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fix(plugins): one hung plugin no longer stops every plugin from updating
The single update worker took each plugin's lock with a blocking acquire(), and the render thread holds that lock while it runs the plugin's display(). A display() that never returned -- or a first frame still running on the executor's lingering thread after its 30s timeout -- parked the worker for good, and no plugin updated again. - The worker waits at most PLUGIN_LOCK_TIMEOUT (5s, the bound unload_plugin already uses), skips the busy plugin and records it through the normal update-failure path as a hang (PluginBusyError), so repeats open its circuit breaker. Log lines about it are rate-limited per plugin. - display() is timed on every frame (two monotonic reads). Calls of 2s or more are logged once a minute and counted in plugin health (slow_call_count, last_slow_call); calls past the executor timeout, and a first frame still running at it, are recorded as hangs (hang_count, last_hang) and no longer as successes. An update() still running after its timeout is recorded as a hang too. - on_config_change() runs under the plugin's lock via PluginManager.apply_config_change(); if the lock stays busy the latest change is deferred to the update worker, applied as soon as the lock frees and before the plugin's next update() at the latest. The plugin API is unchanged. Which thread runs each hook is documented in PluginManager.__init__. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -151,6 +151,12 @@ Clean up resources when plugin is unloaded. Override to close connections, stop
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Called after plugin configuration is updated via web API.
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In the display service it runs on the config watcher thread while holding
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the plugin's lock, so it never overlaps your `update()` or `display()`. If
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the plugin stays busy for more than 5 seconds, the change is applied later
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from the update thread: as soon as the plugin is free, and before its next
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`update()` at the latest.
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#### `on_enable() -> None`
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Called when plugin is enabled.
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