.textbbox(
|
||||
(0, 0), inning_text, font=self.display_manager.font
|
||||
)
|
||||
inning_width = inning_bbox[2] - inning_bbox[0]
|
||||
inning_x = (self.display_width - inning_width) // 2
|
||||
inning_y = 1 # Position near top center
|
||||
# draw_overlay.text((inning_x, inning_y), inning_text, fill=(255, 255, 255), font=self.display_manager.font)
|
||||
self._draw_text_with_outline(
|
||||
draw_overlay,
|
||||
inning_text,
|
||||
(inning_x, inning_y),
|
||||
self.display_manager.font,
|
||||
)
|
||||
|
||||
# --- REVISED BASES AND OUTS DRAWING ---
|
||||
bases_occupied = game["bases_occupied"] # [1st, 2nd, 3rd]
|
||||
outs = game.get("outs", 0)
|
||||
inning_half = game["inning_half"]
|
||||
|
||||
# Define geometry
|
||||
base_diamond_size = 7
|
||||
out_circle_diameter = 3
|
||||
out_vertical_spacing = 2 # Space between out circles
|
||||
spacing_between_bases_outs = (
|
||||
3 # Horizontal space between base cluster and out column
|
||||
)
|
||||
base_vert_spacing = 1 # Internal vertical space in base cluster
|
||||
base_horiz_spacing = 1 # Internal horizontal space in base cluster
|
||||
|
||||
# Calculate cluster dimensions
|
||||
base_cluster_height = (
|
||||
base_diamond_size + base_vert_spacing + base_diamond_size
|
||||
)
|
||||
base_cluster_width = (
|
||||
base_diamond_size + base_horiz_spacing + base_diamond_size
|
||||
)
|
||||
out_cluster_height = 3 * out_circle_diameter + 2 * out_vertical_spacing
|
||||
out_cluster_width = out_circle_diameter
|
||||
|
||||
# Calculate overall start positions
|
||||
overall_start_y = (
|
||||
inning_bbox[3] + 0
|
||||
) # Start immediately below inning text (moved up 3 pixels)
|
||||
|
||||
# Center the BASE cluster horizontally
|
||||
bases_origin_x = (self.display_width - base_cluster_width) // 2
|
||||
|
||||
# Determine relative positions for outs based on inning half
|
||||
if inning_half == "top": # Away batting, outs on left
|
||||
outs_column_x = (
|
||||
bases_origin_x - spacing_between_bases_outs - out_cluster_width
|
||||
)
|
||||
else: # Home batting, outs on right
|
||||
outs_column_x = (
|
||||
bases_origin_x + base_cluster_width + spacing_between_bases_outs
|
||||
)
|
||||
|
||||
# Calculate vertical alignment offset for outs column (center align with bases cluster)
|
||||
outs_column_start_y = (
|
||||
overall_start_y + (base_cluster_height // 2) - (out_cluster_height // 2)
|
||||
)
|
||||
|
||||
# --- Draw Bases (Diamonds) ---
|
||||
base_color_occupied = (255, 255, 255)
|
||||
base_color_empty = (255, 255, 255) # Outline color
|
||||
h_d = base_diamond_size // 2
|
||||
|
||||
# 2nd Base (Top center relative to bases_origin_x)
|
||||
c2x = bases_origin_x + base_cluster_width // 2
|
||||
c2y = overall_start_y + h_d
|
||||
poly2 = [
|
||||
(c2x, overall_start_y),
|
||||
(c2x + h_d, c2y),
|
||||
(c2x, c2y + h_d),
|
||||
(c2x - h_d, c2y),
|
||||
]
|
||||
if bases_occupied[1]:
|
||||
draw_overlay.polygon(poly2, fill=base_color_occupied)
|
||||
else:
|
||||
draw_overlay.polygon(poly2, outline=base_color_empty)
|
||||
|
||||
base_bottom_y = c2y + h_d # Bottom Y of 2nd base diamond
|
||||
|
||||
# 3rd Base (Bottom left relative to bases_origin_x)
|
||||
c3x = bases_origin_x + h_d
|
||||
c3y = base_bottom_y + base_vert_spacing + h_d
|
||||
poly3 = [
|
||||
(c3x, base_bottom_y + base_vert_spacing),
|
||||
(c3x + h_d, c3y),
|
||||
(c3x, c3y + h_d),
|
||||
(c3x - h_d, c3y),
|
||||
]
|
||||
if bases_occupied[2]:
|
||||
draw_overlay.polygon(poly3, fill=base_color_occupied)
|
||||
else:
|
||||
draw_overlay.polygon(poly3, outline=base_color_empty)
|
||||
|
||||
# 1st Base (Bottom right relative to bases_origin_x)
|
||||
c1x = bases_origin_x + base_cluster_width - h_d
|
||||
c1y = base_bottom_y + base_vert_spacing + h_d
|
||||
poly1 = [
|
||||
(c1x, base_bottom_y + base_vert_spacing),
|
||||
(c1x + h_d, c1y),
|
||||
(c1x, c1y + h_d),
|
||||
(c1x - h_d, c1y),
|
||||
]
|
||||
if bases_occupied[0]:
|
||||
draw_overlay.polygon(poly1, fill=base_color_occupied)
|
||||
else:
|
||||
draw_overlay.polygon(poly1, outline=base_color_empty)
|
||||
|
||||
# --- Draw Outs (Vertical Circles) ---
|
||||
circle_color_out = (255, 255, 255)
|
||||
circle_color_empty_outline = (100, 100, 100)
|
||||
|
||||
for i in range(3):
|
||||
cx = outs_column_x
|
||||
cy = outs_column_start_y + i * (
|
||||
out_circle_diameter + out_vertical_spacing
|
||||
)
|
||||
coords = [cx, cy, cx + out_circle_diameter, cy + out_circle_diameter]
|
||||
if i < outs:
|
||||
draw_overlay.ellipse(coords, fill=circle_color_out)
|
||||
else:
|
||||
draw_overlay.ellipse(coords, outline=circle_color_empty_outline)
|
||||
|
||||
# --- Draw Balls-Strikes Count (BDF Font) ---
|
||||
balls = game.get("balls", 0)
|
||||
strikes = game.get("strikes", 0)
|
||||
|
||||
# Add debug logging for count with cooldown
|
||||
current_time = time.time()
|
||||
if (
|
||||
game["home_abbr"] in self.favorite_teams
|
||||
or game["away_abbr"] in self.favorite_teams
|
||||
) and current_time - self.last_count_log_time >= self.count_log_interval:
|
||||
self.logger.debug(f"Displaying count: {balls}-{strikes}")
|
||||
self.logger.debug(
|
||||
f"Raw count data: balls={game.get('balls')}, strikes={game.get('strikes')}"
|
||||
)
|
||||
self.last_count_log_time = current_time
|
||||
|
||||
count_text = f"{balls}-{strikes}"
|
||||
bdf_font = self.display_manager.calendar_font
|
||||
bdf_font.set_char_size(height=7 * 64) # Set 7px height
|
||||
count_text_width = self.display_manager.get_text_width(count_text, bdf_font)
|
||||
|
||||
# Position below the base/out cluster
|
||||
cluster_bottom_y = (
|
||||
overall_start_y + base_cluster_height
|
||||
) # Find the bottom of the taller part (bases)
|
||||
count_y = cluster_bottom_y + 2 # Start 2 pixels below cluster
|
||||
|
||||
# Center horizontally within the BASE cluster width
|
||||
count_x = bases_origin_x + (base_cluster_width - count_text_width) // 2
|
||||
|
||||
# Ensure draw object is set and draw text
|
||||
self.display_manager.draw = draw_overlay
|
||||
# self.display_manager._draw_bdf_text(count_text, count_x, count_y, text_color, font=bdf_font)
|
||||
# Use _draw_text_with_outline for count text
|
||||
# self._draw_text_with_outline(draw, count_text, (count_x, count_y), bdf_font, fill=text_color)
|
||||
|
||||
# Draw Balls-Strikes Count with outline using BDF font
|
||||
# Define outline color (consistent with _draw_text_with_outline default)
|
||||
outline_color_for_bdf = (0, 0, 0)
|
||||
|
||||
# Draw outline
|
||||
for dx_offset, dy_offset in [
|
||||
(-1, -1),
|
||||
(-1, 0),
|
||||
(-1, 1),
|
||||
(0, -1),
|
||||
(0, 1),
|
||||
(1, -1),
|
||||
(1, 0),
|
||||
(1, 1),
|
||||
]:
|
||||
self.display_manager._draw_bdf_text(
|
||||
count_text,
|
||||
count_x + dx_offset,
|
||||
count_y + dy_offset,
|
||||
color=outline_color_for_bdf,
|
||||
font=bdf_font,
|
||||
)
|
||||
|
||||
# Draw main text
|
||||
self.display_manager._draw_bdf_text(
|
||||
count_text, count_x, count_y, color=text_color, font=bdf_font
|
||||
)
|
||||
|
||||
# Draw Team:Score at the bottom (matching main branch format)
|
||||
score_font = self.display_manager.font # Use PressStart2P
|
||||
outline_color = (0, 0, 0)
|
||||
score_text_color = (
|
||||
255,
|
||||
255,
|
||||
255,
|
||||
) # Use a specific name for score text color
|
||||
|
||||
# Helper function for outlined text
|
||||
def draw_bottom_outlined_text(x, y, text):
|
||||
self._draw_text_with_outline(
|
||||
draw_overlay,
|
||||
text,
|
||||
(x, y),
|
||||
score_font,
|
||||
fill=score_text_color,
|
||||
outline_color=outline_color,
|
||||
)
|
||||
|
||||
away_abbr = game["away_abbr"]
|
||||
home_abbr = game["home_abbr"]
|
||||
away_score_str = str(game["away_score"])
|
||||
home_score_str = str(game["home_score"])
|
||||
|
||||
away_text = f"{away_abbr}:{away_score_str}"
|
||||
home_text = f"{home_abbr}:{home_score_str}"
|
||||
|
||||
# Calculate Y position (bottom edge)
|
||||
# Get font height (approximate or precise)
|
||||
try:
|
||||
font_height = score_font.getbbox("A")[3] - score_font.getbbox("A")[1]
|
||||
except AttributeError:
|
||||
font_height = 8 # Fallback for default font
|
||||
score_y = (
|
||||
self.display_height - font_height - 2
|
||||
) # 2 pixels padding from bottom
|
||||
|
||||
# Away Team:Score (Bottom Left)
|
||||
away_score_x = 2 # 2 pixels padding from left
|
||||
draw_bottom_outlined_text(away_score_x, score_y, away_text)
|
||||
|
||||
# Home Team:Score (Bottom Right)
|
||||
home_text_bbox = draw_overlay.textbbox((0, 0), home_text, font=score_font)
|
||||
home_text_width = home_text_bbox[2] - home_text_bbox[0]
|
||||
home_score_x = (
|
||||
self.display_width - home_text_width - 2
|
||||
) # 2 pixels padding from right
|
||||
draw_bottom_outlined_text(home_score_x, score_y, home_text)
|
||||
|
||||
# Draw gambling odds if available
|
||||
if "odds" in game and game["odds"]:
|
||||
self._draw_dynamic_odds(
|
||||
draw_overlay, game["odds"], self.display_width, self.display_height
|
||||
)
|
||||
|
||||
# Composite the text overlay onto the main image
|
||||
main_img = Image.alpha_composite(main_img, overlay)
|
||||
main_img = main_img.convert("RGB") # Convert for display
|
||||
|
||||
# Display the final image
|
||||
self.display_manager.image.paste(main_img, (0, 0))
|
||||
self.display_manager.update_display() # Update display here for live
|
||||
|
||||
except Exception as e:
|
||||
self.logger.error(
|
||||
f"Error displaying live Football game: {e}", exc_info=True
|
||||
) # Changed log prefix
|
||||
|
||||
Reference in New Issue
Block a user