# Plugin API Reference Complete API reference for plugin developers. This document describes all methods and properties available to plugins through the Display Manager, Cache Manager, and Plugin Manager. > **Adaptive layout:** every `BasePlugin` also exposes `self.layout`, > `self.draw_fit(text, region)` and `self.draw_image(img, region, ...)` — > the recommended way to render text and images that scale to any panel > size. See [ADAPTIVE_LAYOUT.md](ADAPTIVE_LAYOUT.md). ## Table of Contents - [BasePlugin](#baseplugin) - [Display Manager](#display-manager) - [Cache Manager](#cache-manager) - [Plugin Manager](#plugin-manager) --- ## BasePlugin All plugins must inherit from `BasePlugin` and implement the required methods. The base class provides access to managers and common functionality. ### Available Properties ```python self.plugin_id # Plugin identifier (string) self.config # Plugin configuration dictionary self.display_manager # DisplayManager instance self.cache_manager # CacheManager instance self.plugin_manager # PluginManager instance self.logger # Plugin-specific logger self.enabled # Boolean enabled status ``` ### Required Methods #### `update() -> None` Fetch/update data for this plugin. Called based on `update_interval` specified in the plugin's manifest. **Example**: ```python def update(self): cache_key = f"{self.plugin_id}_data" cached = self.cache_manager.get(cache_key, max_age=3600) if cached: self.data = cached return self.data = self._fetch_from_api() self.cache_manager.set(cache_key, self.data) ``` #### `display(force_clear: bool = False) -> None` Render this plugin's display. Called during display rotation or when explicitly requested. **Parameters**: - `force_clear` (bool): If True, clear display before rendering **Example**: ```python def display(self, force_clear=False): if force_clear: self.display_manager.clear() self.display_manager.draw_text( "Hello, World!", x=5, y=15, color=(255, 255, 255) ) self.display_manager.update_display() ``` ### Optional Methods #### `validate_config() -> bool` Validate plugin configuration. Override to implement custom validation. **Returns**: `True` if config is valid, `False` otherwise #### `has_live_content() -> bool` Check if plugin currently has live content. Override for live priority plugins. **Returns**: `True` if plugin has live content #### `get_live_modes() -> List[str]` Get list of display modes to show during live priority takeover. **Returns**: List of mode names #### `cleanup() -> None` Clean up resources when plugin is unloaded. Override to close connections, stop threads, etc. #### `on_config_change(new_config: Dict[str, Any]) -> None` Called after plugin configuration is updated via web API. #### `on_enable() -> None` Called when plugin is enabled. #### `on_disable() -> None` Called when plugin is disabled. #### `get_display_duration() -> float` Get display duration for this plugin. Can be overridden for dynamic durations. **Returns**: Duration in seconds #### `get_info() -> Dict[str, Any]` Return plugin info for display in web UI. Override to provide additional state information. ### Dynamic-duration hooks Plugins that render multi-step content (e.g. cycling through several games) can extend their display time until they've shown everything. To opt in, either set `dynamic_duration.enabled: true` in the plugin's config or override `supports_dynamic_duration()`. #### `supports_dynamic_duration() -> bool` Return `True` if this plugin should use dynamic durations. Default reads `config["dynamic_duration"]["enabled"]`. #### `get_dynamic_duration_cap() -> Optional[float]` Maximum number of seconds the controller will keep this plugin on screen in dynamic mode. Default reads `config["dynamic_duration"]["max_duration_seconds"]`. #### `is_cycle_complete() -> bool` Override this to return `True` only after the plugin has rendered all of its content for the current rotation. Default returns `True` immediately, which means a single `display()` call counts as a full cycle. #### `reset_cycle_state() -> None` Called by the controller before each new dynamic-duration session. Reset internal counters/iterators here. ### Live priority hooks Live priority lets a plugin temporarily take over the rotation when it has urgent content (live games, breaking news). Enable by setting `live_priority: true` in the plugin's config and overriding `has_live_content()`. #### `has_live_priority() -> bool` Whether live priority is enabled in config (default reads `config["live_priority"]`). #### `has_live_content() -> bool` Override to return `True` when the plugin currently has urgent content. Default returns `False`. #### `get_live_modes() -> List[str]` List of display modes to show during a live takeover. Default returns the plugin's `display_modes` from its manifest. #### `get_vegas_priority_weight() -> Optional[int]` How many slots per Vegas cycle this plugin should get. Default returns `None`, which defers to the core. The Vegas ticker is otherwise a strict round robin — every plugin appears exactly once per cycle — so with a dozen plugins enabled a live score can be minutes stale by the time it comes round. A weight of *N* gives the plugin *N* slots per cycle, spread evenly through it rather than clumped. **You usually do not need this.** When the hook returns `None`, the core already gives a plugin `vegas_scroll.live_weight` whenever `has_live_priority()` and `has_live_content()` are both true. Live sports get extra turns with no code at all. Implement it only when the plugin knows something the core cannot. The motivating case is favorite teams — the core can see *that* a game is live, but not *whose*: ```python def get_vegas_priority_weight(self): if not (self.has_live_priority() and self.has_live_content()): return None # let the core decide vegas = self.global_config.get('display', {}).get('vegas_scroll', {}) if self._favorite_is_live(): return vegas.get('favorite_live_weight', 5) return vegas.get('live_weight', 3) ``` The weight is per *plugin*, not per game: a scoreboard showing four live games still occupies one slot at a time and rotates its own games within it. Values are clamped to 1–10 by the caller. An exception here is caught and logged, and the core then falls back to its own live-content check — so a plugin whose weight calculation is broken still gets `live_weight` for a game that really is live, rather than being demoted to 1. Only consulted when the user has set `vegas_scroll.live_in_ticker`. With the default (`false`) live content preempts Vegas entirely and there is no ticker to be weighted within. See [ADVANCED_FEATURES.md](ADVANCED_FEATURES.md#live-content-in-the-ticker). ### Vegas scroll hooks Vegas mode shows multiple plugins as a single continuous scroll instead of rotating one at a time. Plugins control how their content appears via these hooks. See [ADVANCED_FEATURES.md](ADVANCED_FEATURES.md) for the user side of Vegas mode. #### `get_vegas_content() -> Optional[PIL.Image | List[PIL.Image] | None]` Return content to inject into the scroll. Multi-item plugins (sports, odds, news) should return a *list* of PIL Images so each item scrolls independently. Static plugins (clock, weather) can return a single image. Returning `None` falls back to capturing whatever `display()` produces. #### `get_vegas_content_type() -> str` `'multi'`, `'static'`, or `'none'`. Affects how Vegas mode treats the plugin. Default `'static'`. #### `get_vegas_display_mode() -> VegasDisplayMode` Returns one of `VegasDisplayMode.SCROLL`, `FIXED_SEGMENT`, or `STATIC`. Read from `config["vegas_mode"]` or override directly. #### `get_supported_vegas_modes() -> List[VegasDisplayMode]` The set of Vegas modes this plugin can render. Used by the UI to populate the mode selector for this plugin. #### `get_vegas_segment_width() -> Optional[int]` For `FIXED_SEGMENT` plugins, the number of *panels* the segment occupies in the scroll (pixel width = panels × `single_panel_width`, from `display.hardware.cols`). `None` uses the default of 1 panel. > The full source for `BasePlugin` lives in > `src/plugin_system/base_plugin.py`. If a method here disagrees with the > source, the source wins — please open an issue or PR to fix the doc. --- ## Display Manager The Display Manager handles all rendering operations on the LED matrix. Available as `self.display_manager` in plugins. ### Properties ```python display_manager.width # Display width in pixels (int) display_manager.height # Display height in pixels (int) ``` ### Core Methods #### `clear() -> None` Clear the display completely. Creates a new black image. **Note**: Does not call `update_display()` automatically. Call `update_display()` after drawing new content. **Example**: ```python self.display_manager.clear() # Draw new content... self.display_manager.update_display() ``` #### `update_display() -> None` Update the physical display using double buffering. Call this after drawing all content. **Example**: ```python self.display_manager.draw_text("Hello", x=10, y=10) self.display_manager.update_display() # Actually show on display ``` ### Text Rendering #### `draw_text(text: str, x: int = None, y: int = None, color: tuple = (255, 255, 255), small_font: bool = False, font: ImageFont = None, centered: bool = False) -> None` Draw text on the canvas. **Parameters**: - `text` (str): Text to display - `x` (int, optional): X position. If `None`, text is centered horizontally. If `centered=True`, x is treated as center point. - `y` (int, optional): Y position (default: 0, top of display) - `color` (tuple): RGB color tuple (default: white) - `small_font` (bool): Use small font if True - `font` (ImageFont, optional): Custom font object (overrides small_font) - `centered` (bool): If True, x is treated as center point; if False, x is left edge **Example**: ```python # Centered text self.display_manager.draw_text("Hello", color=(255, 255, 0)) # Left-aligned at specific position self.display_manager.draw_text("World", x=10, y=20, color=(0, 255, 0)) # Centered at specific x position self.display_manager.draw_text("Center", x=64, y=16, centered=True) ``` #### `get_text_width(text: str, font) -> int` Get the width of text when rendered with the given font. **Parameters**: - `text` (str): Text to measure - `font`: Font object (ImageFont or freetype.Face) **Returns**: Width in pixels **Example**: ```python width = self.display_manager.get_text_width("Hello", self.display_manager.regular_font) x = (self.display_manager.width - width) // 2 # Center text ``` #### `get_font_height(font) -> int` Get the height of the given font for line spacing purposes. **Parameters**: - `font`: Font object (ImageFont or freetype.Face) **Returns**: Height in pixels **Example**: ```python font_height = self.display_manager.get_font_height(self.display_manager.regular_font) y = 10 + font_height # Position next line ``` #### `format_date_with_ordinal(dt: datetime) -> str` Format a datetime object into 'Mon Aug 30th' style with ordinal suffix. **Parameters**: - `dt`: datetime object **Returns**: Formatted date string **Example**: ```python from datetime import datetime date_str = self.display_manager.format_date_with_ordinal(datetime.now()) # Returns: "Jan 15th" ``` ### Image Rendering The display manager doesn't provide a dedicated `draw_image()` method. Instead, plugins paste directly onto the underlying PIL Image (`display_manager.image`), then call `update_display()` to push the buffer to the matrix. ```python from PIL import Image logo = Image.open("assets/logo.png").convert("RGB") self.display_manager.image.paste(logo, (10, 10)) self.display_manager.update_display() ``` For transparency support, paste using a mask: ```python icon = Image.open("assets/icon.png").convert("RGBA") self.display_manager.image.paste(icon, (5, 5), icon) self.display_manager.update_display() ``` This is the same pattern the bundled scoreboard base classes (`src/base_classes/baseball.py`, `basketball.py`, `football.py`, `hockey.py`) use, so it's the canonical way to render arbitrary images. ### Weather Icons #### `draw_weather_icon(condition: str, x: int, y: int, size: int = 16) -> None` Draw a weather icon based on the condition string. **Parameters**: - `condition` (str): Weather condition (e.g., "clear", "cloudy", "rain", "snow", "storm") - `x` (int): X position - `y` (int): Y position - `size` (int): Icon size in pixels (default: 16) **Supported Conditions**: - `"clear"`, `"sunny"` → Sun icon - `"clouds"`, `"cloudy"`, `"partly cloudy"` → Cloud icon - `"rain"`, `"drizzle"`, `"shower"` → Rain icon - `"snow"`, `"sleet"`, `"hail"` → Snow icon - `"thunderstorm"`, `"storm"` → Storm icon **Example**: ```python self.display_manager.draw_weather_icon("rain", x=10, y=10, size=16) ``` #### `draw_sun(x: int, y: int, size: int = 16) -> None` Draw a sun icon with rays. **Parameters**: - `x` (int): X position - `y` (int): Y position - `size` (int): Icon size (default: 16) #### `draw_cloud(x: int, y: int, size: int = 16, color: tuple = (200, 200, 200)) -> None` Draw a cloud icon. **Parameters**: - `x` (int): X position - `y` (int): Y position - `size` (int): Icon size (default: 16) - `color` (tuple): RGB color (default: light gray) #### `draw_rain(x: int, y: int, size: int = 16) -> None` Draw rain icon with cloud and droplets. #### `draw_snow(x: int, y: int, size: int = 16) -> None` Draw snow icon with cloud and snowflakes. #### `draw_text_with_icons(text: str, icons: List[tuple] = None, x: int = None, y: int = None, color: tuple = (255, 255, 255)) -> None` Draw text with weather icons at specified positions. **Parameters**: - `text` (str): Text to display - `icons` (List[tuple], optional): List of (icon_type, x, y) tuples - `x` (int, optional): X position for text - `y` (int, optional): Y position for text - `color` (tuple): Text color **Note**: Automatically calls `update_display()` after drawing. **Example**: ```python icons = [ ("sun", 5, 5), ("cloud", 100, 5) ] self.display_manager.draw_text_with_icons( "Weather: Sunny, Cloudy", icons=icons, x=10, y=20 ) ``` ### Scrolling State Management For plugins that implement scrolling content, use these methods to coordinate with the display system. #### `set_scrolling_state(is_scrolling: bool) -> None` Mark the display as scrolling or not scrolling. Call when scrolling starts/stops. **Parameters**: - `is_scrolling` (bool): True if currently scrolling, False otherwise **Example**: ```python def display(self, force_clear=False): self.display_manager.set_scrolling_state(True) # Scroll content... self.display_manager.set_scrolling_state(False) ``` #### `is_currently_scrolling() -> bool` Check if the display is currently in a scrolling state. **Returns**: `True` if scrolling, `False` otherwise #### `defer_update(update_func: Callable, priority: int = 0) -> None` Defer an update function to be called when not scrolling. Useful for non-critical updates that should wait until scrolling completes. **Parameters**: - `update_func`: Function to call when not scrolling - `priority` (int): Priority level (lower numbers = higher priority, default: 0) **Example**: ```python def update(self): # Critical update - do immediately self.fetch_data() # Non-critical update - defer until not scrolling self.display_manager.defer_update( lambda: self.update_cache_metadata(), priority=1 ) ``` #### `process_deferred_updates() -> None` Process any deferred updates if not currently scrolling. Called automatically by the display controller, but can be called manually if needed. **Note**: Plugins typically don't need to call this directly. #### `get_scrolling_stats() -> dict` Get current scrolling statistics for debugging. **Returns**: Dictionary with scrolling state information **Example**: ```python stats = self.display_manager.get_scrolling_stats() self.logger.debug(f"Scrolling: {stats['is_scrolling']}, Deferred: {stats['deferred_count']}") ``` ### Available Fonts The Display Manager provides several pre-loaded fonts: ```python display_manager.regular_font # Press Start 2P, size 8 display_manager.small_font # Press Start 2P, size 8 display_manager.calendar_font # 5x7 BDF font display_manager.extra_small_font # 4x6 TTF font, size 6 display_manager.bdf_5x7_font # Alias for calendar_font ``` --- ## Cache Manager The Cache Manager handles data caching to reduce API calls and improve performance. Available as `self.cache_manager` in plugins. ### Basic Methods #### `get(key: str, max_age: int = 300) -> Optional[Dict[str, Any]]` Get data from cache if it exists and is not stale. **Parameters**: - `key` (str): Cache key - `max_age` (int): Maximum age in seconds (default: 300) **Returns**: Cached data dictionary, or `None` if not found or stale **Example**: ```python cached = self.cache_manager.get("weather_data", max_age=600) if cached: return cached ``` #### `set(key: str, data: Dict[str, Any], ttl: Optional[int] = None) -> None` Store data in cache with current timestamp. **Parameters**: - `key` (str): Cache key - `data` (Dict): Data to cache - `ttl` (int, optional): Time-to-live in seconds (for compatibility) **Example**: ```python self.cache_manager.set("weather_data", { "temp": 72, "condition": "sunny" }) ``` #### `clear_cache(key: Optional[str] = None) -> None` Remove a specific cache entry, or all cache entries when called without arguments. **Parameters**: - `key` (str, optional): Cache key to delete. If omitted, every cached entry (memory + disk) is cleared. **Example**: ```python # Drop one stale entry self.cache_manager.clear_cache("weather_data") # Nuke everything (rare — typically only used by maintenance tooling) self.cache_manager.clear_cache() ``` ### Advanced Methods #### `get_cached_data(key: str, max_age: int = 300, memory_ttl: Optional[int] = None) -> Optional[Dict[str, Any]]` Get data from cache with separate memory and disk TTLs. **Parameters**: - `key` (str): Cache key - `max_age` (int): TTL for persisted (on-disk) entry - `memory_ttl` (int, optional): TTL for in-memory entry (defaults to max_age) **Returns**: Cached data, or `None` if not found or stale **Example**: ```python # Use memory cache for 60 seconds, disk cache for 1 hour data = self.cache_manager.get_cached_data( "api_response", max_age=3600, memory_ttl=60 ) ``` #### `get_cached_data_with_strategy(key: str, data_type: str = 'default') -> Optional[Dict[str, Any]]` Get data using data-type-specific cache strategy. Automatically selects appropriate TTL based on data type. **Parameters**: - `key` (str): Cache key - `data_type` (str): Data type for strategy selection (e.g., 'weather', 'sports_live', 'stocks') **Returns**: Cached data, or `None` if not found or stale **Example**: ```python # Automatically uses appropriate cache duration for weather data weather = self.cache_manager.get_cached_data_with_strategy( "weather_current", data_type="weather" ) ``` #### `get_with_auto_strategy(key: str) -> Optional[Dict[str, Any]]` Get data with automatic strategy detection from cache key. **Parameters**: - `key` (str): Cache key (strategy inferred from key name) **Returns**: Cached data, or `None` if not found or stale **Example**: ```python # Strategy automatically detected from key name data = self.cache_manager.get_with_auto_strategy("nhl_live_scores") ``` #### `get_background_cached_data(key: str, sport_key: Optional[str] = None) -> Optional[Dict[str, Any]]` Get background service cached data with sport-specific intervals. **Parameters**: - `key` (str): Cache key - `sport_key` (str, optional): Sport identifier (e.g., 'nhl', 'nba') for live interval lookup **Returns**: Cached data, or `None` if not found or stale **Example**: ```python # Uses sport-specific live_update_interval from config games = self.cache_manager.get_background_cached_data( "nhl_games", sport_key="nhl" ) ``` ### Strategy Methods #### `get_cache_strategy(data_type: str, sport_key: Optional[str] = None) -> Dict[str, Any]` Get cache strategy configuration for a data type. **Parameters**: - `data_type` (str): Data type (e.g., 'weather', 'sports_live', 'stocks') - `sport_key` (str, optional): Sport identifier for sport-specific strategies **Returns**: Dictionary with strategy configuration (max_age, memory_ttl, etc.) **Example**: ```python strategy = self.cache_manager.get_cache_strategy("sports_live", sport_key="nhl") max_age = strategy['max_age'] # Get configured max age ``` #### `get_sport_live_interval(sport_key: str) -> int` Get the live_update_interval for a specific sport from config. **Parameters**: - `sport_key` (str): Sport identifier (e.g., 'nhl', 'nba') **Returns**: Live update interval in seconds **Example**: ```python interval = self.cache_manager.get_sport_live_interval("nhl") # Returns configured live_update_interval for NHL ``` #### `get_data_type_from_key(key: str) -> str` Extract data type from cache key to determine appropriate cache strategy. **Parameters**: - `key` (str): Cache key **Returns**: Inferred data type string #### `get_sport_key_from_cache_key(key: str) -> Optional[str]` Extract sport key from cache key for sport-specific strategies. **Parameters**: - `key` (str): Cache key **Returns**: Sport identifier, or `None` if not found ### Utility Methods #### `clear_cache(key: Optional[str] = None) -> None` Clear cache for a specific key or all keys. **Parameters**: - `key` (str, optional): Specific key to clear. If `None`, clears all cache. **Example**: ```python # Clear specific key self.cache_manager.clear_cache("weather_data") # Clear all cache self.cache_manager.clear_cache() ``` #### `get_cache_dir() -> Optional[str]` Get the cache directory path. **Returns**: Cache directory path string, or `None` if not available #### `list_cache_files() -> List[Dict[str, Any]]` List all cache files with metadata. **Returns**: List of dictionaries with cache file information (key, age, size, path, etc.) **Example**: ```python files = self.cache_manager.list_cache_files() for file_info in files: self.logger.info(f"Cache: {file_info['key']}, Age: {file_info['age_display']}") ``` ### Metrics Methods #### `get_cache_metrics() -> Dict[str, Any]` Get cache performance metrics. **Returns**: Dictionary with cache statistics (hits, misses, hit rate, etc.) **Example**: ```python metrics = self.cache_manager.get_cache_metrics() self.logger.info(f"Cache hit rate: {metrics['hit_rate']:.2%}") ``` #### `get_memory_cache_stats() -> Dict[str, Any]` Get memory cache statistics. **Returns**: Dictionary with memory cache stats (size, max_size, etc.) --- ## Plugin Manager The Plugin Manager provides access to other plugins and plugin system information. Available as `self.plugin_manager` in plugins. ### Methods #### `get_plugin(plugin_id: str) -> Optional[Any]` Get a plugin instance by ID. **Parameters**: - `plugin_id` (str): Plugin identifier **Returns**: Plugin instance, or `None` if not found **Example**: ```python weather_plugin = self.plugin_manager.get_plugin("weather") if weather_plugin: # Access weather plugin data pass ``` #### `get_all_plugins() -> Dict[str, Any]` Get all loaded plugin instances. **Returns**: Dictionary mapping plugin_id to plugin instance **Example**: ```python all_plugins = self.plugin_manager.get_all_plugins() for plugin_id, plugin in all_plugins.items(): self.logger.info(f"Plugin {plugin_id} is loaded") ``` #### `get_enabled_plugins() -> List[str]` Get list of enabled plugin IDs. **Returns**: List of plugin identifier strings #### `get_plugin_info(plugin_id: str) -> Optional[Dict[str, Any]]` Get plugin information including manifest and runtime info. **Parameters**: - `plugin_id` (str): Plugin identifier **Returns**: Dictionary with plugin information, or `None` if not found **Example**: ```python info = self.plugin_manager.get_plugin_info("weather") if info: self.logger.info(f"Plugin: {info['name']}, Version: {info.get('version')}") ``` #### `get_all_plugin_info() -> List[Dict[str, Any]]` Get information for all plugins. **Returns**: List of plugin information dictionaries #### `get_plugin_directory(plugin_id: str) -> Optional[str]` Get the directory path for a plugin. **Parameters**: - `plugin_id` (str): Plugin identifier **Returns**: Directory path string, or `None` if not found #### `get_plugin_display_modes(plugin_id: str) -> List[str]` Get list of display modes for a plugin. **Parameters**: - `plugin_id` (str): Plugin identifier **Returns**: List of display mode names **Example**: ```python modes = self.plugin_manager.get_plugin_display_modes("football-scoreboard") # Returns: ['nfl_live', 'nfl_recent', 'nfl_upcoming', ...] ``` ### Plugin Manifests Access plugin manifests through `self.plugin_manager.plugin_manifests`: ```python # Get manifest for a plugin manifest = self.plugin_manager.plugin_manifests.get(self.plugin_id, {}) # Access manifest fields display_modes = manifest.get('display_modes', []) version = manifest.get('version') ``` ### Inter-Plugin Communication Plugins can communicate with each other through the Plugin Manager: **Example - Getting data from another plugin**: ```python def update(self): # Get weather plugin weather_plugin = self.plugin_manager.get_plugin("weather") if weather_plugin and hasattr(weather_plugin, 'current_temp'): self.temp = weather_plugin.current_temp ``` **Example - Checking if another plugin is enabled**: ```python enabled_plugins = self.plugin_manager.get_enabled_plugins() if "weather" in enabled_plugins: # Weather plugin is enabled pass ``` --- ## Best Practices ### Caching 1. **Use appropriate cache keys**: Include plugin ID and data type in keys ```python cache_key = f"{self.plugin_id}_weather_current" ``` 2. **Use cache strategies**: Prefer `get_cached_data_with_strategy()` for automatic TTL selection ```python data = self.cache_manager.get_cached_data_with_strategy( f"{self.plugin_id}_data", data_type="weather" ) ``` 3. **Handle cache misses**: Always check for `None` return values ```python cached = self.cache_manager.get(key, max_age=3600) if not cached: cached = self._fetch_from_api() self.cache_manager.set(key, cached) ``` ### Display Rendering 1. **Always call update_display()**: After drawing content, call `update_display()` ```python self.display_manager.draw_text("Hello", x=10, y=10) self.display_manager.update_display() # Required! ``` 2. **Use clear() appropriately**: Only clear when necessary (e.g., `force_clear=True`) ```python def display(self, force_clear=False): if force_clear: self.display_manager.clear() # Draw content... self.display_manager.update_display() ``` 3. **Handle scrolling state**: If your plugin scrolls, use scrolling state methods ```python self.display_manager.set_scrolling_state(True) # Scroll content... self.display_manager.set_scrolling_state(False) ``` ### Error Handling 1. **Log errors appropriately**: Use `self.logger` for plugin-specific logging ```python try: data = self._fetch_data() except Exception as e: self.logger.error(f"Failed to fetch data: {e}") return ``` 2. **Handle missing data gracefully**: Provide fallback displays when data is unavailable ```python if not self.data: self.display_manager.draw_text("No data available", x=10, y=16) self.display_manager.update_display() return ``` --- ## See Also - [BasePlugin Source](../src/plugin_system/base_plugin.py) - Base plugin implementation - [Display Manager Source](../src/display_manager.py) - Display manager implementation - [Cache Manager Source](../src/cache_manager.py) - Cache manager implementation - [Plugin Manager Source](../src/plugin_system/plugin_manager.py) - Plugin manager implementation - [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md) - Complete development guide - [Advanced Plugin Development](ADVANCED_PLUGIN_DEVELOPMENT.md) - Advanced patterns and examples