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fix(perf): cache fonts in sport base classes to avoid disk I/O per frame (#285)
* fix(perf): cache fonts in sport base classes to avoid disk I/O per frame Replace 7 ImageFont.truetype() calls in display methods with cached self.fonts['detail'] lookups. The 4x6-font.ttf at size 6 is already loaded once in _load_fonts() — loading it again on every display() call causes unnecessary disk I/O on each render frame (~30-50 FPS). Files: sports.py (2), football.py (1), hockey.py (2), basketball.py (1), baseball.py (1) Co-Authored-By: 5ymb01 <noreply@github.com> Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * chore: trigger CodeRabbit review --------- Co-authored-by: 5ymb01 <5ymb01@users.noreply.github.com> Co-authored-by: 5ymb01 <noreply@github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -329,7 +329,7 @@ class Baseball(SportsCore):
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return
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series_summary = game.get("series_summary", "")
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font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
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font = self.fonts.get('detail', ImageFont.load_default())
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bbox = draw_overlay.textbbox((0, 0), series_summary, font=self.fonts['time'])
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height = bbox[3] - bbox[1]
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shots_y = (self.display_height - height) // 2
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