# LEDMatrix ## Project Structure - `src/plugin_system/` — Plugin loader, manager, store manager, base plugin class - `web_interface/` — Flask web UI (blueprints, templates, static JS) - `config/config.json` — User plugin configuration (persists across plugin reinstalls) - `plugin-repos/` — **Default** plugin install directory used by the Plugin Store, set by `plugin_system.plugins_directory` in `config.json` (default per `config/config.template.json:167`). Not gitignored. - `plugins/` — Legacy/dev plugin location. Gitignored (`plugins/*`). Used by `scripts/dev/dev_plugin_setup.sh` for symlinks. The plugin loader does NOT fall back to it — `PluginManager.discover_plugins()` (`src/plugin_system/plugin_manager.py`) scans only the configured directory. Fallbacks exist in two narrower places: store operations (`StoreManager._find_plugin_path()` in `store_manager.py`) and schema lookup (`SchemaManager.get_schema_path()` in `schema_manager.py`, which probes `plugins/` *before* `plugin-repos/`). ## Plugin System - Plugins inherit from `BasePlugin` in `src/plugin_system/base_plugin.py` - Required abstract methods: `update()`, `display(force_clear=False)` - Each plugin needs: `manifest.json`, `config_schema.json`, `manager.py`, `requirements.txt` - Plugin instantiation args: `plugin_id, config, display_manager, cache_manager, plugin_manager` - Config schemas use JSON Schema Draft-7 - Display dimensions: always read dynamically from `self.display_manager.matrix.width/height` - Secrets: namespaced by plugin id in `config/config_secrets.json`, declared via `"x-secret": true` in the plugin's config schema, and deep-merged into the plugin's config dict at load time — plugins read them with plain `config.get(...)`, never a separate accessor ## Dev Workflow - Link a plugin for development: `./scripts/dev/dev_plugin_setup.sh link-github ` (or `link `); symlinks land in `plugins/` — set `plugin_system.plugins_directory` to `plugins` so discovery picks them up - Browser preview without the display loop: `python3 scripts/dev_server.py` → http://localhost:5001 - Full display in emulator mode: `python3 run.py -e` (or `EMULATOR=true python3 run.py`) - Validate one plugin headlessly: `python3 scripts/check_plugin.py --plugin ` ## Plugin Store Architecture - Official plugins live in the `ledmatrix-plugins` monorepo (not individual repos) - Plugin repo naming convention: `ledmatrix-` (e.g., `ledmatrix-football-scoreboard`) - `plugins.json` registry at `https://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json` - Store manager (`src/plugin_system/store_manager.py`) handles install/update/uninstall - Monorepo plugins are installed via ZIP extraction (no `.git` directory) - Update detection for monorepo plugins uses version comparison (manifest version vs registry latest_version) - Plugin configs stored in `config/config.json`, NOT in plugin directories — safe across reinstalls - Third-party plugins can use their own repo URL with empty `plugin_path` ## Skin System (visual overlays for sports scoreboards) - Skins live in `skins//` (skin.json + skin.py), NOT in plugin dirs — plugin reinstall deletes plugin dirs - Core: `src/skin_system/` (ScoreboardSkin, SkinContext, runtime); hook: `SportsCore._render_game()` in `src/base_classes/sports/core.py` - Skins render onto `ctx.canvas` only; fallback to built-in renderer on `False`/exception (3 strikes disables for session) - View-model guaranteed keys are frozen (see `test/test_skin_system.py::TestViewModelContract`) — renaming keys in `_extract_game_details_common` or sport extractors breaks published skins - Validate skins headlessly: `python scripts/validate_skin.py --skin `; docs: `docs/SKIN_SYSTEM.md`, `docs/CREATING_SKINS.md` - Skins are NOT monorepo plugins: no manifest bump / update_registry.py needed ## Common Pitfalls - paho-mqtt 2.x needs `callback_api_version=mqtt.CallbackAPIVersion.VERSION1` for v1 compat - BasePlugin uses `get_logger()` from `src.logging_config`, not standard `logging.getLogger()` - `DisplayManager` has no `draw_image()` — paste onto the PIL image directly: `self.display_manager.image.paste(img, (x, y))` then `update_display()` (use a mask for transparency: `image.paste(rgba, (x, y), rgba)`) - When modifying a plugin in the monorepo, you MUST bump `version` in its `manifest.json` and run `python update_registry.py` — otherwise users won't receive the update