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fix: Correct display update logic for draw_text
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@@ -152,6 +152,9 @@ class TextDisplay:
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)
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# No need to call update_display here, controller should handle it after calling display
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# Add the call to update the display here
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self.display_manager.update_display()
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# Reset scroll position for next time if not scrolling
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# self.last_update_time = time.time() # Reset time tracking if static
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