mirror of
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perf(plugins): run scheduled updates off the render thread (#407)
* perf(plugins): run scheduled updates off the render thread plugin update() executed inline in the render loop — execute_update's internal thread.join(timeout=30) blocked it, so one slow plugin HTTP fetch froze scrolling for the whole fetch (up to 30s; DNS-retry storms made this a regular occurrence on flaky networks). Scheduling stays on the render thread and keeps every existing gate (enabled, circuit breaker, can_execute, interval); due updates are now enqueued to a single background worker (serialized — same one-at-a-time execution as before, no thundering herd). RUNNING is set at enqueue so can_execute blocks re-entry alongside the pending-set dedup. Per-plugin locks make the old implicit update/display no-overlap guarantee explicit: the worker holds the plugin's lock through its update; the display side try-locks and, when the plugin is mid-update, holds the last frame for that iteration — reported as success so a mid-update skip never advances the rotation. Unlike before, the guarantee now also holds across the post-timeout window (previously the lingering update thread overlapped display()). Deadlock-free by construction: the worker takes one lock; display never blocks. Timeout semantics unchanged (lingering daemon thread documented). Kill switch: plugin_system.synchronous_updates: true restores the inline path. 8 new concurrency tests (non-blocking scheduler, overlap assertion under a hammering display loop, lock release on failure/timeout paths, dedup, kill switch); 4-min devpi soak clean (updates completing, rotation advancing, no stuck RUNNING states). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(plugins): fix skipped-frame health/force_change tracking, config validation, and lock-lifetime gaps in async updates Addresses PR #407 review findings: - display_controller: only clear force_change / record health success when display() actually ran this frame, not when the frame was skipped because the plugin's lock was busy (a skip must preserve a pending mode-switch force_clear). - plugin_manager: replace bool() coercion of synchronous_updates with explicit isinstance validation of plugin_system/synchronous_updates, failing safe to synchronous mode (with a logged reason) on malformed config instead of silently defaulting to async. - plugin_manager: _update_worker_loop now acquires the plugin lock before looking up its instance and re-checks under the lock, so an unloaded plugin's lifecycle state is never resurrected to ENABLED. - plugin_manager + display_controller: move lock ownership (and, for updates, RUNNING/pending lifecycle bookkeeping) into the actual update()/ display() call itself rather than the timeout-wrapped caller, so the lock stays held for the real operation's duration even after PluginExecutor's own join(timeout) elapses and a lingering daemon thread keeps running in the background. - DisplayController.cleanup() now stops the update worker before tearing down display/cache resources; stop_update_worker() logs when the join times out instead of failing silently. - test_async_plugin_updates: rewrite test_unloaded_while_queued_is_harmless to exercise the public unload_plugin() lifecycle (via a deterministic blocker) instead of deleting pm.plugins directly, and add a regression test proving the plugin lock stays held through PluginExecutor's own timeout while the real update() call is still running. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Sonnet 5
Chuck
parent
9837315308
commit
0aca40cf3a
+131
-27
@@ -23,6 +23,9 @@ Entry point: :func:`main` — instantiates :class:`DisplayController` and calls
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import time
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import os
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import json
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import threading
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import types
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from contextlib import contextmanager
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from pathlib import Path
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from typing import Dict, Any, List, Optional, Callable
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from datetime import datetime
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@@ -892,6 +895,30 @@ class DisplayController:
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except Exception: # pylint: disable=broad-except
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logger.exception("Error running scheduled plugin updates")
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@contextmanager
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def _display_lock_or_skip(self, plugin_id):
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"""Try-lock guard keeping a plugin's display() off its in-flight update().
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Yields True when display may run (lock held, released on exit) or
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when no lock support exists (older plugin manager). Yields False when
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the plugin's update() is currently executing on the background
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worker — the caller should treat the frame as displayed (the panel
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holds the last pushed frame) rather than as a plugin failure, so a
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mid-update skip never advances the rotation.
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"""
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pm = self.plugin_manager
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if not pm or not hasattr(pm, 'get_plugin_lock') or not plugin_id:
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yield True
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return
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lock = pm.get_plugin_lock(plugin_id)
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if not lock.acquire(blocking=False):
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yield False
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return
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try:
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yield True
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finally:
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lock.release()
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_FOLLOWER_SEND_INTERVAL = 1.0 / 90 # raw bytes are cheap; 90fps > follower render rate
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def _follower_rebuild_scroll_image(self) -> None:
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@@ -1879,6 +1906,7 @@ class DisplayController:
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plugin_id = getattr(manager_to_display, 'plugin_id', active_mode)
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try:
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logger.debug(f"Calling display() for {active_mode} with force_clear={self.force_change}")
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can_display = False
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if hasattr(manager_to_display, 'display'):
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# Opt #1: look up (or compute once) whether display() accepts display_mode
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_cache_key = plugin_id
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@@ -1889,14 +1917,64 @@ class DisplayController:
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)
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_accepts_display_mode = self._plugin_accepts_display_mode[_cache_key]
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# Use PluginExecutor for safe execution with timeout
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if self.plugin_manager and hasattr(self.plugin_manager, 'plugin_executor'):
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result = self.plugin_manager.plugin_executor.execute_display(
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manager_to_display,
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plugin_id,
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force_clear=self.force_change,
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display_mode=active_mode if _accepts_display_mode else None
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)
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pm = self.plugin_manager
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display_lock = None
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can_display = True
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if pm and hasattr(pm, 'get_plugin_lock'):
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display_lock = pm.get_plugin_lock(plugin_id)
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can_display = display_lock.acquire(blocking=False)
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if not can_display:
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# update() in flight on the worker — hold
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# the last frame; not a plugin failure
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result = True
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elif pm and hasattr(pm, 'plugin_executor'):
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# PluginExecutor's own thread.join(timeout) can
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# return before the real display() call
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# finishes (a lingering daemon thread keeps
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# running it) -- so the lock is released from
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# inside the wrapped call itself, whichever
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# thread actually finishes it, rather than
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# here when this dispatch merely returns.
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release_guard = threading.Lock()
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released = {'done': False}
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def _release_display_lock():
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with release_guard:
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if released['done']:
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return
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released['done'] = True
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if display_lock is not None:
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display_lock.release()
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if _accepts_display_mode:
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def _display_target(display_mode=None, force_clear=False):
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try:
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return manager_to_display.display(
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display_mode=display_mode, force_clear=force_clear)
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finally:
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_release_display_lock()
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else:
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def _display_target(force_clear=False):
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try:
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return manager_to_display.display(force_clear=force_clear)
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finally:
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_release_display_lock()
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try:
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result = self.plugin_manager.plugin_executor.execute_display(
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types.SimpleNamespace(display=_display_target),
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plugin_id,
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force_clear=self.force_change,
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display_mode=active_mode if _accepts_display_mode else None
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)
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except Exception: # pragma: no cover - defensive;
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# execute_display catches everything
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# internally, but guarantee the lock is
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# never leaked if something unexpected
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# slips through.
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_release_display_lock()
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raise
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# execute_display returns bool, convert to expected format
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if result:
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result = True # Success
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@@ -1904,10 +1982,14 @@ class DisplayController:
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result = False # Failed
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else:
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# Fallback to direct call if executor not available
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if _accepts_display_mode:
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result = manager_to_display.display(display_mode=active_mode, force_clear=self.force_change)
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else:
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result = manager_to_display.display(force_clear=self.force_change)
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try:
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if _accepts_display_mode:
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result = manager_to_display.display(display_mode=active_mode, force_clear=self.force_change)
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else:
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result = manager_to_display.display(force_clear=self.force_change)
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finally:
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if display_lock is not None:
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display_lock.release()
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logger.debug(f"display() returned: {result} (type: {type(result)})")
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# Check if display() returned a boolean (new behavior)
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@@ -1916,11 +1998,15 @@ class DisplayController:
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if not display_result:
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logger.info("Plugin %s display() returned False for mode %s", plugin_id, active_mode)
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# Record success if display completed without exception
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if self.plugin_manager and hasattr(self.plugin_manager, 'health_tracker') and self.plugin_manager.health_tracker:
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self.plugin_manager.health_tracker.record_success(plugin_id)
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self.force_change = False
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# Record success only when display() actually ran this
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# frame -- a skipped frame (lock busy) held the last
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# frame, not a real success, and must not clear
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# force_change or the pending mode-switch clear will
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# be lost when display() finally does run.
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if can_display:
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if self.plugin_manager and hasattr(self.plugin_manager, 'health_tracker') and self.plugin_manager.health_tracker:
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self.plugin_manager.health_tracker.record_success(plugin_id)
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self.force_change = False
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except Exception as exc: # pylint: disable=broad-except
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logger.exception("Error displaying %s", self.current_display_mode)
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# Record failure
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@@ -2205,11 +2291,16 @@ class DisplayController:
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while True:
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try:
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# Pass display_mode to maintain sticky manager state
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if _accepts_display_mode:
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result = manager_to_display.display(display_mode=active_mode, force_clear=False)
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else:
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result = manager_to_display.display(force_clear=False)
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with self._display_lock_or_skip(plugin_id) as can_display:
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if can_display:
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# Pass display_mode to maintain sticky manager state
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if _accepts_display_mode:
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result = manager_to_display.display(display_mode=active_mode, force_clear=False)
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else:
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result = manager_to_display.display(force_clear=False)
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else:
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# update() in flight — hold the last frame
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result = True
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if isinstance(result, bool) and not result:
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logger.debug("Display returned False, breaking early")
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break
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@@ -2269,11 +2360,16 @@ class DisplayController:
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break
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try:
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# Pass display_mode to maintain sticky manager state
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if _accepts_display_mode:
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result = manager_to_display.display(display_mode=active_mode, force_clear=False)
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else:
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result = manager_to_display.display(force_clear=False)
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with self._display_lock_or_skip(plugin_id) as can_display:
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if can_display:
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# Pass display_mode to maintain sticky manager state
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if _accepts_display_mode:
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result = manager_to_display.display(display_mode=active_mode, force_clear=False)
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else:
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result = manager_to_display.display(force_clear=False)
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else:
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# update() in flight — hold the last frame
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result = True
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if isinstance(result, bool) and not result:
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# For dynamic duration plugins, don't exit on False - keep looping
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# until cycle is complete or max duration is reached
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@@ -2791,6 +2887,14 @@ class DisplayController:
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def cleanup(self):
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"""Clean up resources."""
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# Stop the async update worker first so no in-flight update() call
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# is still touching display/cache-backed resources while they're
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# torn down below.
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if self.plugin_manager and hasattr(self.plugin_manager, 'stop_update_worker'):
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try:
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self.plugin_manager.stop_update_worker()
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except Exception as e:
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logger.warning("Error stopping plugin update worker: %s", e)
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# Shutdown config service if it exists
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if hasattr(self, 'config_service'):
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try:
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@@ -8,12 +8,13 @@ API Version: 1.0.0
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"""
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import json
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import queue
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import sys
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import time
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import threading
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import types
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from pathlib import Path
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from typing import Dict, List, Optional, Any
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from typing import Dict, List, Optional, Any, Tuple
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import logging
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from src.exceptions import PluginError, ConfigError
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from src.logging_config import get_logger
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@@ -97,6 +98,50 @@ class PluginManager:
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# Health tracking (optional, set by display_controller if available)
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self.health_tracker = None
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self.resource_monitor = None
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# --- Asynchronous plugin updates -------------------------------
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# update() used to run inline in the render loop (execute_update's
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# internal thread.join(timeout=30) blocked it), so one slow plugin
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# HTTP fetch froze scrolling for the whole fetch. Scheduling still
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# happens on the render thread (run_scheduled_updates), but
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# execution moves to this single background worker. Per-plugin
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# locks keep a plugin's update() and display() mutually exclusive —
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# today's implicit guarantee, now explicit (and, unlike today,
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# also held across the post-timeout window).
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# Kill switch: plugin_system.synchronous_updates: true restores the
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# inline path.
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self._update_queue: "queue.Queue[Optional[Tuple[str, float]]]" = queue.Queue()
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self._pending_updates: set = set()
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self._pending_lock = threading.Lock()
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self._plugin_locks: Dict[str, threading.Lock] = {}
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self._plugin_locks_guard = threading.Lock()
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self._update_worker: Optional[threading.Thread] = None
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self._synchronous_updates = False
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if self.config_manager is not None:
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try:
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cfg = self.config_manager.get_config() or {}
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except (OSError, ValueError) as exc:
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self.logger.warning(
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"Could not load config to check plugin_system.synchronous_updates "
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"(%s: %s); defaulting to synchronous updates", type(exc).__name__, exc)
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self._synchronous_updates = True
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else:
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plugin_system_cfg = cfg.get('plugin_system', {})
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if not isinstance(plugin_system_cfg, dict):
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self.logger.warning(
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"config plugin_system must be a mapping, got %s; "
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"defaulting to synchronous updates",
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type(plugin_system_cfg).__name__)
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self._synchronous_updates = True
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else:
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sync_value = plugin_system_cfg.get('synchronous_updates', False)
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if not isinstance(sync_value, bool):
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self.logger.warning(
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"config plugin_system.synchronous_updates must be a boolean, "
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"got %r; defaulting to synchronous updates", sync_value)
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self._synchronous_updates = True
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else:
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self._synchronous_updates = sync_value
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# Ensure plugins directory exists with proper permissions
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try:
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@@ -744,47 +789,189 @@ class PluginManager:
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last_update = self.plugin_last_update.get(plugin_id, 0.0)
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if last_update == 0.0 or (current_time - last_update) >= interval:
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# Update state to RUNNING
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self.state_manager.set_state(plugin_id, PluginState.RUNNING)
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try:
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# Use PluginExecutor for safe execution
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success = False
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if self.resource_monitor:
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# If resource monitor exists, wrap the call
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def monitored_update():
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self.resource_monitor.monitor_call(plugin_id, plugin_instance.update)
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# SimpleNamespace stores `update` as an *instance*
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# attribute, so attribute lookup returns the plain
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# function object as-is. A dynamically-built class
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# (`type(..., {'update': monitored_update})`) instead
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# stores it as a *class* attribute, which the
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# descriptor protocol turns into a bound method on
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# access -- silently prepending the instance as an
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# implicit first argument to a function that takes
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# none, raising "monitored_update() takes 0
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# positional arguments but 1 was given" on every call.
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success = self.plugin_executor.execute_update(
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types.SimpleNamespace(update=monitored_update),
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plugin_id
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)
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else:
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success = self.plugin_executor.execute_update(plugin_instance, plugin_id)
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if success:
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with self._plugin_last_update_lock:
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self.plugin_last_update[plugin_id] = current_time
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self.state_manager.record_update(plugin_id)
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# Update state back to ENABLED
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self.state_manager.set_state(plugin_id, PluginState.ENABLED)
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# Record success
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if self.health_tracker:
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self.health_tracker.record_success(plugin_id)
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else:
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self._record_update_failure(plugin_id)
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except Exception as exc: # pylint: disable=broad-except
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self.logger.exception("Error updating plugin %s: %s", plugin_id, exc)
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if self._synchronous_updates:
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# Kill-switch path: the original inline execution
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# (blocks the caller until update() completes/times out)
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self.state_manager.set_state(plugin_id, PluginState.RUNNING)
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self._execute_update_now(plugin_id, plugin_instance, current_time)
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else:
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self._enqueue_update(plugin_id, current_time)
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def get_plugin_lock(self, plugin_id: str) -> threading.Lock:
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"""Per-plugin lock keeping update() and display() mutually exclusive.
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The update worker holds it for the duration of a plugin's update();
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the display side acquires it non-blocking and skips that frame's
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display() call when the plugin is mid-update.
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"""
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with self._plugin_locks_guard:
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lock = self._plugin_locks.get(plugin_id)
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if lock is None:
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lock = threading.Lock()
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self._plugin_locks[plugin_id] = lock
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return lock
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def _enqueue_update(self, plugin_id: str, scheduled_time: float) -> None:
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"""Queue a due update for the background worker (dedup while pending)."""
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with self._pending_lock:
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if plugin_id in self._pending_updates:
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return
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self._pending_updates.add(plugin_id)
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# RUNNING is set at enqueue time so can_execute() blocks re-entry and
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# the web UI shows the truthful state while the item waits its turn.
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self.state_manager.set_state(plugin_id, PluginState.RUNNING)
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self._ensure_update_worker()
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self._update_queue.put((plugin_id, scheduled_time))
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def _ensure_update_worker(self) -> None:
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if self._update_worker is not None and self._update_worker.is_alive():
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return
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self._update_worker = threading.Thread(
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target=self._update_worker_loop, name='plugin-update-worker',
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daemon=True)
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self._update_worker.start()
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def _update_worker_loop(self) -> None:
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"""Single worker: dispatches queued updates off the render thread
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(matching the old inline behavior — no thundering herd of
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concurrent fetches).
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The plugin's lock is acquired here, before its instance is looked
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up, and the instance is re-fetched under the lock — a concurrent
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unload_plugin() can't leave this loop about to run update() on an
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instance that's already been torn down. The lock — and RUNNING/
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pending lifecycle state — is released by the update itself once the
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real update() call genuinely finishes (see _execute_update_now),
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which can be after this dispatch returns if PluginExecutor's own
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timeout elapses first.
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||||
"""
|
||||
while True:
|
||||
item = self._update_queue.get()
|
||||
if item is None: # shutdown sentinel
|
||||
return
|
||||
plugin_id, scheduled_time = item
|
||||
lock = self.get_plugin_lock(plugin_id)
|
||||
lock.acquire()
|
||||
plugin_instance = self.plugins.get(plugin_id)
|
||||
if plugin_instance is None: # unloaded while queued; its
|
||||
# lifecycle state was already cleared by unload_plugin —
|
||||
# leave it alone rather than resurrecting it to ENABLED
|
||||
lock.release()
|
||||
with self._pending_lock:
|
||||
self._pending_updates.discard(plugin_id)
|
||||
continue
|
||||
try:
|
||||
self._execute_update_now(plugin_id, plugin_instance,
|
||||
scheduled_time, lock=lock)
|
||||
except Exception: # pylint: disable=broad-except
|
||||
# _execute_update_now guarantees the lock/pending bookkeeping
|
||||
# is released via its own _finish() before returning or
|
||||
# raising; this is a last-resort log only.
|
||||
self.logger.exception("update worker: unexpected error for %s",
|
||||
plugin_id)
|
||||
|
||||
def stop_update_worker(self, timeout: float = 5.0) -> None:
|
||||
"""Signal the worker to exit (used by cleanup; thread is a daemon)."""
|
||||
if self._update_worker is not None and self._update_worker.is_alive():
|
||||
self._update_queue.put(None)
|
||||
self._update_worker.join(timeout=timeout)
|
||||
if self._update_worker.is_alive():
|
||||
self.logger.warning(
|
||||
"Update worker did not stop within %.1fs; it is a daemon "
|
||||
"thread and will be abandoned on shutdown", timeout)
|
||||
|
||||
def _execute_update_now(self, plugin_id: str, plugin_instance: Any,
|
||||
scheduled_time: float,
|
||||
lock: Optional[threading.Lock] = None) -> None:
|
||||
"""Execute a plugin's update() via PluginExecutor, then bookkeep.
|
||||
|
||||
Caller is responsible for having set RUNNING state.
|
||||
|
||||
On the synchronous path (``lock=None``) this is the original,
|
||||
unchanged inline behavior. On the async worker path, PluginExecutor's
|
||||
internal thread.join(timeout) blocks only the calling thread -- on
|
||||
timeout the lingering daemon update-thread keeps running the real
|
||||
plugin.update() call unkillable in the background. So that the
|
||||
plugin's lock (and its RUNNING/pending lifecycle state) stays held
|
||||
for that real duration rather than just this bounded wait, ownership
|
||||
of both is carried by the wrapped update callable itself, released
|
||||
from whichever thread actually finishes it -- see _finish() below.
|
||||
"""
|
||||
finish_guard = threading.Lock()
|
||||
finished = {'done': False}
|
||||
|
||||
def _finish(success: bool, exc: Optional[Exception] = None) -> None:
|
||||
with finish_guard:
|
||||
if finished['done']:
|
||||
return
|
||||
finished['done'] = True
|
||||
try:
|
||||
if success:
|
||||
with self._plugin_last_update_lock:
|
||||
self.plugin_last_update[plugin_id] = scheduled_time
|
||||
self.state_manager.record_update(plugin_id)
|
||||
self.state_manager.set_state(plugin_id, PluginState.ENABLED)
|
||||
if self.health_tracker:
|
||||
self.health_tracker.record_success(plugin_id)
|
||||
else:
|
||||
self._record_update_failure(plugin_id, exc=exc)
|
||||
finally:
|
||||
if lock is not None:
|
||||
lock.release()
|
||||
with self._pending_lock:
|
||||
self._pending_updates.discard(plugin_id)
|
||||
|
||||
if lock is None:
|
||||
# Synchronous / no-lock path: unchanged behavior.
|
||||
try:
|
||||
if self.resource_monitor:
|
||||
def monitored_update():
|
||||
self.resource_monitor.monitor_call(plugin_id, plugin_instance.update)
|
||||
# SimpleNamespace stores `update` as an *instance*
|
||||
# attribute, so attribute lookup returns the plain
|
||||
# function object as-is. A dynamically-built class
|
||||
# (`type(..., {'update': monitored_update})`) instead
|
||||
# stores it as a *class* attribute, which the
|
||||
# descriptor protocol turns into a bound method on
|
||||
# access -- silently prepending the instance as an
|
||||
# implicit first argument to a function that takes
|
||||
# none, raising "monitored_update() takes 0
|
||||
# positional arguments but 1 was given" on every call.
|
||||
success = self.plugin_executor.execute_update(
|
||||
types.SimpleNamespace(update=monitored_update),
|
||||
plugin_id
|
||||
)
|
||||
else:
|
||||
success = self.plugin_executor.execute_update(plugin_instance, plugin_id)
|
||||
_finish(success)
|
||||
except Exception as exc: # pylint: disable=broad-except
|
||||
self.logger.exception("Error updating plugin %s: %s", plugin_id, exc)
|
||||
_finish(False, exc=exc)
|
||||
return
|
||||
|
||||
# Async worker path: the real update() call -- through the resource
|
||||
# monitor, if configured -- owns finishing the lock/lifecycle
|
||||
# bookkeeping, from whichever thread actually runs it to completion.
|
||||
def _target_update() -> None:
|
||||
try:
|
||||
if self.resource_monitor:
|
||||
self.resource_monitor.monitor_call(plugin_id, plugin_instance.update)
|
||||
else:
|
||||
plugin_instance.update()
|
||||
except Exception as exc:
|
||||
_finish(False, exc=exc)
|
||||
raise
|
||||
else:
|
||||
_finish(True)
|
||||
|
||||
try:
|
||||
self.plugin_executor.execute_update(
|
||||
types.SimpleNamespace(update=_target_update), plugin_id)
|
||||
except Exception as exc: # pragma: no cover - defensive; execute_update
|
||||
# catches everything internally, but guarantee _finish still
|
||||
# runs (releasing the lock) if something unexpected slips through.
|
||||
self.logger.exception("Unexpected error dispatching update for %s: %s", plugin_id, exc)
|
||||
_finish(False, exc=exc)
|
||||
|
||||
def run_scheduled_updates_with_changes(self, current_time: Optional[float] = None) -> List[str]:
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user