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feat(sync): multi-display wireless sync — extend scrolling across two LED matrices (#330)
* feat(sync): multi-display wireless sync — extend scrolling across two LED matrices Adds a leader/follower sync system that extends Vegas scroll mode content continuously across two physically adjacent LED matrix units over WiFi. Architecture: - Leader broadcasts scroll position via UDP at ~90fps; follower renders the offset slice of the same image at 60fps using dead reckoning to absorb UDP jitter (smooth, stutter-free motion) - At each cycle transition the leader sends the composed scroll image via TCP (PNG-compressed ~15–40KB) so both displays render pixel-identical content regardless of plugin data timing differences - Auto-discovery via UDP subnet broadcast — no IP configuration required - Heartbeat watchdog (6s timeout) falls back to standalone if peer goes offline Key files: - src/common/sync_manager.py — new: UDP/TCP state machine, hello/ack handshake, scroll_x sender/receiver, TCP image transfer, pending-image flag for clean cycle transitions - src/display_controller.py — follower render loop with dead reckoning: advances local position at configured scroll speed, corrects drift toward received scroll_x (20% on >10px gap, 5% near target, snap on cycle reset); _follower_pending_new_image holds last frame during TCP image gap - src/vegas_mode/render_pipeline.py — leader sends scroll_x at ~90fps, start_new_cycle() resets position to display_width (not 0) and sends TCP image in background thread - src/vegas_mode/coordinator.py — set_sync_manager() / set_update_callback() wiring; defers hot-swap recompose while sync is active - web_interface/blueprints/api_v3.py — sync config save endpoint, GET /api/v3/sync/status for live status polling - web_interface/templates/v3/partials/display.html — Multi-Display Sync section: role selector (Standalone/Leader/Follower), position (Left/Right of leader, follower only), UDP port, live status indicator - config/config.template.json — sync block: role, port, follower_position Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address PR review findings - sync_manager: replace Optional[callable] with proper Callable types from typing; tighten set_on_new_cycle/set_on_scroll_image/set_on_follower_connected signatures to match their actual callback signatures - sync_manager: log a one-shot warning when send_frame produces a packet exceeding the 65000-byte UDP cap instead of silently dropping it - display_controller: correct stale comment in _send_follower_frame (was "30fps / PNG encode/decode"; actual behavior is ~90fps raw RGB) - display.html: guard setInterval with window.syncStatusInterval to prevent duplicate pollers if the script runs more than once - display.html: replace innerHTML with DOM node creation + textContent for status icon/text to avoid inserting API-derived values via innerHTML Skip: time.time() → monotonic and self.config staleness are pre-existing issues not introduced by this PR. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address second round of PR review findings - sync_manager: guard TCP image receive against OOM — validate length against 10 MB cap before allocating; log and close on invalid length - display_controller: _follower_gated_update now allows update_display() through when the leader is offline (is_follower_active() == False) so the display recovers normally when falling back to standalone mode - coordinator: normalize a standalone SyncManager to None in set_sync_manager() so the render pipeline never treats a no-op manager as an active one - coordinator: derive _UPDATE_TICK_FRAMES from target_fps * 4 instead of the hardcoded 500 so the ~4s cadence holds at any configured FPS - render_pipeline: replace bare except/pass on blank-frame push with logger.exception() so failures are visible in logs Skip: config.template.json comments — JSON does not support inline comments. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address third round of PR review findings - sync_manager: use 'with socket.socket(...)' in send_scroll_image so the TCP socket is always closed even if connect/sendall raises - sync_manager: add _scroll_image_lock to serialize all reads/writes to _on_scroll_image and _pending_scroll_image between _image_server_loop and set_on_scroll_image, eliminating the lost-delivery race; callback is invoked outside the lock to avoid holding it during user code - sync_manager: validate scroll image dimensions (max 100000×256) and catch DecompressionBombError before img.load() in _image_server_loop - sync_manager: log socket close exceptions at debug level in stop() instead of silently passing - sync_manager: replace hardcoded /tmp/ with tempfile.gettempdir() for STATUS_FILE (atomic write was already in place) - sync_manager: check _RAW_MAGIC first in _follower_recv_loop routing so magic-tagged frames are always identified correctly regardless of size Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address fourth round of PR review findings - sync_manager: log INCOMPATIBLE error only on state transition (guard with prev_state != LeaderState.INCOMPATIBLE) so repeated hello packets from an incompatible follower don't spam the log - sync_manager: replace O(n²) bytes concatenation in TCP image receive loop with bytearray + extend() for linear-time accumulation Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): suppress Codacy false positives - display_controller: rename local var 'sh' to 'scroll_h' so Codacy's pattern matcher doesn't confuse it with the 'sh' shell library - sync_manager: add '# nosec B104' to all socket.bind("") calls — binding to all interfaces is intentional (UDP broadcast reception and TCP image server must accept connections from any local interface) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): add nosec B104 to socket creation lines for Codacy Codacy attributes the bind-to-all-interfaces finding to the socket.socket() creation lines (140, 439) rather than the .bind() calls. Added # nosec B104 there too so the suppression is seen at the line Codacy reports. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -52,6 +52,10 @@ class RenderPipeline:
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self.config = config
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self.display_manager = display_manager
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self.stream_manager = stream_manager
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self.sync_manager = None # Optional DisplaySyncManager — set by coordinator
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self.sync_follower_left = True # True = follower is LEFT of leader (default)
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self._sync_send_interval = 1.0 / 90 # raw bytes are cheap; 90fps > follower render rate
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self._last_sync_send = 0.0
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# Display dimensions (handle both property and method access patterns)
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self.display_width = (
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@@ -208,13 +212,14 @@ class RenderPipeline:
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# total_distance_scrolled >= total_scroll_width + display_width.
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# That extra display_width of travel causes a "wrap-around" phase
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# where scroll_position resets to ~0 and the first plugin's content
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# re-enters from the right — the user sees this 2-3 s window as
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# "a plugin partially displaying before the next one starts."
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# re-enters from the right — the user sees this 2-3 s of re-entry
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# as "a plugin partially displaying before the next one starts."
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#
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# We end the cycle as soon as total_distance_scrolled reaches
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# total_scroll_width (the wrap-around point), before any second-pass
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# content becomes visible. scroll_helper.is_scroll_complete() is
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# kept as a fallback for edge-cases where that threshold is skipped.
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# content becomes visible. The scroll_helper's own is_scroll_complete()
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# check is kept as a fallback for any edge-cases where that threshold
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# is never hit.
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at_wrap_point = (
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not self._cycle_complete and
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self.scroll_helper.total_distance_scrolled >= self.scroll_helper.total_scroll_width
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@@ -228,19 +233,16 @@ class RenderPipeline:
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"Scroll cycle complete after %.1fs",
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time.time() - self._cycle_start_time
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)
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# Push blank immediately so the hardware never shows
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# post-wrap content while the coordinator recomposes.
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# Push blank immediately so the hardware never shows any
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# post-wrap content while the coordinator recomposes the
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# next cycle (~100 ms).
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try:
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from PIL import Image as _Image
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blank = _Image.new('RGB', (self.display_width, self.display_height))
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self.display_manager.image = blank
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self.display_manager.update_display()
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except (ImportError, OSError, RuntimeError, ValueError, TypeError, MemoryError) as exc:
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logger.error(
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"Failed to push blank frame at cycle end "
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"(display=%dx%d): %s",
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self.display_width, self.display_height, exc
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)
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except Exception:
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logger.exception("Failed to write blank frame to display at cycle end")
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return True # Cycle done; coordinator starts new cycle next frame
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# Get visible portion
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@@ -252,6 +254,15 @@ class RenderPipeline:
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self.display_manager.image = visible_frame
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self.display_manager.update_display()
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# Multi-display sync: send scroll position to follower.
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# The follower renders from its own cached_array (kept identical to the
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# leader's via TCP image transfer at each new_cycle) at scroll_x ± display_width.
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if self.sync_manager:
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now = time.time()
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if now - self._last_sync_send >= self._sync_send_interval:
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self._last_sync_send = now
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self.sync_manager.send_scroll_x(self.scroll_helper.scroll_position)
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# Update scrolling state
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self.display_manager.set_scrolling_state(True)
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@@ -291,33 +302,38 @@ class RenderPipeline:
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if self._cycle_complete:
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return True
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# When multi-display sync is active, defer mid-cycle hot swaps until the
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# cycle ends naturally. Hot swaps block the render loop for 15-30ms while
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# the image is rebuilt, causing a freeze+jump that the follower perceives
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# as a speed-up. Deferring to cycle boundaries keeps transitions clean.
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# Staging buffer content is still pre-loaded; it just applies at cycle end.
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if self.sync_manager is not None:
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return False
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# Check if we need more content in the buffer
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buffer_status = self.stream_manager.get_buffer_status()
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if buffer_status['staging_count'] > 0:
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return True
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# Trigger recompose when pending updates affect visible segments
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if self.stream_manager.has_pending_updates_for_visible_segments():
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return True
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return False
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def hot_swap_content(self) -> bool:
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"""
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Hot-swap to new composed content.
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Called when staging buffer has updated content or pending updates exist.
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Preserves scroll position for mid-cycle updates to prevent visual jumps.
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Called when staging buffer has updated content.
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Swaps atomically to prevent visual glitches.
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Returns:
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True if swap occurred
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"""
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try:
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# Save scroll position for mid-cycle updates
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saved_position = self.scroll_helper.scroll_position
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saved_total_distance = self.scroll_helper.total_distance_scrolled
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saved_total_width = max(1, self.scroll_helper.total_scroll_width)
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was_mid_cycle = not self._cycle_complete
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# Snapshot position before swap so we can reposition after.
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# The new image has completely different content — if scroll_position
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# is left unchanged it lands at an arbitrary mid-content point in the
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# new image, causing a visible jump on both displays.
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old_width = self.scroll_helper.total_scroll_width
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old_pos = self.scroll_helper.scroll_position
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# Process any pending updates
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self.stream_manager.process_updates()
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@@ -325,20 +341,24 @@ class RenderPipeline:
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# Recompose with updated content
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if self.compose_scroll_content():
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# Map scroll position proportionally into the new image width so
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# we resume at the same relative progress through the content.
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# This keeps the visual tempo consistent and avoids the jump that
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# occurred when old scroll_position landed arbitrarily in new image.
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new_width = self.scroll_helper.total_scroll_width
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if old_width > 0 and new_width > 0:
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ratio = (old_pos % old_width) / old_width
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self.scroll_helper.scroll_position = ratio * new_width
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else:
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self.scroll_helper.scroll_position = 0.0
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self.stats['hot_swaps'] += 1
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# Restore scroll position for mid-cycle updates so the
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# scroll continues from where it was instead of jumping to 0
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if was_mid_cycle:
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new_total_width = max(1, self.scroll_helper.total_scroll_width)
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progress_ratio = min(saved_total_distance / saved_total_width, 0.999)
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self.scroll_helper.total_distance_scrolled = progress_ratio * new_total_width
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self.scroll_helper.scroll_position = min(
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saved_position,
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float(new_total_width - 1)
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)
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self.scroll_helper.scroll_complete = False
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self._cycle_complete = False
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logger.debug("Hot-swap completed (mid_cycle_restore=%s)", was_mid_cycle)
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logger.debug(
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"Hot-swap completed: scroll repositioned %.0f→%.0f (%.1f%% of new %dpx image)",
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old_pos, self.scroll_helper.scroll_position,
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(self.scroll_helper.scroll_position / new_width * 100) if new_width else 0,
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new_width,
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)
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return True
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return False
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@@ -373,7 +393,29 @@ class RenderPipeline:
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return False
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# Compose new scroll content
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return self.compose_scroll_content()
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result = self.compose_scroll_content()
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if result and self.sync_manager:
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# When sync is active, start the leader at display_width instead of 0.
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# This skips the initial black gap so the leader immediately shows content.
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# The follower starts at position 0 (the gap) which looks like a clean
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# blank transition rather than near-end content wrapping around.
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self.scroll_helper.scroll_position = float(self.display_width)
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if result and self.sync_manager:
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# Signal follower that a new cycle started (triggers its own rebuild)
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self.sync_manager.send_new_cycle()
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# Push the actual scroll image over TCP so follower has identical pixels.
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# Done in a background thread to not block the render loop (~15ms transfer).
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if self.scroll_helper.cached_image is not None:
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import threading as _t
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_t.Thread(
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target=self.sync_manager.send_scroll_image,
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args=(self.scroll_helper.cached_image,),
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daemon=True, name="sync-image-push"
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).start()
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return result
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def get_current_scroll_info(self) -> Dict[str, Any]:
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"""Get current scroll state information."""
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