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feat(vegas): prefetch_gate on by default, after an A/B/C soak on hdpi
Two runs per arm, about 81,000 frames each, order A B C C B A: A step 1 as is 0.90% late, 20.1 per 10k two+ refreshes late B switch_interval_ms 1 0.78% late, 15.8 per 10k C prefetch_gate 0.60% late, 2.5 per 10k No freezes in any arm, and the next group was ready at every strip extension, so parking the prefetch thread (3-6s per 8-minute run) cost nothing visible. The gate is now on unless vegas_scroll.prefetch_gate is false; on a stock binding it cannot work and says so at INFO once a run rather than warning on every install. switch_interval_ms stays off. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -340,12 +340,14 @@ class VegasModeCoordinator:
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if getattr(self.display_manager, 'render_gate', None) is not None:
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return
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releases = render_gate.swap_releases_gil()
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if releases is None:
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logger.debug("Vegas: no prefetch gate -- no hardware binding loaded")
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return
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if not releases:
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logger.warning(
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"Vegas: prefetch_gate ignored -- %s",
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"this rgbmatrix binding keeps the GIL in SwapOnVSync "
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"(scripts/build_rgbmatrix_nogil.sh)" if releases is False
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else "no hardware binding loaded")
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# On by default, so this is every stock install: say so once per
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# run, not as a warning.
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logger.info("Vegas: no prefetch gate -- this rgbmatrix binding keeps "
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"the GIL in SwapOnVSync (scripts/build_rgbmatrix_nogil.sh)")
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return
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gate = render_gate.RenderGate()
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# Locks the render thread takes too: never park the prefetch holding one.
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