""" Stream Manager for Vegas Mode Manages plugin content streaming with look-ahead buffering. Maintains a queue of plugin content that's ready to be rendered, prefetching 1-2 plugins ahead of the current scroll position. Supports three display modes: - SCROLL: Continuous scrolling content - FIXED_SEGMENT: Fixed block that scrolls by - STATIC: Pause scroll to display (marked for coordinator handling) """ import logging import threading import time from typing import Optional, List, Dict, Any, Deque, Tuple, TYPE_CHECKING from collections import deque from dataclasses import dataclass, field from PIL import Image from src.vegas_mode.config import VegasModeConfig from src.vegas_mode.plugin_adapter import PluginAdapter from src.plugin_system.base_plugin import VegasDisplayMode if TYPE_CHECKING: from src.plugin_system.plugin_manager import PluginManager logger = logging.getLogger(__name__) @dataclass class ContentSegment: """Represents a segment of scrollable content from a plugin.""" plugin_id: str images: List[Image.Image] total_width: int display_mode: VegasDisplayMode = field(default=VegasDisplayMode.FIXED_SEGMENT) fetched_at: float = field(default_factory=time.time) is_stale: bool = False @property def image_count(self) -> int: return len(self.images) @property def is_static(self) -> bool: """Check if this segment should trigger a static pause.""" return self.display_mode == VegasDisplayMode.STATIC class StreamManager: """ Manages streaming of plugin content for Vegas scroll mode. Key responsibilities: - Maintain ordered list of plugins to stream - Prefetch content 1-2 plugins ahead of current position - Handle plugin data updates via double-buffer swap - Manage content lifecycle and staleness """ def __init__( self, config: VegasModeConfig, plugin_manager: 'PluginManager', plugin_adapter: PluginAdapter ): """ Initialize the stream manager. Args: config: Vegas mode configuration plugin_manager: Plugin manager for accessing plugins plugin_adapter: Adapter for getting plugin content """ self.config = config self.plugin_manager = plugin_manager self.plugin_adapter = plugin_adapter # Content queue (double-buffered) self._active_buffer: Deque[ContentSegment] = deque() self._staging_buffer: Deque[ContentSegment] = deque() self._buffer_lock = threading.RLock() # RLock for reentrant access # Plugin rotation state self._ordered_plugins: List[str] = [] self._current_index: int = 0 self._prefetch_index: int = 0 # Update tracking self._pending_updates: Dict[str, bool] = {} self._last_refresh: float = 0.0 self._refresh_interval: float = 30.0 # Refresh plugin list every 30s # Statistics self.stats = { 'segments_fetched': 0, 'segments_served': 0, 'buffer_swaps': 0, 'fetch_errors': 0, } logger.info("StreamManager initialized with buffer_ahead=%d", config.buffer_ahead) def initialize(self) -> bool: """ Initialize the stream manager with current plugin list. Returns: True if initialized successfully with at least one plugin """ self._refresh_plugin_list() if not self._ordered_plugins: logger.warning("No plugins available for Vegas scroll") return False # Fill the buffer to a whole cycle's worth of plugins. This used to be # buffer_ahead + 1, which conflated prefetch depth with cycle size and # meant a 20-plugin install only showed 3 plugins before recomposing. self._prefetch_content( count=min(self.config.plugins_per_cycle, len(self._ordered_plugins))) logger.info( "StreamManager initialized with %d plugins, %d segments buffered", len(self._ordered_plugins), len(self._active_buffer) ) return len(self._active_buffer) > 0 def get_next_segment(self) -> Optional[ContentSegment]: """ Get the next content segment for rendering. Returns: ContentSegment or None if buffer is empty """ with self._buffer_lock: if not self._active_buffer: # Try to fetch more content self._prefetch_content(count=1) if not self._active_buffer: return None segment = self._active_buffer.popleft() self.stats['segments_served'] += 1 # Trigger prefetch to maintain buffer self._ensure_buffer_filled() return segment def peek_next_segment(self) -> Optional[ContentSegment]: """ Peek at the next segment without removing it. Returns: ContentSegment or None if buffer is empty """ with self._buffer_lock: if self._active_buffer: return self._active_buffer[0] return None def get_buffer_status(self) -> Dict[str, Any]: """Get current buffer status for monitoring.""" with self._buffer_lock: return { 'active_count': len(self._active_buffer), 'staging_count': len(self._staging_buffer), 'total_plugins': len(self._ordered_plugins), 'current_index': self._current_index, 'prefetch_index': self._prefetch_index, 'stats': self.stats.copy(), } def get_active_plugin_ids(self) -> List[str]: """ Get list of plugin IDs currently in the active buffer. Thread-safe accessor for render pipeline. Returns: List of plugin IDs in buffer order """ with self._buffer_lock: return [seg.plugin_id for seg in self._active_buffer] def mark_plugin_updated(self, plugin_id: str) -> None: """ Mark a plugin as having updated data. Called when a plugin's data changes. Triggers content refresh for that plugin in the staging buffer. Args: plugin_id: Plugin that was updated """ with self._buffer_lock: self._pending_updates[plugin_id] = True logger.debug("Plugin %s marked for update", plugin_id) def invalidate_pending_updates(self) -> List[str]: """ Drop cached content for plugins whose data changed, without refetching. The continuous-scroll counterpart to :meth:`process_updates`. That method belongs to the swap path: it refetches immediately and merges into the active buffer, which continuous mode bypasses entirely, and doing that work on the render thread would hitch the scroll. Here it is enough to clear the caches and let the plugin come round in the rotation, which recomposes it from current data a moment later. Left uncalled, ``_pending_updates`` simply accumulates and no visual ever refreshes — a game that was live last night keeps being drawn as live. Returns: The plugin ids whose caches were dropped. """ with self._buffer_lock: if not self._pending_updates: return [] updated = list(self._pending_updates.keys()) self._pending_updates.clear() plugins = getattr(self.plugin_manager, 'plugins', {}) for plugin_id in updated: try: self.plugin_adapter.invalidate_cache(plugin_id) plugin = plugins.get(plugin_id) if plugin is not None: self.plugin_adapter.invalidate_plugin_scroll_cache( plugin, plugin_id) except Exception: # pylint: disable=broad-except logger.exception( "[%s] Could not invalidate cached content", plugin_id) logger.info( "Vegas: dropped cached content for %d updated plugin(s): %s", len(updated), ', '.join(updated) ) return updated def has_pending_updates(self) -> bool: """Check if any plugins have pending updates awaiting processing.""" with self._buffer_lock: return len(self._pending_updates) > 0 def has_pending_updates_for_visible_segments(self) -> bool: """Check if pending updates affect plugins currently in the active buffer.""" with self._buffer_lock: if not self._pending_updates: return False active_ids = { seg.plugin_id for seg in self._active_buffer if seg.images } return bool(active_ids & self._pending_updates.keys()) def process_updates(self) -> None: """ Process pending plugin updates. Performs in-place update of segments in the active buffer, preserving non-updated plugins and their order. """ with self._buffer_lock: if not self._pending_updates: return updated_plugins = list(self._pending_updates.keys()) self._pending_updates.clear() # Fetch fresh content for each updated plugin (outside lock for slow ops) refreshed_segments = {} for plugin_id in updated_plugins: self.plugin_adapter.invalidate_cache(plugin_id) # Clear the plugin's scroll_helper cache so the visual is rebuilt # from fresh data (affects stocks, news, odds-ticker, etc.) plugin = None if hasattr(self.plugin_manager, 'plugins'): plugin = self.plugin_manager.plugins.get(plugin_id) if plugin: self.plugin_adapter.invalidate_plugin_scroll_cache(plugin, plugin_id) segment = self._fetch_plugin_content(plugin_id) if segment: refreshed_segments[plugin_id] = segment # In-place merge: replace segments in active buffer with self._buffer_lock: # Build new buffer preserving order, replacing updated segments new_buffer: Deque[ContentSegment] = deque() seen_plugins: set = set() for segment in self._active_buffer: if segment.plugin_id in refreshed_segments: # Replace with refreshed segment (only once per plugin) if segment.plugin_id not in seen_plugins: new_buffer.append(refreshed_segments[segment.plugin_id]) seen_plugins.add(segment.plugin_id) # Skip duplicate entries for same plugin else: # Keep non-updated segment new_buffer.append(segment) self._active_buffer = new_buffer logger.debug("Processed in-place updates for %d plugins", len(updated_plugins)) def swap_buffers(self) -> None: """ Swap active and staging buffers. Called when staging buffer has updated content ready. """ with self._buffer_lock: if self._staging_buffer: # True swap: staging becomes active, old active is discarded self._active_buffer, self._staging_buffer = self._staging_buffer, deque() self.stats['buffer_swaps'] += 1 logger.debug("Swapped buffers, active now has %d segments", len(self._active_buffer)) def refresh(self) -> None: """ Refresh the plugin list and content. Called periodically to pick up new plugins or config changes. """ current_time = time.time() if current_time - self._last_refresh < self._refresh_interval: return self._last_refresh = current_time old_count = len(self._ordered_plugins) self._refresh_plugin_list() if len(self._ordered_plugins) != old_count: logger.info( "Plugin list refreshed: %d -> %d plugins", old_count, len(self._ordered_plugins) ) def _refresh_plugin_list(self) -> None: """Refresh the ordered list of plugins from plugin manager.""" logger.info("=" * 60) logger.info("REFRESHING PLUGIN LIST FOR VEGAS SCROLL") logger.info("=" * 60) # Get all enabled plugins available_plugins = [] if hasattr(self.plugin_manager, 'plugins'): logger.info( "Checking %d loaded plugins for Vegas scroll", len(self.plugin_manager.plugins) ) for plugin_id, plugin in self.plugin_manager.plugins.items(): has_enabled = hasattr(plugin, 'enabled') is_enabled = getattr(plugin, 'enabled', False) logger.info( "[%s] class=%s, has_enabled=%s, enabled=%s", plugin_id, plugin.__class__.__name__, has_enabled, is_enabled ) if has_enabled and is_enabled: # Check vegas content type - skip 'none' unless in STATIC mode content_type = self.plugin_adapter.get_content_type(plugin, plugin_id) # Also check display mode - STATIC plugins should be included # even if their content_type is 'none' display_mode = VegasDisplayMode.FIXED_SEGMENT try: display_mode = plugin.get_vegas_display_mode() except Exception: # Plugin error should not abort refresh; use default mode logger.exception( "[%s] (%s) get_vegas_display_mode() failed, using default", plugin_id, plugin.__class__.__name__ ) logger.info( "[%s] content_type=%s, display_mode=%s", plugin_id, content_type, display_mode.value ) if content_type != 'none' or display_mode == VegasDisplayMode.STATIC: available_plugins.append(plugin_id) logger.info("[%s] --> INCLUDED in Vegas scroll", plugin_id) else: logger.info("[%s] --> EXCLUDED from Vegas scroll", plugin_id) else: logger.info("[%s] --> SKIPPED (not enabled)", plugin_id) else: logger.warning( "plugin_manager does not have plugins attribute: %s", type(self.plugin_manager).__name__ ) # Apply ordering from config (outside lock for potentially slow operation) ordered_plugins = self.config.get_ordered_plugins(available_plugins) logger.info( "Vegas scroll plugin list: %d available -> %d ordered", len(available_plugins), len(ordered_plugins) ) logger.info("Ordered plugins: %s", ordered_plugins) # Atomically update shared state under lock to avoid races with prefetchers with self._buffer_lock: self._ordered_plugins = ordered_plugins # Reset indices if needed if self._current_index >= len(self._ordered_plugins): self._current_index = 0 if self._prefetch_index >= len(self._ordered_plugins): self._prefetch_index = 0 logger.info("=" * 60) def _prefetch_content(self, count: int = 1) -> None: """ Prefetch content for upcoming plugins. Args: count: Number of plugins to prefetch """ with self._buffer_lock: if not self._ordered_plugins: return for _ in range(count): if len(self._active_buffer) >= self.config.plugins_per_cycle: break # Ensure index is valid (guard against empty list) num_plugins = len(self._ordered_plugins) if num_plugins == 0: break plugin_id = self._ordered_plugins[self._prefetch_index] # Release lock for potentially slow content fetch self._buffer_lock.release() try: segment = self._fetch_plugin_content(plugin_id) finally: self._buffer_lock.acquire() if segment: self._active_buffer.append(segment) # Revalidate num_plugins after reacquiring lock (may have changed) num_plugins = len(self._ordered_plugins) if num_plugins == 0: break # Advance prefetch index (thread-safe within lock) self._prefetch_index = (self._prefetch_index + 1) % num_plugins def _fetch_plugin_content(self, plugin_id: str) -> Optional[ContentSegment]: """ Fetch content from a specific plugin. Args: plugin_id: Plugin to fetch from Returns: ContentSegment or None if fetch failed """ try: logger.info("=" * 60) logger.info("[%s] FETCHING CONTENT", plugin_id) logger.info("=" * 60) # Get plugin instance if not hasattr(self.plugin_manager, 'plugins'): logger.warning("[%s] plugin_manager has no plugins attribute", plugin_id) return None plugin = self.plugin_manager.plugins.get(plugin_id) if not plugin: logger.warning("[%s] Plugin not found in plugin_manager.plugins", plugin_id) return None logger.info( "[%s] Plugin found: class=%s, enabled=%s", plugin_id, plugin.__class__.__name__, getattr(plugin, 'enabled', 'N/A') ) # Get display mode from plugin display_mode = VegasDisplayMode.FIXED_SEGMENT try: display_mode = plugin.get_vegas_display_mode() logger.info("[%s] Display mode: %s", plugin_id, display_mode.value) except (AttributeError, TypeError) as e: logger.info( "[%s] get_vegas_display_mode() not available: %s (using FIXED_SEGMENT)", plugin_id, e ) # For STATIC mode, we create a placeholder segment # The actual content will be displayed by coordinator during pause if display_mode == VegasDisplayMode.STATIC: # Create minimal placeholder - coordinator handles actual display segment = ContentSegment( plugin_id=plugin_id, images=[], # No images needed for static pause total_width=0, display_mode=display_mode ) self.stats['segments_fetched'] += 1 logger.info( "[%s] Created STATIC placeholder (pause trigger)", plugin_id ) return segment # Get content via adapter for SCROLL/FIXED_SEGMENT modes logger.info("[%s] Calling plugin_adapter.get_content()...", plugin_id) images = self.plugin_adapter.get_content(plugin, plugin_id) if not images: logger.warning("[%s] NO CONTENT RETURNED from plugin_adapter", plugin_id) return None # Calculate total width total_width = sum(img.width for img in images) segment = ContentSegment( plugin_id=plugin_id, images=images, total_width=total_width, display_mode=display_mode ) self.stats['segments_fetched'] += 1 logger.info( "[%s] SEGMENT CREATED: %d images, %dpx total, mode=%s", plugin_id, len(images), total_width, display_mode.value ) logger.info("=" * 60) return segment except Exception: logger.exception("[%s] ERROR fetching content", plugin_id) self.stats['fetch_errors'] += 1 return None def _refresh_plugin_content(self, plugin_id: str) -> None: """ Refresh content for a specific plugin into staging buffer. Args: plugin_id: Plugin to refresh """ # Invalidate cached content self.plugin_adapter.invalidate_cache(plugin_id) # Fetch fresh content segment = self._fetch_plugin_content(plugin_id) if segment: with self._buffer_lock: self._staging_buffer.append(segment) logger.debug("Refreshed content for %s in staging buffer", plugin_id) def _ensure_buffer_filled(self) -> None: """ Top the buffer back up after segments have been served. buffer_ahead is the low-water mark only; plugins_per_cycle is the ceiling and is enforced inside _prefetch_content. """ low_water = min(self.config.buffer_ahead, self.config.plugins_per_cycle) if len(self._active_buffer) < low_water: self._prefetch_content(count=low_water - len(self._active_buffer)) def get_all_content_for_composition(self) -> List[Image.Image]: """ Get all buffered content as a flat list of images. Skips STATIC segments as they don't have images to compose. Prefer get_grouped_content_for_composition(): flattening loses the plugin boundaries, which is what tells the compositor where a separator belongs and where it does not. Returns: List of all images in buffer order """ all_images = [] for _plugin_id, images in self.get_grouped_content_for_composition(): all_images.extend(images) return all_images def get_grouped_content_for_composition(self) -> List[Tuple[str, List[Image.Image]]]: """ Get buffered content grouped by the plugin that produced it. The grouping matters: separator_width is meant to mark the handoff from one plugin to the next, not to sit between every row a single plugin contributes. A per-row ticker like the F1 scoreboard returns over a hundred images that it renders 4px apart internally, so flattening them into one list and applying a uniform gap forced 32px between each of its rows — both inconsistent with how the plugin looks standalone, and a large hidden addition to the width it occupies. Skips STATIC segments, which trigger a pause rather than contributing scroll content, and segments left with no images. Returns: List of (plugin_id, images) in buffer order """ grouped: List[Tuple[str, List[Image.Image]]] = [] with self._buffer_lock: for segment in self._active_buffer: if segment.display_mode == VegasDisplayMode.STATIC: continue if not segment.images: continue grouped.append((segment.plugin_id, list(segment.images))) return grouped def take_next_group( self, count: Optional[int] = None, offscreen_only: bool = False ) -> List[Tuple[str, Optional[List[Image.Image]]]]: """ Fetch and hand over the next slice of the rotation. For continuous scrolling, where the strip is extended rather than replaced. Advances the rotation index so plugins come round in order across an unbroken strip, and bypasses the active buffer entirely — that buffer exists to stage a *replacement* cycle, which continuous mode has no use for. Args: count: Number of plugins to gather, defaulting to plugins_per_cycle offscreen_only: Only use content paths that avoid the shared display canvas, for use off the render thread Returns: Ordered list of (plugin_id, images). ``images`` is None when the plugin could not be served under ``offscreen_only``, so the caller can fetch just those on the render thread while keeping the order. """ if count is None: count = self.config.plugins_per_cycle self.refresh() with self._buffer_lock: if not self._ordered_plugins: return [] total = len(self._ordered_plugins) ids = [] for _ in range(min(max(1, count), total)): ids.append(self._ordered_plugins[self._prefetch_index]) self._prefetch_index = (self._prefetch_index + 1) % total plugins = getattr(self.plugin_manager, 'plugins', {}) group: List[Tuple[str, Optional[List[Image.Image]]]] = [] for plugin_id in ids: plugin = plugins.get(plugin_id) if not plugin: continue try: images = self.plugin_adapter.get_content( plugin, plugin_id, offscreen_only=offscreen_only) except Exception: logger.exception("[%s] ERROR fetching content", plugin_id) self.stats['fetch_errors'] += 1 continue if images: self.stats['segments_fetched'] += 1 group.append((plugin_id, images if images else None)) return group def advance_cycle(self) -> None: """ Advance to next cycle by clearing the active buffer. Called when a scroll cycle completes to allow fresh content to be fetched for the next cycle. Does not reset indices, so prefetching continues from the current position in the plugin order. """ with self._buffer_lock: consumed_count = len(self._active_buffer) self._active_buffer.clear() logger.debug("Advanced cycle, cleared %d segments", consumed_count) def reset(self) -> None: """Reset the stream manager state.""" with self._buffer_lock: self._active_buffer.clear() self._staging_buffer.clear() self._current_index = 0 self._prefetch_index = 0 self._pending_updates.clear() self.plugin_adapter.invalidate_cache() logger.info("StreamManager reset") def cleanup(self) -> None: """Clean up resources.""" self.reset() self.plugin_adapter.cleanup() logger.debug("StreamManager cleanup complete")