feat(sync): multi-display wireless sync — extend scrolling across two LED matrices (#330)

* feat(sync): multi-display wireless sync — extend scrolling across two LED matrices

Adds a leader/follower sync system that extends Vegas scroll mode content
continuously across two physically adjacent LED matrix units over WiFi.

Architecture:
- Leader broadcasts scroll position via UDP at ~90fps; follower renders
  the offset slice of the same image at 60fps using dead reckoning to
  absorb UDP jitter (smooth, stutter-free motion)
- At each cycle transition the leader sends the composed scroll image via
  TCP (PNG-compressed ~15–40KB) so both displays render pixel-identical
  content regardless of plugin data timing differences
- Auto-discovery via UDP subnet broadcast — no IP configuration required
- Heartbeat watchdog (6s timeout) falls back to standalone if peer goes offline

Key files:
- src/common/sync_manager.py  — new: UDP/TCP state machine, hello/ack
  handshake, scroll_x sender/receiver, TCP image transfer, pending-image
  flag for clean cycle transitions
- src/display_controller.py   — follower render loop with dead reckoning:
  advances local position at configured scroll speed, corrects drift
  toward received scroll_x (20% on >10px gap, 5% near target, snap on
  cycle reset); _follower_pending_new_image holds last frame during TCP
  image gap
- src/vegas_mode/render_pipeline.py — leader sends scroll_x at ~90fps,
  start_new_cycle() resets position to display_width (not 0) and sends
  TCP image in background thread
- src/vegas_mode/coordinator.py — set_sync_manager() / set_update_callback()
  wiring; defers hot-swap recompose while sync is active
- web_interface/blueprints/api_v3.py — sync config save endpoint, GET
  /api/v3/sync/status for live status polling
- web_interface/templates/v3/partials/display.html — Multi-Display Sync
  section: role selector (Standalone/Leader/Follower), position (Left/Right
  of leader, follower only), UDP port, live status indicator
- config/config.template.json — sync block: role, port, follower_position

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address PR review findings

- sync_manager: replace Optional[callable] with proper Callable types from
  typing; tighten set_on_new_cycle/set_on_scroll_image/set_on_follower_connected
  signatures to match their actual callback signatures
- sync_manager: log a one-shot warning when send_frame produces a packet
  exceeding the 65000-byte UDP cap instead of silently dropping it
- display_controller: correct stale comment in _send_follower_frame (was
  "30fps / PNG encode/decode"; actual behavior is ~90fps raw RGB)
- display.html: guard setInterval with window.syncStatusInterval to prevent
  duplicate pollers if the script runs more than once
- display.html: replace innerHTML with DOM node creation + textContent for
  status icon/text to avoid inserting API-derived values via innerHTML

Skip: time.time() → monotonic and self.config staleness are pre-existing
issues not introduced by this PR.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address second round of PR review findings

- sync_manager: guard TCP image receive against OOM — validate length
  against 10 MB cap before allocating; log and close on invalid length
- display_controller: _follower_gated_update now allows update_display()
  through when the leader is offline (is_follower_active() == False) so
  the display recovers normally when falling back to standalone mode
- coordinator: normalize a standalone SyncManager to None in
  set_sync_manager() so the render pipeline never treats a no-op manager
  as an active one
- coordinator: derive _UPDATE_TICK_FRAMES from target_fps * 4 instead of
  the hardcoded 500 so the ~4s cadence holds at any configured FPS
- render_pipeline: replace bare except/pass on blank-frame push with
  logger.exception() so failures are visible in logs

Skip: config.template.json comments — JSON does not support inline comments.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address third round of PR review findings

- sync_manager: use 'with socket.socket(...)' in send_scroll_image so the
  TCP socket is always closed even if connect/sendall raises
- sync_manager: add _scroll_image_lock to serialize all reads/writes to
  _on_scroll_image and _pending_scroll_image between _image_server_loop
  and set_on_scroll_image, eliminating the lost-delivery race; callback
  is invoked outside the lock to avoid holding it during user code
- sync_manager: validate scroll image dimensions (max 100000×256) and
  catch DecompressionBombError before img.load() in _image_server_loop
- sync_manager: log socket close exceptions at debug level in stop()
  instead of silently passing
- sync_manager: replace hardcoded /tmp/ with tempfile.gettempdir() for
  STATUS_FILE (atomic write was already in place)
- sync_manager: check _RAW_MAGIC first in _follower_recv_loop routing
  so magic-tagged frames are always identified correctly regardless of size

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): address fourth round of PR review findings

- sync_manager: log INCOMPATIBLE error only on state transition (guard
  with prev_state != LeaderState.INCOMPATIBLE) so repeated hello packets
  from an incompatible follower don't spam the log
- sync_manager: replace O(n²) bytes concatenation in TCP image receive
  loop with bytearray + extend() for linear-time accumulation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): suppress Codacy false positives

- display_controller: rename local var 'sh' to 'scroll_h' so Codacy's
  pattern matcher doesn't confuse it with the 'sh' shell library
- sync_manager: add '# nosec B104' to all socket.bind("") calls —
  binding to all interfaces is intentional (UDP broadcast reception and
  TCP image server must accept connections from any local interface)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(sync): add nosec B104 to socket creation lines for Codacy

Codacy attributes the bind-to-all-interfaces finding to the socket.socket()
creation lines (140, 439) rather than the .bind() calls. Added # nosec B104
there too so the suppression is seen at the line Codacy reports.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
sarjent
2026-05-14 08:51:44 -05:00
committed by GitHub
parent dbb53da31d
commit 1c4d5c5271
7 changed files with 2160 additions and 2698 deletions

651
src/common/sync_manager.py Normal file
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"""
Multi-Display Sync Manager
Synchronizes scrolling content across two LED matrix display units over UDP.
Runs at the core framework level — works with any plugin automatically.
Roles:
standalone No sync (default behavior)
leader Drives scroll, sends rendered follower frames via UDP
follower Receives frames from leader; falls back to own plugins when
the leader goes offline
Compatibility rule: rows and cols must match between leader and follower.
chain_length may differ — each display can have a different number of panels.
Port default: 5765 (UDP). Open this port on both Pis if ufw is active:
sudo ufw allow 5765/udp
"""
import io
import json
import os
import socket
import struct
import tempfile
import threading
import time
import logging
from enum import Enum
from typing import Callable, Optional
import numpy as np
from PIL import Image
# Raw-frame wire format: 8-byte magic + 4-byte header + raw RGB pixels
# Much faster than PNG: no encode/decode, negligible CPU, same UDP packet size
_RAW_MAGIC = b'SYNC_RAW'
_RAW_HEADER = struct.Struct('<HH') # width, height (uint16 LE)
SYNC_PORT = 5765
HELLO_INTERVAL = 5.0 # follower broadcasts hello every 5 s
HEARTBEAT_INTERVAL = 2.0 # follower sends heartbeat every 2 s
PEER_TIMEOUT = 6.0 # leader: no heartbeat → follower gone
LEADER_TIMEOUT = 6.0 # follower: no frame → leader gone
STATUS_FILE = os.path.join(tempfile.gettempdir(), "led_matrix_sync_status.json")
class SyncRole(Enum):
STANDALONE = "standalone"
LEADER = "leader"
FOLLOWER = "follower"
class LeaderState(Enum):
NO_PEER = "no_peer"
CONNECTED = "connected"
INCOMPATIBLE = "incompatible"
class FollowerState(Enum):
STANDALONE = "standalone"
FOLLOWER = "follower"
class DisplaySyncManager:
"""
Core sync manager. Instantiated by DisplayController based on config['sync'].
Leader sends compressed PNG frames to the follower after each render cycle.
Follower renders received frames; returns to own plugin stack when leader
goes offline.
"""
def __init__(
self,
role_str: str,
cfg: dict,
hw_config: dict,
logger: logging.Logger,
) -> None:
"""
Args:
role_str: "standalone" | "leader" | "follower"
cfg: config['sync'] dict
hw_config: config['display']['hardware'] dict (this Pi's own config)
logger: framework logger
"""
try:
self.role = SyncRole(role_str)
except ValueError:
logger.warning("Invalid sync role '%s', defaulting to standalone", role_str)
self.role = SyncRole.STANDALONE
self.logger = logger
self.port = int(cfg.get("port", SYNC_PORT))
self._hw_config = hw_config
# Leader state
self._leader_state = LeaderState.NO_PEER
self._peer_ip: Optional[str] = None
self._peer_compatible: bool = False
self._peer_chain: int = 0
self._last_heartbeat_time: float = 0.0
self._leader_width: int = 0 # set by display_controller after init
# Follower state
self._follower_state = FollowerState.STANDALONE
self._latest_frame: Optional[Image.Image] = None # pixel-frame fallback
self._latest_scroll_x: Optional[float] = None # Vegas scroll position
self._last_leader_frame_time: float = 0.0
self._frame_lock = threading.Lock()
self._leader_ip: Optional[str] = None
self._on_new_cycle: Optional[Callable[[], None]] = None # called when leader starts new cycle
self._on_scroll_image: Optional[Callable[[Image.Image], None]] = None # called with Image when received
self._pending_scroll_image: Optional[Image.Image] = None # image received before callback set
self._scroll_image_lock = threading.Lock() # guards _on_scroll_image / _pending_scroll_image
self._img_server_sock = None # TCP server for scroll image transfer
# Leader state additions
self._on_follower_connected: Optional[Callable[[], None]] = None # called when follower connects
self._error_message: Optional[str] = None
self._running = False
self._recv_sock: Optional[socket.socket] = None
self._send_sock: Optional[socket.socket] = None
if self.role == SyncRole.STANDALONE:
return
if self.role == SyncRole.LEADER:
self._start_leader()
elif self.role == SyncRole.FOLLOWER:
self._start_follower()
# ------------------------------------------------------------------ #
# Leader setup #
# ------------------------------------------------------------------ #
def _start_leader(self) -> None:
# Receive socket: listens for hello + heartbeat from follower
self._recv_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # nosec B104
self._recv_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self._recv_sock.bind(("", self.port)) # nosec B104 — intentional: must receive UDP broadcast on all interfaces
self._recv_sock.settimeout(1.0)
# Send socket: unicast frames + hello_ack to follower
self._send_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self._running = True
threading.Thread(
target=self._leader_recv_loop, daemon=True, name="sync-leader-recv"
).start()
threading.Thread(
target=self._leader_watchdog, daemon=True, name="sync-leader-watchdog"
).start()
self.logger.info("Sync: leader started on UDP port %d", self.port)
self.write_status_file()
def _leader_recv_loop(self) -> None:
while self._running:
try:
data, addr = self._recv_sock.recvfrom(1024)
sender_ip = addr[0]
try:
msg = json.loads(data.decode("utf-8"))
except (json.JSONDecodeError, UnicodeDecodeError):
continue
t = msg.get("t")
if t == "hello":
self._handle_hello(msg, sender_ip)
elif t == "hb":
if self._peer_ip == sender_ip:
self._last_heartbeat_time = time.time()
except socket.timeout:
continue
except Exception as exc:
self.logger.debug("Sync leader recv error: %s", exc)
def _handle_hello(self, msg: dict, sender_ip: str) -> None:
hw = self._hw_config
local_rows = hw.get("rows", 32)
local_cols = hw.get("cols", 64)
peer_rows = int(msg.get("rows", 0))
peer_cols = int(msg.get("cols", 0))
peer_chain = int(msg.get("chain", 1))
compatible = peer_rows == local_rows and peer_cols == local_cols
self._peer_ip = sender_ip
self._peer_compatible = compatible
self._peer_chain = peer_chain
self._last_heartbeat_time = time.time()
prev_state = self._leader_state
if compatible:
if prev_state != LeaderState.CONNECTED:
self.logger.info(
"Sync: follower connected at %s (chain=%d)", sender_ip, peer_chain
)
self._leader_state = LeaderState.CONNECTED
self._error_message = None
# Send scroll image immediately on new connection so follower has identical content
if prev_state != LeaderState.CONNECTED and self._on_follower_connected:
threading.Thread(
target=self._on_follower_connected,
daemon=True, name="sync-leader-img-push"
).start()
else:
self._leader_state = LeaderState.INCOMPATIBLE
self._error_message = (
f"Incompatible panels: follower is {peer_cols}x{peer_rows}, "
f"leader is {local_cols}x{local_rows}. "
f"rows and cols must match between displays."
)
if prev_state != LeaderState.INCOMPATIBLE:
self.logger.error("Sync: %s", self._error_message)
if self._leader_state != prev_state:
self.write_status_file()
ack = json.dumps({
"t": "hello_ack",
"compatible": compatible,
"leader_width": self._leader_width,
"error": self._error_message,
}).encode("utf-8")
try:
self._send_sock.sendto(ack, (sender_ip, self.port))
except Exception as exc:
self.logger.debug("Sync: hello_ack send failed: %s", exc)
def _leader_watchdog(self) -> None:
while self._running:
time.sleep(1.0)
if self._leader_state == LeaderState.CONNECTED:
if time.time() - self._last_heartbeat_time > PEER_TIMEOUT:
self.logger.info(
"Sync: follower heartbeat timeout — peer disconnected"
)
self._leader_state = LeaderState.NO_PEER
self._peer_ip = None
self._peer_compatible = False
self.write_status_file()
def _image_server_loop(self) -> None:
"""Follower: TCP server that receives the leader's scroll image at each new cycle."""
while self._running:
try:
conn, addr = self._img_server_sock.accept()
conn.settimeout(10.0)
try:
# 4-byte big-endian length prefix
hdr = b""
while len(hdr) < 4:
chunk = conn.recv(4 - len(hdr))
if not chunk:
break
hdr += chunk
if len(hdr) < 4:
continue
length = int.from_bytes(hdr, "big")
_MAX_IMAGE_BYTES = 10 * 1024 * 1024 # 10 MB — well above any real scroll image
if length <= 0 or length > _MAX_IMAGE_BYTES:
self.logger.warning(
"Sync: rejected TCP image with invalid length %d (max %d) from %s",
length, _MAX_IMAGE_BYTES, addr,
)
conn.close()
continue
data = bytearray()
while len(data) < length:
chunk = conn.recv(min(65536, length - len(data)))
if not chunk:
break
data.extend(chunk)
img = Image.open(io.BytesIO(data))
_MAX_W, _MAX_H = 100_000, 256 # generous for any real scroll image
if img.width > _MAX_W or img.height > _MAX_H:
self.logger.warning(
"Sync: rejected oversized scroll image %dx%d (max %dx%d) from %s",
img.width, img.height, _MAX_W, _MAX_H, addr,
)
continue
try:
img.load()
except (Image.DecompressionBombError, ValueError) as exc:
self.logger.warning("Sync: rejected decompression bomb from %s: %s", addr, exc)
continue
self.logger.info(
"Sync: received scroll image %dx%d (%d bytes compressed)",
img.width, img.height, length,
)
with self._scroll_image_lock:
if self._on_scroll_image:
cb = self._on_scroll_image
else:
# Callback not registered yet (startup race) — cache it
self._pending_scroll_image = img
cb = None
if cb:
cb(img)
finally:
conn.close()
except socket.timeout:
continue
except Exception as exc:
self.logger.debug("Sync: image server error: %s", exc)
def send_scroll_image(self, image: Image.Image) -> None:
"""Leader: send the full scroll image to the follower via TCP.
PNG compression typically reduces a 5000×32 image to ~2050KB,
transferring in <20ms on local WiFi. Called at new_cycle and on
first connection so both Pis always have identical cached_arrays.
"""
if self.role != SyncRole.LEADER:
return
if self._leader_state != LeaderState.CONNECTED or not self._peer_ip:
return
try:
buf = io.BytesIO()
image.save(buf, format="PNG", optimize=True)
data = buf.getvalue()
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(5.0)
sock.connect((self._peer_ip, self.port + 1))
sock.sendall(len(data).to_bytes(4, "big") + data)
self.logger.info(
"Sync: sent scroll image %dx%d (%d bytes compressed)",
image.width, image.height, len(data),
)
except Exception as exc:
self.logger.debug("Sync: image send error: %s", exc)
def set_on_follower_connected(self, callback: Callable[[], None]) -> None:
"""Leader: callback fired (in a thread) when a compatible follower first connects.
Use this to push the current scroll image immediately.
If a follower is already connected when this is called, fires right away
(handles the race where follower connects during leader startup).
"""
self._on_follower_connected = callback
if self._leader_state == LeaderState.CONNECTED:
threading.Thread(
target=callback, daemon=True, name="sync-leader-img-push-late"
).start()
def set_on_scroll_image(self, callback: Callable[[Image.Image], None]) -> None:
"""Follower: callback fired with the received Image when leader sends scroll image.
If an image was received before this callback was registered (startup race),
fires immediately with that cached image.
"""
with self._scroll_image_lock:
self._on_scroll_image = callback
pending = self._pending_scroll_image
self._pending_scroll_image = None
if pending is not None:
callback(pending)
def send_scroll_x(self, scroll_x: float) -> None:
"""Leader (Vegas mode): broadcast scroll position instead of a pixel frame.
The follower renders from its own local pipeline at scroll_x - display_width.
~20 bytes vs ~18KB for raw frames — eliminates all content-change artifacts.
"""
if self.role != SyncRole.LEADER:
return
if self._leader_state != LeaderState.CONNECTED or not self._peer_ip:
return
try:
msg = json.dumps({"t": "sx", "x": round(scroll_x, 2)}).encode("utf-8")
self._send_sock.sendto(msg, (self._peer_ip, self.port))
except Exception as exc:
self.logger.debug("Sync: scroll_x send error: %s", exc)
def send_new_cycle(self) -> None:
"""Leader: signal that a new scroll cycle has started so follower rebuilds its image."""
if self.role != SyncRole.LEADER:
return
if self._leader_state != LeaderState.CONNECTED or not self._peer_ip:
return
try:
self._send_sock.sendto(b'{"t":"nc"}', (self._peer_ip, self.port))
except Exception as exc:
self.logger.debug("Sync: new_cycle send error: %s", exc)
def send_frame(self, image: Image.Image) -> None:
"""Leader: send a rendered frame to the follower as raw RGB bytes.
Raw format is orders of magnitude faster than PNG on Pi hardware —
no encode on sender, no decode on receiver.
Packet: 8-byte magic + 4-byte (width, height) header + raw RGB bytes.
"""
if self.role != SyncRole.LEADER:
return
if self._leader_state != LeaderState.CONNECTED or not self._peer_ip:
return
try:
arr = np.asarray(image.convert("RGB"), dtype=np.uint8)
header = _RAW_MAGIC + _RAW_HEADER.pack(image.width, image.height)
data = header + arr.tobytes()
if len(data) <= 65000:
self._send_sock.sendto(data, (self._peer_ip, self.port))
elif not getattr(self, '_oversized_frame_warned', False):
self._oversized_frame_warned = True
self.logger.warning(
"Sync: frame too large for UDP (%d bytes, max 65000) — "
"image %dx%d will not be sent; use TCP image sync instead",
len(data), image.width, image.height,
)
except Exception as exc:
self.logger.debug("Sync: frame send error: %s", exc)
def set_leader_width(self, width: int) -> None:
"""Called by DisplayController once display_manager.width is known."""
self._leader_width = width
# ------------------------------------------------------------------ #
# Follower setup #
# ------------------------------------------------------------------ #
def _start_follower(self) -> None:
# Receive socket: listens for frames + hello_ack from leader
self._recv_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self._recv_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self._recv_sock.bind(("", self.port)) # nosec B104 — intentional: must receive UDP broadcast on all interfaces
self._recv_sock.settimeout(0.1)
# Send socket: broadcasts hello + heartbeat
self._send_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self._send_sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self._running = True
threading.Thread(
target=self._follower_recv_loop, daemon=True, name="sync-follower-recv"
).start()
threading.Thread(
target=self._follower_announce_loop, daemon=True, name="sync-follower-announce"
).start()
threading.Thread(
target=self._follower_watchdog, daemon=True, name="sync-follower-watchdog"
).start()
# TCP server: receives scroll images from leader (port + 1)
self._img_server_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # nosec B104
self._img_server_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self._img_server_sock.bind(("", self.port + 1)) # nosec B104 — intentional: TCP server must accept connections on all interfaces
self._img_server_sock.listen(1)
self._img_server_sock.settimeout(1.0)
threading.Thread(
target=self._image_server_loop, daemon=True, name="sync-image-server"
).start()
self.logger.info(
"Sync: follower started on UDP port %d, image server on TCP %d",
self.port, self.port + 1,
)
self.write_status_file()
def _follower_recv_loop(self) -> None:
while self._running:
try:
data, addr = self._recv_sock.recvfrom(65535)
sender_ip = addr[0]
if data[:8] == _RAW_MAGIC or len(data) > 512:
# Frame data: prefer magic-tagged raw RGB; fall back to legacy PNG
try:
if data[:8] == _RAW_MAGIC:
w, h = _RAW_HEADER.unpack(data[8:12])
raw = data[12:]
img = Image.frombuffer(
"RGB", (w, h), raw, "raw", "RGB", 0, 1
)
else:
# Fallback: try legacy PNG
img = Image.open(io.BytesIO(data))
img.load()
with self._frame_lock:
self._latest_frame = img
self._last_leader_frame_time = time.time()
self._leader_ip = sender_ip
if self._follower_state == FollowerState.STANDALONE:
self._follower_state = FollowerState.FOLLOWER
self.logger.info(
"Sync: leader active at %s — switching to follower mode",
sender_ip,
)
self.write_status_file()
except Exception as exc:
self.logger.debug("Sync: frame decode error: %s", exc)
else:
# Control message
try:
msg = json.loads(data.decode("utf-8"))
t = msg.get("t")
if t == "hello_ack":
self._leader_ip = sender_ip
self._peer_compatible = msg.get("compatible", False)
self._error_message = msg.get("error")
if not self._peer_compatible and self._error_message:
self.logger.error(
"Sync: leader rejected handshake — %s",
self._error_message,
)
self.write_status_file()
elif t == "sx":
# Vegas scroll-position sync — tiny message, renders locally
self._latest_scroll_x = float(msg["x"])
self._last_leader_frame_time = time.time()
self._leader_ip = sender_ip
if self._follower_state == FollowerState.STANDALONE:
self._follower_state = FollowerState.FOLLOWER
self.logger.info(
"Sync: leader active at %s — switching to follower mode",
sender_ip,
)
self.write_status_file()
if self._on_new_cycle:
self._on_new_cycle() # build initial scroll image
elif t == "nc":
# Leader started a new scroll cycle — rebuild local image
if self._on_new_cycle:
self._on_new_cycle()
except (json.JSONDecodeError, UnicodeDecodeError, KeyError):
pass
except socket.timeout:
continue
except Exception as exc:
self.logger.debug("Sync follower recv error: %s", exc)
def _follower_announce_loop(self) -> None:
hw = self._hw_config
hello = json.dumps({
"t": "hello",
"rows": hw.get("rows", 32),
"cols": hw.get("cols", 64),
"chain": hw.get("chain_length", 1),
}).encode("utf-8")
heartbeat = json.dumps({"t": "hb"}).encode("utf-8")
dest = ("<broadcast>", self.port)
last_hello = 0.0
last_hb = 0.0
while self._running:
now = time.time()
if now - last_hello >= HELLO_INTERVAL:
try:
self._send_sock.sendto(hello, dest)
last_hello = now
except Exception as exc:
self.logger.debug("Sync: hello broadcast error: %s", exc)
if now - last_hb >= HEARTBEAT_INTERVAL:
try:
self._send_sock.sendto(heartbeat, dest)
last_hb = now
except Exception as exc:
self.logger.debug("Sync: heartbeat error: %s", exc)
time.sleep(0.5)
def _follower_watchdog(self) -> None:
while self._running:
time.sleep(1.0)
if self._follower_state == FollowerState.FOLLOWER:
if time.time() - self._last_leader_frame_time > LEADER_TIMEOUT:
self.logger.info(
"Sync: leader frame timeout — returning to standalone mode"
)
self._follower_state = FollowerState.STANDALONE
with self._frame_lock:
self._latest_frame = None
self.write_status_file()
# ------------------------------------------------------------------ #
# Public API #
# ------------------------------------------------------------------ #
def is_follower_active(self) -> bool:
"""True when this Pi is in active follower mode (receiving frames)."""
return (
self.role == SyncRole.FOLLOWER
and self._follower_state == FollowerState.FOLLOWER
)
def get_latest_scroll_x(self) -> Optional[float]:
"""Follower: return the most recently received Vegas scroll position, or None."""
return self._latest_scroll_x
def set_on_new_cycle(self, callback: Callable[[], None]) -> None:
"""Follower: register a callback fired when the leader starts a new scroll cycle.
Used to trigger a local start_new_cycle() so both Pis rebuild from same fresh data.
"""
self._on_new_cycle = callback
def get_latest_frame(self) -> Optional[Image.Image]:
"""Follower: return the most recently received pixel frame (non-Vegas fallback)."""
with self._frame_lock:
return self._latest_frame
def get_status(self) -> dict:
"""Return sync state dict for the web API status endpoint."""
hw = self._hw_config
base = {
"role": self.role.value,
"port": self.port,
"local_rows": hw.get("rows", 32),
"local_cols": hw.get("cols", 64),
"local_chain": hw.get("chain_length", 1),
}
if self.role == SyncRole.STANDALONE:
return {**base, "state": "standalone"}
if self.role == SyncRole.LEADER:
return {
**base,
"state": self._leader_state.value,
"peer_ip": self._peer_ip,
"peer_compatible": self._peer_compatible,
"peer_chain": self._peer_chain,
"leader_width": self._leader_width,
"error": self._error_message,
}
# Follower
return {
**base,
"state": self._follower_state.value,
"leader_ip": self._leader_ip,
"peer_compatible": self._peer_compatible,
"error": self._error_message,
}
def write_status_file(self) -> None:
"""Write current sync status to STATUS_FILE for the web UI to read."""
try:
status = self.get_status()
status["ts"] = time.time()
tmp = STATUS_FILE + ".tmp"
with open(tmp, "w") as f:
json.dump(status, f)
os.replace(tmp, STATUS_FILE)
except Exception as exc:
self.logger.debug("Sync: status file write error: %s", exc)
def stop(self) -> None:
"""Shut down threads and close sockets."""
self._running = False
for sock in (self._recv_sock, self._send_sock, self._img_server_sock):
if sock:
try:
sock.close()
except Exception as exc:
self.logger.debug("Sync: error closing socket: %s", exc)