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chore: remove dead modules and unused dependencies (~1,180 LOC) (#412)
* chore: remove dead modules and unused dependencies (~1,180 LOC) Deletions, each re-verified with a fresh repo-wide grep (core, web, scripts, docs, plugin monorepo) immediately before removal: Modules with zero live importers: - src/background_cache_mixin.py + src/generic_cache_mixin.py (134+150 LOC — referenced only by each other) - src/font_test_manager.py (134 LOC) - src/image_utils.py (22 LOC, self-documented deprecated) - src/layout_manager.py (408 LOC — only its own test imported it) + test/test_layout_manager.py - src/common/basketball_plugin_example.py (328 LOC sample) requirements.txt entries with zero importers in core (pre-plugin-era manager deps): icalevents, geopy, timezonefinder, unidecode. Plus the google-auth trio (google-auth-oauthlib, google-auth-httplib2, google-api-python-client): their only importer is the calendar PLUGIN, which declares all three in its own requirements.txt (verified in the monorepo and on an installed copy) — the plugin dependency installer owns them. Existing venvs are unaffected (removal doesn't uninstall); fresh installs get them when calendar is installed. Two stale references cleaned (a comment in test_pillow_compat.py, a directory listing in HOW_TO_RUN_TESTS.md). Full suite green except the two documented pre-existing failures (circuit_breaker mock drift, fixed in #400; clock-simple 64x32 overflow, pre-dates this series); all core entry modules verified importing cleanly under the emulator. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix: remove content accidentally bundled into the dead-code-removal commit The previous commit's git add/commit swept in a lot of unrelated, unreviewed work alongside the intended dead-code deletions: a new Plugin Composer web UI, new security-audit/CI tooling, a new march-madness plugin, and 23 local-development-only symlinks under plugin-repos/ (per scripts/setup_plugin_repos.py's own docstring, these are meant to be generated locally, never committed -- .gitignore has no entry for them, which is how they slipped in). Removed here, split into their own PRs instead (except plugin-repos/* symlinks and march-madness/ncaa_logos, which are dropped rather than carried forward -- see PR discussion): - web_interface/blueprints/composer.py + composer-app.js + composer-canvas.js + composer.html + manager.py.j2 - scripts/prove_security.py, audit_plugins.py, generate_report.py - .github/workflows/security-audit.yml, .github/workflows/tests.yml, bandit.yaml - All plugin-repos/* symlinks (local dev artifacts, not meant to be committed at all) - plugin-repos/march-madness/* and the 4 new assets/sports/ncaa_logos/* PNGs it needed (left out of every split PR pending a decision on whether march-madness belongs in the core repo or the plugin monorepo) This PR now contains only what its title describes: the dead-code removal from the previous commit, untouched. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
Chuck
parent
9db1d2391a
commit
2a1c47fa76
@@ -1,328 +0,0 @@
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"""
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Example: Basketball Plugin using LEDMatrix Common Helpers
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This example shows how to refactor the basketball plugin to use the
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ledmatrix-common package for cleaner, more maintainable code.
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"""
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from pathlib import Path
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from typing import Any, Dict, List, Optional
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# Import common helpers
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from src.common import (
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LogoHelper, TextHelper, APIHelper, DisplayHelper,
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GameHelper, ConfigHelper
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)
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from src.plugin_system.base_plugin import BasePlugin
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class BasketballPluginManager(BasePlugin):
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"""
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Basketball scoreboard plugin using LEDMatrix Common helpers.
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This version is much cleaner and more maintainable than the original
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because it delegates common functionality to the shared helpers.
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"""
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def __init__(
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self,
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plugin_id: str,
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config: Dict[str, Any],
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display_manager,
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cache_manager,
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plugin_manager
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):
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"""Initialize the basketball plugin with common helpers."""
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super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
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# Get display dimensions
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self.display_width = display_manager.matrix.width
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self.display_height = display_manager.matrix.height
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# Initialize common helpers
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self._init_helpers()
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# Load configuration
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self._load_config()
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# State tracking
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self.current_games = []
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self.current_game = None
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# Log initialization
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enabled_leagues = [k for k, v in self.league_configs.items() if v['enabled']]
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self.logger.info(f"Basketball plugin initialized with leagues: {enabled_leagues}")
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def _init_helpers(self):
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"""Initialize all common helpers."""
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# Logo helper for team logos
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self.logo_helper = LogoHelper(
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display_width=self.display_width,
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display_height=self.display_height,
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logger=self.logger
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)
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# Text helper for rendering
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self.text_helper = TextHelper(logger=self.logger)
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self.fonts = self.text_helper.load_fonts()
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# API helper for ESPN data
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self.api_helper = APIHelper(
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cache_manager=self.cache_manager,
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logger=self.logger
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)
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# Display helper for layouts
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self.display_helper = DisplayHelper(
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display_width=self.display_width,
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display_height=self.display_height,
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logger=self.logger
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)
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# Game helper for data processing
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self.game_helper = GameHelper(
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timezone_str=self.config.get('timezone', 'UTC'),
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logger=self.logger
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)
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# Config helper for configuration management
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self.config_helper = ConfigHelper(logger=self.logger)
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def _load_config(self):
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"""Load and validate configuration."""
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# Get basketball-specific config
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basketball_config = self.config_helper.get_sports_config(self.config, 'basketball')
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# Build league configurations
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self.league_configs = {
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'nba': {
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'enabled': basketball_config.get('nba_enabled', True),
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'url': 'https://site.api.espn.com/apis/site/v2/sports/basketball/nba/scoreboard',
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'logo_dir': Path('assets/sports/nba_logos'),
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'favorite_teams': basketball_config.get('nba_favorite_teams', []),
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'display_modes': {
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'nba_live': basketball_config.get('nba_display_modes_live', True),
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'nba_recent': basketball_config.get('nba_display_modes_recent', True),
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'nba_upcoming': basketball_config.get('nba_display_modes_upcoming', True),
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},
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},
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'wnba': {
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'enabled': basketball_config.get('wnba_enabled', False),
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'url': 'https://site.api.espn.com/apis/site/v2/sports/basketball/wnba/scoreboard',
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'logo_dir': Path('assets/sports/wnba_logos'),
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'favorite_teams': basketball_config.get('wnba_favorite_teams', []),
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'display_modes': {
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'wnba_live': basketball_config.get('wnba_display_modes_live', True),
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'wnba_recent': basketball_config.get('wnba_display_modes_recent', True),
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'wnba_upcoming': basketball_config.get('wnba_display_modes_upcoming', True),
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},
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},
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'ncaam': {
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'enabled': basketball_config.get('ncaam_basketball_enabled', False),
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'url': 'https://site.api.espn.com/apis/site/v2/sports/basketball/mens-college-basketball/scoreboard',
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'logo_dir': Path('assets/sports/ncaa_logos'),
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'favorite_teams': basketball_config.get('ncaam_basketball_favorite_teams', []),
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'display_modes': {
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'ncaam_basketball_live': basketball_config.get('ncaam_basketball_display_modes_live', True),
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'ncaam_basketball_recent': basketball_config.get('ncaam_basketball_display_modes_recent', True),
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'ncaam_basketball_upcoming': basketball_config.get('ncaam_basketball_display_modes_upcoming', True),
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},
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},
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'ncaaw': {
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'enabled': basketball_config.get('ncaaw_basketball_enabled', False),
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'url': 'https://site.api.espn.com/apis/site/v2/sports/basketball/womens-college-basketball/scoreboard',
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'logo_dir': Path('assets/sports/ncaa_logos'),
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'favorite_teams': basketball_config.get('ncaaw_basketball_favorite_teams', []),
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'display_modes': {
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'ncaaw_basketball_live': basketball_config.get('ncaaw_basketball_display_modes_live', True),
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'ncaaw_basketball_recent': basketball_config.get('ncaaw_basketball_display_modes_recent', True),
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'ncaaw_basketball_upcoming': basketball_config.get('ncaaw_basketball_display_modes_upcoming', True),
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},
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},
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}
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def update(self) -> None:
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"""Update game data for all enabled leagues."""
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try:
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all_games = []
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for league_key, league_config in self.league_configs.items():
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if not league_config['enabled']:
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continue
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games = self._fetch_league_games(league_key, league_config)
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for game in games:
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game['league_key'] = league_key
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game['league_config'] = league_config
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all_games.extend(games)
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self.current_games = all_games
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self.logger.debug(f"Updated basketball data: {len(all_games)} total games")
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except Exception as e:
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self.logger.error(f"Error updating basketball data: {e}", exc_info=True)
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def _fetch_league_games(self, league_key: str, league_config: Dict) -> List[Dict]:
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"""Fetch games for a specific league using API helper."""
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try:
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# Use API helper to fetch ESPN data with caching
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data = self.api_helper.fetch_espn_scoreboard(
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sport='basketball',
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league=league_key,
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cache_key=f"basketball_{league_key}",
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cache_ttl=300 # 5 minutes cache
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)
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if not data:
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return []
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# Use game helper to process events
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events = data.get('events', [])
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games = self.game_helper.process_games(events, sport='basketball')
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# Add logo paths to games
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for game in games:
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logo_dir = league_config['logo_dir']
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game['home_logo_path'] = logo_dir / f"{game['home_abbr']}.png"
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game['away_logo_path'] = logo_dir / f"{game['away_abbr']}.png"
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return games
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except Exception as e:
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self.logger.error(f"Error fetching {league_key} games: {e}", exc_info=True)
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return []
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def display(self, force_clear: bool = False, display_mode: str = None) -> None:
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"""Display basketball games using display helper."""
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try:
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mode = display_mode or self._determine_display_mode()
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if not mode:
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self._display_no_games()
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return
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# Filter games for mode
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filtered_games = self._filter_games_for_mode(mode)
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if not filtered_games:
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self._display_no_games()
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return
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# Display first game
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self.current_game = filtered_games[0]
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self._draw_scorebug_layout(self.current_game, force_clear)
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except Exception as e:
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self.logger.error(f"Error displaying game: {e}", exc_info=True)
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def _determine_display_mode(self) -> Optional[str]:
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"""Determine display mode based on available games."""
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# Priority: live > recent > upcoming
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for game in self.current_games:
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if game.get('is_live'):
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return f"{game['league_key']}_live"
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for game in self.current_games:
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if game.get('is_final'):
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return f"{game['league_key']}_recent"
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for game in self.current_games:
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if game.get('is_upcoming'):
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return f"{game['league_key']}_upcoming"
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return None
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def _filter_games_for_mode(self, mode: str) -> List[Dict]:
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"""Filter games based on display mode."""
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filtered = []
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for game in self.current_games:
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league_config = game.get('league_config', {})
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display_modes = league_config.get('display_modes', {})
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if mode in display_modes and display_modes[mode]:
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if 'live' in mode and game.get('is_live'):
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filtered.append(game)
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elif 'recent' in mode and game.get('is_final'):
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filtered.append(game)
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elif 'upcoming' in mode and game.get('is_upcoming'):
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filtered.append(game)
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return filtered[:5]
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def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
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"""Draw the basketball scorebug layout using display helper."""
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try:
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# Load logos using logo helper
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home_logo = self.logo_helper.load_logo(
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game['home_abbr'],
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game['home_logo_path']
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)
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away_logo = self.logo_helper.load_logo(
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game['away_abbr'],
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game['away_logo_path']
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)
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if not home_logo or not away_logo:
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self.logger.error("Failed to load logos")
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self._display_error("Logo Error")
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return
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# Use display helper to create scorebug layout
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final_img = self.display_helper.draw_scorebug_layout(
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game_data=game,
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fonts=self.fonts,
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home_logo=home_logo,
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away_logo=away_logo
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)
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# Display the image
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self.display_manager.image.paste(final_img, (0, 0))
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self.display_manager.update_display()
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except Exception as e:
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self.logger.error(f"Error drawing scorebug: {e}", exc_info=True)
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def _display_no_games(self) -> None:
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"""Display 'no games' message using display helper."""
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try:
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img = self.display_helper.draw_no_data_message("No Games")
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self.display_manager.image = img.copy()
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self.display_manager.update_display()
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except Exception as e:
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self.logger.error(f"Error displaying no games: {e}", exc_info=True)
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def _display_error(self, message: str) -> None:
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"""Display error message using display helper."""
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try:
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img = self.display_helper.draw_error_message(message)
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self.display_manager.image = img.copy()
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self.display_manager.update_display()
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except Exception as e:
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self.logger.error(f"Error displaying error message: {e}", exc_info=True)
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def get_display_duration(self) -> float:
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"""Get display duration."""
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return self.config.get('display_duration', 15)
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def cleanup(self) -> None:
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"""Cleanup resources."""
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self.current_games = []
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self.logger.info("Basketball plugin cleaned up")
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# Example usage and benefits:
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"""
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Benefits of using LEDMatrix Common helpers:
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1. **Cleaner Code**: The plugin is much shorter and more readable
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2. **Reusable Components**: Common functionality is shared across plugins
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3. **Better Testing**: Each helper can be tested independently
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4. **Easier Maintenance**: Bug fixes in helpers benefit all plugins
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5. **Consistent Behavior**: All plugins use the same underlying logic
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6. **Reduced Dependencies**: Plugins don't need to import LEDMatrix core
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7. **Better Error Handling**: Centralized error handling in helpers
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8. **Configuration Management**: Consistent config handling across plugins
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The original basketball plugin was 326 lines. This version is much cleaner
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and delegates most functionality to the common helpers, making it easier to
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maintain and extend.
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"""
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