docs: correct stale file:line references and the loader-fallback contradiction

CLAUDE.md and .cursorrules disagreed about plugin-directory fallback
behavior; the code (SchemaManager.get_schema_path) probes plugins/
BEFORE plugin-repos/, and the main discovery path has no fallback at
all — both files now describe the real behavior, preferring symbol names
over line numbers so the references rot slower. REST_API_REFERENCE.md
pointed at app.py:144/:607 for mounts that live at :199/:799 and counted
92 routes where there are 94. PLUGIN_ARCHITECTURE_SPEC.md's historical
banner gains a note that its example imports
(src/plugin_system/base_classes/*_plugin.py) never shipped — the real
base classes are src.base_classes.sports.SportsCore and
src.base_classes.hockey.Hockey.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SXb4mKcAkVaxkeTb3YnAdr
This commit is contained in:
Claude
2026-08-05 23:56:15 +00:00
parent ab087cf600
commit 2408309d84
4 changed files with 19 additions and 12 deletions
+5 -5
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@@ -3,21 +3,21 @@
## Plugin System Overview
The LEDMatrix project uses a plugin-based architecture. All display
functionality (except core calendar) is implemented as plugins that are
functionality is implemented as plugins that are
dynamically loaded from the directory configured by
`plugin_system.plugins_directory` in `config.json` — the default is
`plugin-repos/` (per `config/config.template.json:130`).
`plugin-repos/` (per `config/config.template.json:167`).
> **Fallback note (scoped):** `PluginManager.discover_plugins()`
> (`src/plugin_system/plugin_manager.py:154`) only scans the
> (`src/plugin_system/plugin_manager.py:208`) only scans the
> configured directory — there is no fallback to `plugins/` in the
> main discovery path. A fallback to `plugins/` does exist in two
> narrower places:
> - `store_manager.py:1700-1718` — store operations (install/update/
> - `store_manager.py:2342-2373` — store operations (install/update/
> uninstall) check `plugins/` if the plugin isn't found in the
> configured directory, so plugin-store flows work even when your
> dev symlinks live in `plugins/`.
> - `schema_manager.py:70-80` — `get_schema_path()` probes both
> - `schema_manager.py:48-80` — `get_schema_path()` probes both
> `plugins/` and `plugin-repos/` for `config_schema.json` so the
> web UI form generation finds the schema regardless of where the
> plugin lives.
+8 -4
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@@ -6,12 +6,16 @@
- `config/config.json` — User plugin configuration (persists across plugin reinstalls)
- `plugin-repos/`**Default** plugin install directory used by the
Plugin Store, set by `plugin_system.plugins_directory` in
`config.json` (default per `config/config.template.json:130`).
`config.json` (default per `config/config.template.json:167`).
Not gitignored.
- `plugins/` — Legacy/dev plugin location. Gitignored (`plugins/*`).
Used by `scripts/dev/dev_plugin_setup.sh` for symlinks. The plugin
loader falls back to it when something isn't found in `plugin-repos/`
(`src/plugin_system/schema_manager.py:77`).
loader does NOT fall back to it `PluginManager.discover_plugins()`
(`src/plugin_system/plugin_manager.py`) scans only the configured
directory. Fallbacks exist in two narrower places: store operations
(`StoreManager._find_plugin_path()` in `store_manager.py`) and schema
lookup (`SchemaManager.get_schema_path()` in `schema_manager.py`,
which probes `plugins/` *before* `plugin-repos/`).
## Plugin System
- Plugins inherit from `BasePlugin` in `src/plugin_system/base_plugin.py`
@@ -33,7 +37,7 @@
## Skin System (visual overlays for sports scoreboards)
- Skins live in `skins/<skin-id>/` (skin.json + skin.py), NOT in plugin dirs — plugin reinstall deletes plugin dirs
- Core: `src/skin_system/` (ScoreboardSkin, SkinContext, runtime); hook: `SportsCore._render_game()` in `src/base_classes/sports.py`
- Core: `src/skin_system/` (ScoreboardSkin, SkinContext, runtime); hook: `SportsCore._render_game()` in `src/base_classes/sports/core.py`
- Skins render onto `ctx.canvas` only; fallback to built-in renderer on `False`/exception (3 strikes disables for session)
- View-model guaranteed keys are frozen (see `test/test_skin_system.py::TestViewModelContract`) — renaming keys in `_extract_game_details_common` or sport extractors breaks published skins
- Validate skins headlessly: `python scripts/validate_skin.py --skin <id>`; docs: `docs/SKIN_SYSTEM.md`, `docs/CREATING_SKINS.md`
+4 -1
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@@ -8,9 +8,12 @@
> - Code paths reference `web_interface_v2.py`; the current web UI is
> `web_interface/app.py` with v3 Blueprint-based templates.
> - The example Flask routes use `/api/plugins/*`; the real API
> blueprint is mounted at `/api/v3` (`web_interface/app.py:144`).
> blueprint is mounted at `/api/v3` (`web_interface/app.py:199`).
> - The default plugin location is `plugin-repos/` (configurable via
> `plugin_system.plugins_directory`), not `./plugins/`.
> - Example imports use `src/plugin_system/base_classes/*_plugin.py`;
> the shipped base classes live in `src/base_classes/` (e.g.
> `src.base_classes.sports.SportsCore`, `src.base_classes.hockey.Hockey`).
> - The "Migration Strategy" and "Implementation Roadmap" sections
> describe work that has now shipped.
>
+2 -2
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@@ -31,9 +31,9 @@ All endpoints return JSON responses with a standard format:
- [Plugin-specific endpoints](#plugin-specific-endpoints)
- [Starlark Apps](#starlark-apps)
> The API blueprint is mounted at `/api/v3` (`web_interface/app.py:144`).
> The API blueprint is mounted at `/api/v3` (`web_interface/app.py:199`).
> SSE stream endpoints (`/api/v3/stream/*`) are defined directly on the
> Flask app at `app.py:607-615`. There are about 92 routes total — see
> Flask app at `app.py:799-809`. There are 94 routes total — see
> `web_interface/blueprints/api_v3.py` for the canonical list.
---